Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
How do you picture this? "Hi, I'm from The Daily News, here to ask you a few questions about your plans for the town?" From another thread:It feels as though the main conflict in the pit (Braxton vs Jonas) is kinda under represented. You don't really know anything about the factions prior to making decisions of what to do and who to help – basically "Hey, do you help this gang leader who wants to let people do whatever while taxing them, or do you want to help the Regulators, who will make things a bit more lawful (without expanding on just what "more lawful" is even supposed to mean)?" That's really too little to go on to make any sort of informed decision. Indeed, it's a bit little to even make one care about the conflict, as what one sees is basically two bands of thugs that he knows nothing about, battling it out. Could there be a way to, for example, chat with each leader between the quests or something to get them to tell you just what sort of agenda they actually have?
Yes, you're pressured into making a decision but no matter what you tell Braxton you can change your opinion. The town is presented as lawless and even though you aren't attacked on sight, it's clear that it's not a place ruled by law. Thus unless you run straight to Jonas, you can play for a bit and form an opinion about the town, not the parties. If you decide that the town's fine the way it is, then you side with Jonas against the interloper. If you decide that change is overdue, you side with Braxton.
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There's no easy way to provide this info. Quests? If we start the game with you working for Jonas, your perspective will be biased by default. If we start you as neutral and let you talk to some people first... Well, even if we add out-of-the-blue questions like "what do you think about Jonas and Braxton?", the answers will differ greatly. ... look at the town and ask yourself if it's going in the right direction. It's not about Jonas or Braxton, it's about the town.