- Joined
- Sep 4, 2014
- Messages
- 1,041
Ok, since this is a vaporware, bullshit rambling, codexian madness game dev thread, figured might as well put some of my own shit in there, for no reason whatsoever.
Concept:
- Tabletop simulation cRPG game with turn based combat with procedural simulated "GM total world control" mechanics.
- GURPS-like mechanics with detailed and crazy cumbersome concepts.
- <insert synopsis here whenever the fuck I can put that shit into words that I can understand>
Since I haven't done much shit, I'm still learning Unity and it's really totally uninteresting in simple pictures, I even made a totally useless and incomprehensible video for it, since it's even less interesting!![Smile :) :)](/forums/smiles/icon_smile.gif)
Here is how I "see" representation of turn base combat. That's just screens I took during my roll20 campaign but the art style and feel of it is there and apart from tokens (sadly all copyrighted, though I modified them to give a proper "miniature" feel), is very easy to do for me (and I have tons of assets already from my campaigns). These are square based mockups but the idea is of course to go full retard hexagons.
That was a couple month back, with me only working here and there on actual coding (big mistake!!) and instead pushing papers around to design something small enough to be realistic but interesting enough to do. As said: total vapourware but heh, that's the fun of it.
Concept:
- Tabletop simulation cRPG game with turn based combat with procedural simulated "GM total world control" mechanics.
- GURPS-like mechanics with detailed and crazy cumbersome concepts.
- <insert synopsis here whenever the fuck I can put that shit into words that I can understand>
Since I haven't done much shit, I'm still learning Unity and it's really totally uninteresting in simple pictures, I even made a totally useless and incomprehensible video for it, since it's even less interesting!
![Smile :) :)](/forums/smiles/icon_smile.gif)
gonna take some time to process in quality I guess...
Here is how I "see" representation of turn base combat. That's just screens I took during my roll20 campaign but the art style and feel of it is there and apart from tokens (sadly all copyrighted, though I modified them to give a proper "miniature" feel), is very easy to do for me (and I have tons of assets already from my campaigns). These are square based mockups but the idea is of course to go full retard hexagons.
![picture_27.jpg](http://4.bp.blogspot.com/-G3i_-9flj30/UuZurBfBoVI/AAAAAAAACR4/5B-ri2KymFA/s1600/picture_27.jpg)
![picture_61.jpg](http://3.bp.blogspot.com/-M3OVuhECYwA/U06o3X6We7I/AAAAAAAADII/s46DZyWiIIY/s1600/picture_61.jpg)
![picture_71.jpg](http://1.bp.blogspot.com/--e-SgZrrbHk/U34yriQx7II/AAAAAAAADZQ/fCuZYMi3SAM/s1600/picture_71.jpg)
![picture_28.jpg](http://2.bp.blogspot.com/-vq74m5ujTmk/UuZurE0zLlI/AAAAAAAACSI/WETXkERSFdo/s1600/picture_28.jpg)
That was a couple month back, with me only working here and there on actual coding (big mistake!!) and instead pushing papers around to design something small enough to be realistic but interesting enough to do. As said: total vapourware but heh, that's the fun of it.
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