Much work has been for the game. Too much that i am going to release a demo, hopefully by the end of the coming week, to get some feedback.
What you see is the game's sort-of introduction where you start in some forest, which is close to a small town.
A proper showoff of everything (images and hopefully, demo) will be posted in my codex topic, patreon and some gaming site(s).
Things i have developed, in the last 1.5+ months), include:
- a proper, 3D spell system, in the likes of "Eye of the Beholder" and "Might and Magic 6+"
- 14 spells completed. The total number of spells will be close to 50 and those are just for Wizard. Nothing for the Priest, yet.
- Sound work almost completed. Including item placement, use, walking, attacks etc.
- Data packing (well, this is internal but it is a bitch to implement, especially if its your first time and have lots of credits to attribute)
- Save/Load mechanism complete. Yawn (but read the previous bullet as well)
- As you see, rain (and fog) weather effects were implemented for enhancing realism and perhaps changing game mechanics.
- Events mechanism completed. The party will be given a number of options, along with text and optional image. Their decisions will have an impact, not only on current dungeon but in *any* dungeon. Even a single "No" to some buried question by some random beggar, 25 dungeons before your current area might give you a surprise later. I consider this one of my better things about the game. My goal is to provide rich, context-based discussions and events that will ultimately make use of your memory and character later.
- Game's title screen + Logo (although you will see them later)
Obviously, things like "balance" are still unknown to me and i do not like that term anyway. I care mostly for bugs at this time.
In addition, i am working in parallel with what i call "Open Rulebook System for CRPGS", which is about 30 pages (for now) and acts like a middle ground between a proper "manual" and the game rule mechanics in a much more "calculative" way, similar to "D&D Master Guide". Plus, i am improving my game editor and make changes to my 3D engine as well, while working normally my 9-5.
Still, no level design yet and the scenario is buing developed. However, this is slowly changing with demo, after some months of coding.