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Vapourware Codexian Game Development Thread

r3jonwah85

Savant
Joined
Sep 1, 2013
Messages
211
Location
Sweden
Getting around to implementing the systems for gibbing and gore, graphics looks bad but the system works. Will have to work on the system that spawns pools of blood as well, but one thing at the time.

 

DavidBVal

4 Dimension Games
Patron
Developer
Joined
Aug 27, 2015
Messages
3,044
Location
Madrid
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Pathfinder: Wrath
Released my game this monday 21st, things are going fine. In just 4 days (and weird days with Xmas and all) I'm approaching 500 downloads, already sold 14 licenses.
:fuuyeah: :fuuyeah: :fuuyeah:
 

Alchemist

Arcane
Joined
Jun 3, 2013
Messages
1,439
Released my game this monday 21st, things are going fine. In just 4 days (and weird days with Xmas and all) I'm approaching 500 downloads, already sold 14 licenses.
:fuuyeah: :fuuyeah: :fuuyeah:
Congrats! Exiled Kingdoms right? Going to download to my tablet and give it a spin.
 

DavidBVal

4 Dimension Games
Patron
Developer
Joined
Aug 27, 2015
Messages
3,044
Location
Madrid
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Pathfinder: Wrath
Impressive. And no less impressive that you got someone to do 2D isometric art and human animations for you in this day and age.

Thanks. But no one did anything "for me". I purchased existing (cheap) models and items and rendered them in Blender to generate sprites, or used existing open assets, or even made them myself or derived from commercial ones. It's been two lonely years. But woah, seeing it being downloaded and selling, and all the positive feedback and praise from players, is a feeling hard to describe with words. I've been dreaming about making a RPG since I was a kid, now finally I did it.
 

DavidBVal

4 Dimension Games
Patron
Developer
Joined
Aug 27, 2015
Messages
3,044
Location
Madrid
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Pathfinder: Wrath
It is already worth it. I got a multiplatform isometric RPG engine. I can write my stories and encounters and people play them and have fun, all accross the world. The fact they pay me is awesome, but not for the money itself, as I am already an IT manager with a decent salary, it is awesome because it means they REALLY love it. Now of course, I fantasize about dedicating fully to create games, and to make more ambitious/serious RPGs, and that would require a certain income, but that's not something I'm thinking about currently, it's too early and I'll need at least 3 months to finish this game. I want to focus on finishing Exiled Kingdoms for now.
 

slowdive

Bree Arts
Developer
Joined
Nov 1, 2012
Messages
236
I am considering opening a thread about selling on the play store, would that be interesting to others here?

I would be interested in hearing your experiences with building and releasing on Google Play store. Any lessons learned or insight would be great. When I released my first app, I emailed the dev of gurk and the trese brothers to see if they had any insights to share from their experience and I found that to be very helpful. Your app looks great (downloaded and played a bit from work here). Best of luck with continued development. Did you go with Java and android studio to develop your own custom engine or use something like Unity?
 

DavidBVal

4 Dimension Games
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Developer
Joined
Aug 27, 2015
Messages
3,044
Location
Madrid
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Pathfinder: Wrath
I'm a bit busy these days, but I'll open a proper thread about all this during the weekend.
 

barker_s

Cipher
Patron
Joined
Mar 1, 2007
Messages
812
Location
Poland
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut
Ah, the blessing of having enough eye endurance to survive the monitors at work, and then at home.

Most managers I know actually get a lot of time off the monitor. Truth be told, they don't even do that much coding due to meetings and whatnot. Guess that's one way to save your eyesight - get yourself a managerial position ;P .
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
first step in creating an automap (see top left). pretty tricky to base it on 24x12 tile isometric in-game "grid", but that's what I'm going with

asdasd.jpg
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
it would only be isometric for exploration, kind of like lords of xulima

next I want to decide on which type of walls to use.

A - edge-to-edge (filling the entire grid)
B - in-grid wall (like underrail)

ab.jpg


I'm leaning towards B. It leaves a nice gap between wall and player, make small rooms look less cramped, makes doorways look better, gives room for varied size walls.
 
Last edited:

DavidBVal

4 Dimension Games
Patron
Developer
Joined
Aug 27, 2015
Messages
3,044
Location
Madrid
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Pathfinder: Wrath
it would only be isometric for exploration, kind of like lords of xulima

next I want to decide on which type of walls to use.

A - edge-to-edge (filling the entire grid)
B - in-grid wall (like underrail)

View attachment 6451

I'm leaning towards B. It leaves a nice gap between wall and player, make small rooms look less cramped, makes doorways look better, gives room for varied size walls.

I'm using B myself.
 

Jonny Ree

Bouncyrock Entertainment
Developer
Joined
Nov 15, 2015
Messages
47
Location
Norway
it would only be isometric for exploration, kind of like lords of xulima

next I want to decide on which type of walls to use.

A - edge-to-edge (filling the entire grid)
B - in-grid wall (like underrail)

View attachment 6451

I'm leaning towards B. It leaves a nice gap between wall and player, make small rooms look less cramped, makes doorways look better, gives room for varied size walls.

I think the spacing you mention is a good reason to go with Looking nice!


Working on ingame level editing myself:
levelBuilder.gif
 

Pope Amole II

Nerd Commando Game Studios
Developer
Joined
Mar 1, 2012
Messages
2,052
Finally got greenlit. Despite taking almost a year, it's a bit too early, lol - I've only just now found ourselves an anime artist (a really cool one, will post something here eventually) and I don't want to get any kind of release until we get at least some promotional material in that department. Not to mention that I need to move out of my city before I can get all the legal stuff done. Anyways, it's still nice to solve that issue (even if getting released on steam doesn't mean much nowadays).

So while we're polishing X Caeli visuals (I have some nice game mechanical plans, but I'm saving them for the Early Access), I'm designing our next game. I can even post a little snippet of our schemes from our development wiki, I'm sure that people are totally gonna appreciate this one:
illuminati.jpg
 

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