Pink Eye
Monk
Yeah. All of the companions will be at Whiskey Jack when dismissed, not just Jed. Though. When you leave for Factory and Habitat. The party members are stuck with you.
If do all the black hand fights in the factory, will I be able to loot these fuckers before I get sent to the habitat?
You need to open another way into the Habitat first (which will put the Keepers or whoever runs the toll road out of business). That's chapter 3's content.I noticed the bug I promised the chief of Greenery to speak with Brothers Keepers about alliance but had not chance to mention it instead got option to suggest finding some generic allies.
You need to open another way into the Habitat first (which will put the Keepers or whoever runs the toll road out of business). That's chapter 3's content.I noticed the bug I promised the chief of Greenery to speak with Brothers Keepers about alliance but had not chance to mention it instead got option to suggest finding some generic allies.
You need to open another way into the Habitat first (which will put the Keepers or whoever runs the toll road out of business). That's chapter 3's content.I noticed the bug I promised the chief of Greenery to speak with Brothers Keepers about alliance but had not chance to mention it instead got option to suggest finding some generic allies.
Because if people have an alternative path to Habitat which is safer and without paying to a third party - this is the biggest one. Why would they go to the other path that forces them to pay?
Probably the hostile wildlife. Or Keepers could secure all entries into Hydroponics with the foreknowledge of it being clensed. How many of those could there really be?Good question. I'm not sure.
Right, but, how would that put the Keepers out of business. That's the ramifications here.Probably the hostile wildlife.
We're talking about pacifying the Yellow and Red zones of the Hydroponics - something that the Player will have the ability to help Grangers to do. That would put them in control of the safest route to the Habitat, one through which both the algae they produce and the scavenged findings from the Mission Control could find their way to prospective buyers. As such, they would invalidate the Keepers' business model of charging obscene fees for safe transit through the Factory and that, in turn, could push them to violence against Grangers - problem which the Player can suggest to circumvent by proposing an alliance between the two.Right, but, how would that put the Keepers out of business. That's the ramifications here.
...I didn't like their first game Age of Decadence much, I only considered the first location alright but the game overall disappointed me...
Here's my negative Steam review of AoD if you care:...I didn't like their first game Age of Decadence much, I only considered the first location alright but the game overall disappointed me...
Unfinished and buggy CYOA mess with optional combat and gripping lore.
While the beginning of the game and the first location of the game are quite good, it quickly declines into half-empty and unfinished world of soulless tasks, albeit with intriguing setting and lore.
I appreciate the work put into this game and its engine, but AoD doesn't hold up for long.
First of all, the writing is too edgy. Sure, it's a game about cutthroats and other degenerates in a broken world, but when an NPC asks you for help and it's a third or fourth ambush in a row, you lose interest in accepting random quests anymore. Moreover, the amount of indecorum is exaggerated. Dialogues in this game remind me of Hollywood movies - with cool and edgy characters swearing and acting violently all the time because they live in edgy and dirty world. It's completely over-the-top.
Unfortunately after the first location, the game becomes a bit empty. The largest city seems to be just a few NPCs standing here and there, with a few simple quests and nothing more. Oh, and a combat-focused location plus arena. Further locations past that city are even emptier, having scarce amount of tasks for the player.
The game focuses on choices and their consequences, but too often these are completely broken even 3 years after the release of the game. For example, trying to play throughout the game as house Daratan, but also trying to play another faction house Crassus, I completed quests for both of them. When I was about to find a temple for them, I went to Daratan instead and blow entrance up. You'd think that would have some consequences, huh? Out of curiosity I went back to Crassus and not only they did not mention it - I could continue the quest... and go to the same location where entrance was still perfectly fine!
The player often does not actually have many choices. The choices available are usually pre-defined by character's statistics. Very often you only have one option in a dialogue (past the first location) and therefore it's hardly choose-your-own-adventure or role-playing, it feels half a game and half a novel - even more so when you realize the game forces you to meta-game and only level small amount of skills that you will then always have to choose in dialogue checks to continue with the game.
On a positive side, the world of Age of Decadence is quite intriguing. While it doesn't come up with anything exceptionally original, it mixes fantasy (with low magic) and science-fiction themes in a meaningful way. Lore is the best part of this game and reading lore-related texts made me regret I did not create a lore-based character, but typical charismatic type I usually make in RPGs.
Another good aspect is a decent combat system, although it suffers from the fact that the player always controls only one character. The system seems to be made with tactical games in mind, and indeed the second game of the same developers, which is called Dungeon Rats, is a tactical game where the player controls 4-men party and is significantly better than AoD as it focuses on the strong point of this studio's skills, while not boring the player with uptight dialogues and superfluous tasks. DR also has a much smaller scope than AoD and it works in its advantage.
