No gadget SMG run. This was brutal. Much harder than the no implant rifle run. Was easy enough in the beginning. Stomped Big Jim without breaking a sweat (lost only 3 hp). And then I got to the pistolero group and things got serious. Had to liberally start using grenades, reactions, aggro, cover, the works. Captain Pistolero & the Deacons were bad enough, but Carter was on another level.
Wouldn't have made it without picking the fast draw feat. Had to use a stasis grenade, a flashbang, gas grenade, aggro, burst fire, aimed shots, cover, and reactions - and still barely beat him. One mistake was enough for this guy & his friends to send me to the happy hunting grounds. Don't know how many tries it took, but it was at least 10. Mutants were easy & power armor was very welcome for the last two fights (If power armor counts as a gadget, I don't care). Finally found a use for the regen stims. They served me well in both fights.
Man, this run was something else. Aimed bursts at point blank range did zero damage to some guys - had to use Marauder's aimed shots to kill them. Now
I was the moron with a sad SMG. And they were Elmer Fudd on steroids. Should have tagged critical strike instead of armor.
Stats & gear before Winfield
Aaaand I think I'm done till Early Access.
Special thanks to the Wuhan bat connoisseur for providing me with the extra time for all these runs.