r3jonwah85
Savant
Getting around to implementing the systems for gibbing and gore, graphics looks bad but the system works. Will have to work on the system that spawns pools of blood as well, but one thing at the time.
Congratulations, bro.Released my game this monday 21st, things are going fine. In just 4 days (and weird days with Xmas and all) I'm approaching 500 downloads, already sold 14 licenses.
Congratulations, bro.
I wish I had time to work on my game, but I won't be able to do shit till late January.
Congrats! Exiled Kingdoms right? Going to download to my tablet and give it a spin.Released my game this monday 21st, things are going fine. In just 4 days (and weird days with Xmas and all) I'm approaching 500 downloads, already sold 14 licenses.
Congrats! Exiled Kingdoms right? Going to download to my tablet and give it a spin.
I was watching your game with moderate interest and this is the first time I ever read the actual name of your game.I am considering opening a thread about selling on the play store, would that be interesting to others here?
Impressive. And no less impressive that you got someone to do 2D isometric art and human animations for you in this day and age.
I am already an IT manager with a decent salary[...] two lonely years [...]
I am considering opening a thread about selling on the play store, would that be interesting to others here?
Ah, the blessing of having enough eye endurance to survive the monitors at work, and then at home.
it would only be isometric for exploration, kind of like lords of xulima
next I want to decide on which type of walls to use.
A - edge-to-edge (filling the entire grid)
B - in-grid wall (like underrail)
View attachment 6451
I'm leaning towards B. It leaves a nice gap between wall and player, make small rooms look less cramped, makes doorways look better, gives room for varied size walls.
it's also an option, but it makes it trickier to create width variations without spilling over and blocking two grids.How do you feel about walls on grid lines, between the tiles. Like for example in Xcom or Jagged Alliance 2?
it would only be isometric for exploration, kind of like lords of xulima
next I want to decide on which type of walls to use.
A - edge-to-edge (filling the entire grid)
B - in-grid wall (like underrail)
View attachment 6451
I'm leaning towards B. It leaves a nice gap between wall and player, make small rooms look less cramped, makes doorways look better, gives room for varied size walls.