Alpharius
Scholar
- Joined
- Mar 1, 2018
- Messages
- 607
Not sure about this learn by doing system, seems like its too easy to make a jack of all trades, especially considering combat is trivialized by the prescence of a party.
Like, it seems that any combat that 3 party members + main character optimized for combat can handle, 3 party members + not very combat-oriented main character would be able to handle just as well, with a few additional quickloads. Which means that combat skills can be disregarded when choosing which skill to train.
This leaves cs(for takedowns), biotech, computers, electronics, persuasion, streetwise, impersonate, lockpick, steal, sneack.
Of these CS seems to be fairly easy to train by using high crit chance attacks in combat and takedowns. While biotech, computers, electronics, lockpick and steal will probably very rarely have a mutualy exclusive skill check for different skill(right? seems logical, and its like that in EA too). It would seem that mastermind with +50% learning rate would be enough to train these to high level assuming the main character takes every oportunity to use them.
So we end up with persuasion, streetwise, impersonate, sneack. And with 10 inteligence one can tag 4 skills, how convenient. It seems likely that +150% from tag and mastermind would be more than enough to train these to high levels even when choosing combat, stealth and persuation quest solutions equally often. (Though i'm not sure its necessary to tag all 3 dialogue skills. After all, succesfull persuations often give xp for all 3)
Am i wrong?
I would suggest at least making it so that 6 charisma (+ implant) is not enough to get all 3 party members. If 3 party members required 10 charisma there would have been some tradeof at least. (And replace that implant effect with something else).
Like, it seems that any combat that 3 party members + main character optimized for combat can handle, 3 party members + not very combat-oriented main character would be able to handle just as well, with a few additional quickloads. Which means that combat skills can be disregarded when choosing which skill to train.
This leaves cs(for takedowns), biotech, computers, electronics, persuasion, streetwise, impersonate, lockpick, steal, sneack.
Of these CS seems to be fairly easy to train by using high crit chance attacks in combat and takedowns. While biotech, computers, electronics, lockpick and steal will probably very rarely have a mutualy exclusive skill check for different skill(right? seems logical, and its like that in EA too). It would seem that mastermind with +50% learning rate would be enough to train these to high level assuming the main character takes every oportunity to use them.
So we end up with persuasion, streetwise, impersonate, sneack. And with 10 inteligence one can tag 4 skills, how convenient. It seems likely that +150% from tag and mastermind would be more than enough to train these to high levels even when choosing combat, stealth and persuation quest solutions equally often. (Though i'm not sure its necessary to tag all 3 dialogue skills. After all, succesfull persuations often give xp for all 3)
Am i wrong?
No .
I would suggest at least making it so that 6 charisma (+ implant) is not enough to get all 3 party members. If 3 party members required 10 charisma there would have been some tradeof at least. (And replace that implant effect with something else).
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