Jaesun
Fabulous Ex-Moderator
And just because I am slightly drunk, if you are going to be using QUEST variables in your game, using the Gold Box Game's examples will provide you with some really good basic RPG functions, just by checking a quests value:
QUEST# (VAR between 0 and 255) ALL Quest variables are initialized, and have a value of 0, meaning the player has NOT received that quest yet. Useful so you can see if they even have the quest yet.
Value 0 - Player has NOT received this quest yet
Value 1 - Player has accepted the quest, quest is STILL ACTIVE
Value 2 - 99 various stages of a quest, quest is STILL ACTIVE. Be sure to fully document EACH STAGE of a quest to see what each value means.
Value 100 - the quest has been COMPLETED
Value 200 - the quest has been REJECTED by the player
Value 255 - the quest has FAILED
QUEST# (VAR between 0 and 255) ALL Quest variables are initialized, and have a value of 0, meaning the player has NOT received that quest yet. Useful so you can see if they even have the quest yet.
Value 0 - Player has NOT received this quest yet
Value 1 - Player has accepted the quest, quest is STILL ACTIVE
Value 2 - 99 various stages of a quest, quest is STILL ACTIVE. Be sure to fully document EACH STAGE of a quest to see what each value means.
Value 100 - the quest has been COMPLETED
Value 200 - the quest has been REJECTED by the player
Value 255 - the quest has FAILED