Fenix
Arcane
Ah, as obsrver I constantly forgot about such triva as time and money, mmmmyeah...
Yeah... I still hope we can do upgradeable energy weapons (the way you upgrade gadgets but with more parts) but the list of things we need first is still too long.Ah, as obsrver I constantly forgot about such triva as time and money, mmmmyeah...
Yeah... I still hope we can do upgradeable energy weapons (the way you upgrade gadgets but with more parts) but the list of things we need first is still too long.
The main factor is time, hiring more contractors helps us do more but it has limits. Right now AoD/DR generate about 2k a month, which covers 3 contractors (the second programmer, animations, and creatures - we have 4 out of 6 now). Nobody else is getting paid now. Anything that requires extra 3D assets or extra programming is a luxury we can't afford. The rest has to be prioritized. For example, I'd like to improve the distortion and stealth field effect, but we don't have time to do this right now, so it goes to the long list of minor improvements we may or may not find time for.Yeah... I still hope we can do upgradeable energy weapons (the way you upgrade gadgets but with more parts) but the list of things we need first is still too long.
Yeah, some time agoI realized that many decisions you guys did aimed at lowering the cost, like no craft, no free camera (I prefer it like that but still).
That's a sad thing if to think about it.
Just make everyone wear balaclava because they are afraid some disease may spread out and that way you could spend the resources where it matters. I'm half-joking here but in all honesty customizing the appearance of my character seems redundant, it doesn't affect gameplay at all (it wouldn't matter if all NPC models would look the same if there were those beautiful avatars Mazin makes) while being able to upgrade energy weapons does matter. Seems like a simple choice to me.No. Our limited resources are getting more and more limited. Our artist has been working on hair styles for weeks now and we still don't have beards yet. So I can ask her to do more hairstyles or things that actually matter.Elhoim could we get a bit more of hairstyles? I mean, theare are modern "dangergirl" ones, so could you add at least a couple old-fashined, cause who knows which tastes and nostalgia someone could develop i generation ship - maybe even from Victorian era, something like this
https://yandex.ru/images/search?text=прически викторианской эпохи&stype=image&lr=215&source=wiz
https://ru.wikipedia.org/wiki/Причёски_викторианской_эпохи
Loose long hair was a symbol of female sexuality, which was severely suppressed by Victorian morality; in society, a woman could not appear in this form, the image of a woman not fully dressed, with her hair not coiffed and at least partially unbound, was considered obscene
Overall, we'll have 8 male hairstyles, 8 female hair styles, 7 moustache/beard types, so hopefully it will be enough. We have a single hair style with a shaved side, which, as mentioned earlier, makes perfect sense due to the datajacks.
What switcheroo? Newfag here, genuinely curious what you're talking about.I remember the switcheroo VD did with AoD combat demo so I'm not installing this one, even if it's good.
I assume he means that we ended up releasing a visual novel or something.What switcheroo? Newfag here, genuinely curious what you're talking about.I remember the switcheroo VD did with AoD combat demo so I'm not installing this one, even if it's good.
Different categories. Hair is 3D modelling requiring no programming and very little extra work. Weapons upgrade system requires 3D models as well as programming, interface, database of parts with stats and descriptions, balance, testing, etc. While having 3D models for parts is a must, before we go there, we need to allocate extra time across the board.I'm half-joking here but in all honesty customizing the appearance of my character seems redundant, it doesn't affect gameplay at all (it wouldn't matter if all NPC models would look the same if there were those beautiful avatars Mazin makes) while being able to upgrade energy weapons does matter. Seems like a simple choice to me.
First, minimum facial customization is an expected 'feature' and even AoD had hair models and beards, limited as they were, so we aren't suddenly doing what we didn't do before. Why rub people the wrong way before they even start playing? Second, we haven't decided on the difficulty modes yet. At the bare minimum we'll add an extra mode with that 'beginner's luck' feat.On one hand you're saying that you don't want to add difficulty choices and on the other you're wasting time on such inane things to please casuals.
It's a good thing that you acknowledge it.I assume he means that we ended up releasing a visual novelWhat switcheroo? Newfag here, genuinely curious what you're talking about.I remember the switcheroo VD did with AoD combat demo so I'm not installing this one, even if it's good.
I did 2-man for most of the game, took lone wolf near the end. Would probably have been better to keep someone alive than take lone wolf.Been looking at some of the builds on steam. Any of you fine fellows beat the demo with a 2-man party? Seems to be pretty weak feat-wise. Solo dudes can pick lone wolf. More charismatic ones can have sergeant, captain, and/or cult leader. Are duos currently the runt of the litter?
Been looking at some of the builds on steam. Any of you fine fellows beat the demo with a 2-man party? Seems to be pretty weak feat-wise. Solo dudes can pick lone wolf. More charismatic ones can have sergeant, captain, and/or cult leader. Are duos currently the runt of the litter?
Been looking at some of the builds on steam. Any of you fine fellows beat the demo with a 2-man party? Seems to be pretty weak feat-wise. Solo dudes can pick lone wolf. More charismatic ones can have sergeant, captain, and/or cult leader. Are duos currently the runt of the litter?
You could always call easy normal, normal hard and hard impossible if you're certain that so many people refused easy.
Solo dudes can pick lone wolf. More charismatic ones can have sergeant, captain, and/or cult leader. Are duos currently the runt of the litter?
i have to say, the first dozen or so characters i created in AoD used some of this... followed by an endless stream of default appearance Gaiuses and the occasional JunoFirst, minimum facial customization is an expected 'feature' and even AoD had hair models and beards, limited as they were, so we aren't suddenly doing what we didn't do before.
Pretty much same here but CSG looks way better so I'm exited by at least same level customization. And as you said yourself, it works not only for PC/his companions.i have to say, the first dozen or so characters i created in AoD used some of this... followed by an endless stream of default appearance Gaiuses and the occasional Juno
but i understand you used it yourself when building NPCs so it's not a lot of wasted effort, as you do need all those appearance options to make the NPCs varied enough
Right now I trying to figure out fight with Big Jim (yeah, I have taken my time before atempting to play demo through end), but whole fight feels overwhelming. Running as lonely wolf smg user. Has anyone tips for this fight?
Maybe something wrong with my build? There screenshots of my character and inventory (gadget parts isn't upgraded)