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Vapourware Codexian Game Development Thread

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,178
Location
デゼニランド
There's a Dream Arcade Archive jam, which starts very soon. Planning to join and have some fun -- already have a few ideas on what kind of game I'm going to make. Spoiler: it's not going to be a dungeon crawler.
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,178
Location
デゼニランド
There's a Dream Arcade Archive jam, which starts very soon. Planning to join and have some fun -- already have a few ideas on what kind of game I'm going to make. Spoiler: it's not going to be a dungeon crawler.
Nice - I have some arcade-ish ideas that have been floating around my head, might try to jump in on this.
Wouldn't mind the company. I decided to make an arcade shooter -- already got a few ideas on how to pull it off.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,561
Added a beam sword to the next game. It deals a lot of energy damage and can be upgraded to the point it can kill any high-level entity in ~3 hits (or even one-shot it if you manage to score a critical hit and the target is vulnerable to energy damage). However, you must remain stationary in order to pull off such an attack, forcing you to lure kiting enemies into a dead end, it eats a ton of energy and last, but not least, if the target evades such an attack, you'll suffer a ram response from them, making it a very tricky weapon. I get the feeling lightbane is gonna enjoy this one a lot.

It took you 3 games, but finally, melee weapons for giant robots are a thing, as they should. I suppose combat knives, or just punching the enemy will require 3 more games to be done, right? :P
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,178
Location
デゼニランド
Added a beam sword to the next game. It deals a lot of energy damage and can be upgraded to the point it can kill any high-level entity in ~3 hits (or even one-shot it if you manage to score a critical hit and the target is vulnerable to energy damage). However, you must remain stationary in order to pull off such an attack, forcing you to lure kiting enemies into a dead end, it eats a ton of energy and last, but not least, if the target evades such an attack, you'll suffer a ram response from them, making it a very tricky weapon. I get the feeling lightbane is gonna enjoy this one a lot.

It took you 3 games, but finally, melee weapons for giant robots are a thing, as they should. I suppose combat knives, or just punching the enemy will require 3 more games to be done, right? :P
Punching is not in for balance reasons -- giving the player an unlimited supply of melee attacks (even if they're weak) might render the ramming attacks obsolete. :positive:
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,597
Codex USB, 2014
BrZgx0a.gif

Some test sprites for a little micro game I'm working on, kind of an old school FF/Dragon Quest throwback thing.
 

Nathaniel3W

Rockwell Studios
Patron
Developer
Joined
Feb 5, 2015
Messages
1,305
Location
Washington, DC
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Ninjerk I've only ever checked ArtStation to look at concept art or maybe to get some references. Or maybe I found one or two tutorials there. Anyway, I never checked out their assets until today.

I can see why someone might want reference photos wearing fantasy clothing like cloaks and stuff. But why would someone need a reference photo of an otherwise naked woman in a cloak?

In completely unrelated news, my server ran out of space last week. I tried doing a graft and filter-branch to reduce my gitlab repo size, but because I live in third-world country with dial-up-speed internet, getting my changes to the server was hopeless. I gave up and just deleted my whole repository. Whatever. I have my game up on Steam now. If I screw something up, I can just get an old copy from there. Maybe I'll just create a new repo with only the UE3 C++ code in case I really screw something up.

...Then after I deleted my gitlab repo, I saw that my server's hard drive was only half empty. I knew my web site wasn't taking up that much room. Eventually I found out that my yum cache was taking up half the hard drive. Freaking yum cache. There ought to be some kind of book or something that tells you the stuff you need to do when you start managing a server. After a yum clean all, my hard drive was 95% empty. I didn't have to blow away my Gitlab repo after all. And now I'm paying for storage I'm not using.

So PSA to any new untrained sysadmins out there: do a yum clean all once in a while.
 

Molina

Savant
Joined
Apr 27, 2018
Messages
363
d7bf40fc79d429610f66c65b4239a66b.jpg

85156cc94ebdd506e133400776c7d162.jpg

00fed2a2a39e6ff8115040f1886643da.jpg
aafea39328a1dd92e2f4212e7163696a.jpg


I tried...
My goal is to finish the first town, composed by 5-7 houses, and 5 quests. I tried to create a 1920's fantasy games. Unfortunately, I am not confident enough in English to write in this language. So for the moment, the dialogues are only in my native language.
The player has two sets of stats. An innate set, (beauty, intelligence, luck, sensitivity) which is impossible to improve and influences the dialogues. And an acquired set (agility, strength, constitution...) that can be improved by doing certain actions which allows me to do repeatable skillschecks.
 
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Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
Ninjerk I've only ever checked ArtStation to look at concept art or maybe to get some references. Or maybe I found one or two tutorials there. Anyway, I never checked out their assets until today.

