Round 9 Movement (speed dating)
Apparently bored with their old partners, it looks like everyone wants to move on to another. A shame really, I thought the Dragon and the Thunderbolt were it hitting it off pretty good. Interestingly the line from the Guillotine to the Stalker is exactly between a clear and a wood hex at three points. Tabletop rules state that a player gets to choose which of the two hexes is counted for determining LoS, Megamek seems to always choose the most obstructing terrain. So what could be a clear shot with no intervening woods for both mechs becomes one with 3 intervening woods and therefore impossible.
Here are the odds for the next round of shooting. I'd be really impressed if we see a hit this round.
Thunderbolt (+3, jumped)
Archer (17 hexes) no LoS
Stalker (9 hexes) +4 (+2 intervening light woods, +2 target in heavy woods)
Dragon (6 hexes) no LoS
Guillotine (7 hexes) no LoS
Archer (+2, ran)
Thunderbolt (17 hexes) no LoS
Stalker (16 hexes) +3 (+1 intervening light woods, +2 target in heavy woods)
Dragon (20 hexes) +5 (+2 intervening light woods, +1 target prone and at range, +2 target in heavy woods)
Guillotine (10 hexes) no LoS
Stalker (+2, ran)
Thunderbolt (9 hexes) +6 (+1 target jumped, +1 target movement, +2 intervening light woods, +2 target in heavy woods)
Archer (16 hexes) +3 (+1 intervening light woods, +2 target in heavy woods)
Dragon (6 hexes) +5 (+2 intervening light woods, +1 target prone and at range, +2 target in heavy woods)
Guillotine (12 hexes) no LoS
Dragon (+1, walked)
Thunderbolt (6 hexes) no LoS, target not in arc
Archer (20 hexes) out of range
Stalker (6 hexes) +6 (+2 attacker prone, +2 intervening light woods, +2 target in heavy woods)
Guillotine (10 hexes) no LoS
Guillotine (+3, jumped)
Thunderbolt (7 hexes) no LoS
Archer (10 hexes) no LoS
Stalker (12 hexes) no LoS
Dragon (10 hexes) no LoS