No.
way more?No.
Way more.
No they have colony ship 2 with late medieval tech aliens and aod 2 that they still have to decide if prequel or a Miltiades world painting game.Is it true that the studio is dying? So far I've bought both their games (even though I really don't like AoD and EA is always a risk), but there's literally no other way to support them(?). Seems like a management problem tbh.
Tbf i did kinda cringe as I was typing out the risk part. But being inflammatory is Codex way of life. Still if they really did sell "way more" than 450 K, that would be kinda cool for a small indie studio.They've consistently hit most of their milestones in EA and are almost done what is riskier about buying Colony Ship than you preordering Diablo IV.
Then how come you said EA wasn't doing as well as you expected and you could go out of business if the release doesn't do well?Way more.
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It's a long story, better left for a retrospective article when the game is released and we ponder our future. In short, if the game doesn't sell enough to cover the next development stretch, we're out of business whether we like it or not. As stated earlier we have enough money to finish the game and provide quality post release support in any scenario.Then how come you said EA wasn't doing as well as you expected and you could go out of business if the release doesn't do well?
Were the development costs that higher compared to AoD?
Of course, unless AoD EA sold as much or more and I wasn't aware.
Damn, 500k+ USD EA income being a commercial failure for a team of 3 developers really puts the games industry in a different light for me. Salaries really stack up when it takes 5+ years for each release I guess.It's a long story, better left for a retrospective article when the game is released and we ponder our future. In short, if the game doesn't sell enough to cover the next development stretch, we're out of business whether we like it or not. As stated earlier we have enough money to finish the game and provide quality post release support in any scenario.Then how come you said EA wasn't doing as well as you expected and you could go out of business if the release doesn't do well?
Were the development costs that higher compared to AoD?
Of course, unless AoD EA sold as much or more and I wasn't aware.
AoD sold $653,367 in EA.
Where do I apply?$21.50 to start
It wouldn't be a commercial failure, just not enough to continue. For us the sales revenue isn't a reward but an operating budget for the next 5-6 years. And the team is bigger than three: lead designer/writer, designer/artist, programmer, animator, 3D artist, and 2D artist. Plus several contractors, mostly 3D art and composer.Damn, 500k+ USD EA income being a commercial failure for a team of 3 developers really puts the games industry in a different light for me. Salaries really stack up when it takes 5+ years for each release I guess.
Correct. I don't have time to go indepth right now, but one day I'll write that article and show the full breakdown.For those paying attention, note that Vince is saying "sold", i.e. I don't think these values are revenue seen by ITS, it's sales.
Steam takes 30%, iirc.
edit: and Epic takes a cut for UE's commercial usage, although I don't know any details of what that % is.
It wouldn't be a commercial failure, just not enough to continue. For us the sales revenue isn't a reward but an operating budget for the next 5-6 years. And the team is bigger than three: lead designer/writer, designer/artist, programmer, animator, 3D artist, and 2D artist. Plus several contractors, mostly 3D art and composer.Damn, 500k+ USD EA income being a commercial failure for a team of 3 developers really puts the games industry in a different light for me. Salaries really stack up when it takes 5+ years for each release I guess.
Disclaimer: I am not VD. But I note that VD tends to show some distaste for these types of questions (or at least it seems so to me). Whether it is because he thinks it is charity and is too proud to accept it, or just such a stone hard capitalist that he believes ITS must sink or swim on its own strengths and the consumer must look only to their best interests, or another reason entirely I cannot say.What's more beneficial for y'all - sales of the game now in EA or sale of the game when it launches.