I can see why someone might want reference photos wearing fantasy clothing like cloaks and stuff. But why would someone need a reference photo of an otherwise naked woman in a cloak?
I don't know what asset you're talking about, but if someone is learning how to draw materials from imagination then they need to know what's underneath the material to understand how it will drape. Clothes underneath a cloak will not always be consistent, but the human figure is the human figure.
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,625
You hyped me with that, so I made a gameplay loop : automatic "combat" with cooldowns, you kill an enemy the next one appears. Select/deselect attacks with num pad, the more selected appropriate ones the more damages but if the enemy is resistant to even one of the selected ones then it takes no damage. Difficulty increases with level (and loop). Combo (=score multiplier) increases while you don't take any hit. If you selected all possible appropriate attacks then the enemy dies (even if damages would not be enough) and combo gets doubled instead of increasing by 1.

It kind of works and I've stolen some assets to test but the reality is that I've no idea what I'll do with that.
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,178
Location
デゼニランド
You hyped me with that, so I made a gameplay loop : automatic "combat" with cooldowns, you kill an enemy the next one appears. Select/deselect attacks with num pad, the more selected appropriate ones the more damages but if the enemy is resistant to even one of the selected ones then it takes no damage. Difficulty increases with level (and loop). Combo (=score multiplier) increases while you don't take any hit. If you selected all possible appropriate attacks then the enemy dies (even if damages would not be enough) and combo gets doubled instead of increasing by 1.

It kind of works and I've stolen some assets to test but the reality is that I've no idea what I'll do with that.
I'm excited about attacking enemies with Homer Simpson and Nike shoes.

Also not sure I'll be able to complete the game for the Arcade Jam, too busy with work/RL stuff.
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
Added some additional gameplay elements: speech bubbles, note disks (for reading messages), item conditions for sensors, etc:



Enjoy some RPG Maker level writing :-P
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
2,028
...What's the deal with... all those... ellipses... though?

Love the looks! Will you have it in time for the jam? I actually wanna play this
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
...What's the deal with... all those... ellipses... though?

I do not have voice actors, so that is the next best thing i can think of to approximate "spoken" words, with its delays and such :-P. Yeah, i don't know, i might have been playing too many JRPGs (and other games that use this dialog style), but it feels more "natural" for text-based speech to me (notice that the computer notes do not have any text delays or ellipses, for example).

Love the looks! Will you have it in time for the jam? I actually wanna play this

Well, hopefully. It is ~9 days though, but i think i have all the gameplay elements in place - except dying. I plan on having four levels which should take around an hour or so to finish for someone who wont know the levels (it is mainly about platforming and exploration). At least that is my guess, we'll see.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,378
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I can see why someone might want reference photos wearing fantasy clothing like cloaks and stuff. But why would someone need a reference photo of an otherwise naked woman in a cloak?

It's for artists who do detailed paintings and want to get poses right. Very useful to work with especially for noobs who still have to practice body proportions and shit.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,378
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
d7bf40fc79d429610f66c65b4239a66b.jpg

85156cc94ebdd506e133400776c7d162.jpg

00fed2a2a39e6ff8115040f1886643da.jpg
aafea39328a1dd92e2f4212e7163696a.jpg


I tried...
My goal is to finish the first town, composed by 5-7 houses, and 5 quests. I tried to create a 1920's fantasy games. Unfortunately, I am not confident enough in English to write in this language. So for the moment, the dialogues are only in my native language.
The player has two sets of stats. An innate set, (beauty, intelligence, luck, sensitivity) which is impossible to improve and influences the dialogues. And an acquired set (agility, strength, constitution...) that can be improved by doing certain actions which allows me to do repeatable skillschecks.

I love the look of this please finish this project
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,378
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
...What's the deal with... all those... ellipses... though?

I do not have voice actors, so that is the next best thing i can think of to approximate "spoken" words, with its delays and such :-P. Yeah, i don't know, i might have been playing too many JRPGs (and other games that use this dialog style), but it feels more "natural" for text-based speech to me (notice that the computer notes do not have any text delays or ellipses, for example).

Please add the option to display that text instantly though rather than having it type out word by word JRPG-style. I absolutely hate that about JRPGs.
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
Please add the option to display that text instantly though rather than having it type out word by word JRPG-style. I absolutely hate that about JRPGs.

The slow typeout only happens if you tap the use key (ctrl), if you keep it down a bit longer (or press it again) it shows the entire text instantly.
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
But it's not like it'll take a great deal of work to have a setting in options that would display text instantly either way, will it?
It's just that having to make extra effort, however small, to stop the typeout every time gets annoying quite fast.
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
But it's not like it'll take a great deal of work to have a setting in options that would display text instantly either way, will it?
It's just that having to make extra effort, however small, to stop the typeout every time gets annoying quite fast.

Sure, assuming i'll manage to add an options screen in time :-P. If not i'll probably add it after the jam is done.

EDIT: for now i added a configuration file "settings.cfg" which has an option to specify the text speed (normal, fast or instant).
 
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The Avatar

Pseudodragon Studios
Developer
Joined
Jan 15, 2016
Messages
336
Location
The United States of America
So, on the business side of things, anyone have any advice for promoting the announcement of an indie fantasy RPG game? Obviously, I want to have a gameplay video to show off on social media(twitter mostly), make an IndieDB page, maybe Steam so people can wishlist. Is having a webpage/blog desirable? Anything else I'm missing? I'm probably not crowdfunding right now.
 

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