Lord of the Files
Novice
- Joined
- May 21, 2018
- Messages
- 32
I got multiple equipment slots working!
Obviously this UI exists only to be functional, and the actual game won't have generic HTML bullets.
Equipment other than your weapon has no effect on gameplay yet. That will change in the coming weeks/months as I add proper game systems. That will be an iterative process where I implement features I'm interested in, such as possessing your foes, animating items, hurling potions and sneaking around and try to make them feel fun and intuitive.
Also, weapons now do random damage specified by a dice string, e.g. "1d8+1".
Obviously this UI exists only to be functional, and the actual game won't have generic HTML bullets.
Equipment other than your weapon has no effect on gameplay yet. That will change in the coming weeks/months as I add proper game systems. That will be an iterative process where I implement features I'm interested in, such as possessing your foes, animating items, hurling potions and sneaking around and try to make them feel fun and intuitive.
Also, weapons now do random damage specified by a dice string, e.g. "1d8+1".