Age of Decadence is not a bad game, but at the same I can't say it's good or worth recommending. In fact, if you can get it for about 1€ as it's now often in bundles, then by all means it might be worth a try. Even if you don't finish it, the first two or three hours should be entertaining enough. However, buying it for more than insignificant amount of money is not recommended as it is an average game with good ideas but too many shortcomings.
Here's my review for AoD:Here's my negative Steam review of AoD if you care:...I didn't like their first game Age of Decadence much, I only considered the first location alright but the game overall disappointed me...
Unfinished and buggy CYOA mess with optional combat and gripping lore.
While the beginning of the game and the first location of the game are quite good, it quickly declines into half-empty and unfinished world of soulless tasks, albeit with intriguing setting and lore.
I appreciate the work put into this game and its engine, but AoD doesn't hold up for long.
First of all, the writing is too edgy. Sure, it's a game about cutthroats and other degenerates in a broken world, but when an NPC asks you for help and it's a third or fourth ambush in a row, you lose interest in accepting random quests anymore. Moreover, the amount of indecorum is exaggerated. Dialogues in this game remind me of Hollywood movies - with cool and edgy characters swearing and acting violently all the time because they live in edgy and dirty world. It's completely over-the-top.
Unfortunately after the first location, the game becomes a bit empty. The largest city seems to be just a few NPCs standing here and there, with a few simple quests and nothing more. Oh, and a combat-focused location plus arena. Further locations past that city are even emptier, having scarce amount of tasks for the player.
The game focuses on choices and their consequences, but too often these are completely broken even 3 years after the release of the game. For example, trying to play throughout the game as house Daratan, but also trying to play another faction house Crassus, I completed quests for both of them. When I was about to find a temple for them, I went to Daratan instead and blow entrance up. You'd think that would have some consequences, huh? Out of curiosity I went back to Crassus and not only they did not mention it - I could continue the quest... and go to the same location where entrance was still perfectly fine!
The player often does not actually have many choices. The choices available are usually pre-defined by character's statistics. Very often you only have one option in a dialogue (past the first location) and therefore it's hardly choose-your-own-adventure or role-playing, it feels half a game and half a novel - even more so when you realize the game forces you to meta-game and only level small amount of skills that you will then always have to choose in dialogue checks to continue with the game.
On a positive side, the world of Age of Decadence is quite intriguing. While it doesn't come up with anything exceptionally original, it mixes fantasy (with low magic) and science-fiction themes in a meaningful way. Lore is the best part of this game and reading lore-related texts made me regret I did not create a lore-based character, but typical charismatic type I usually make in RPGs.
Another good aspect is a decent combat system, although it suffers from the fact that the player always controls only one character. The system seems to be made with tactical games in mind, and indeed the second game of the same developers, which is called Dungeon Rats, is a tactical game where the player controls 4-men party and is significantly better than AoD as it focuses on the strong point of this studio's skills, while not boring the player with uptight dialogues and superfluous tasks. DR also has a much smaller scope than AoD and it works in its advantage.
Age of Decadence is not a bad game, but at the same I can't say it's good or worth recommending. In fact, if you can get it for about 1€ as it's now often in bundles, then by all means it might be worth a try. Even if you don't finish it, the first two or three hours should be entertaining enough. However, buying it for more than insignificant amount of money is not recommended as it is an average game with good ideas but too many shortcomings.
This may well be the best RPG I've ever played, and I've played a lot of RPGs. It has an engrossing story, great gameplay mechanics, and enough content to keep you entertained for countless hours.
Great game from an amazing studio. GOTY 2021 & 2022, stop reading this and go buy it. If you liked Age of Decadence you will love it. If you disliked Age of Decadence you should get it anyway; it merges the high quality writing and story of AoD with improved gameplay mechanics and graphics.
The only reason you were let in the residential block was to assist a politruk in infiltrating a group of dissidents. Context is pretty clear in that case.What was that even about, and what kind of people were they? I'm left to guessing that they were anarkiddies, but the game doesn't imply anything clearly.
You can also talk them down. What you're left to figure out is whether the inspection is a simple shakedown or an extirpation of a genuine subversive (and if you care at all).Brotherhood quest sending you into the lobby of a building near the spy encounter. You can bugger off or ask the guys to leave, which leads to immediate combat.
A society built on pathological paranoia where anyone is alarmingly ready to accept the demise of a rival at the most improbable of elucidations, should it further their own political goals. I wonder at whom is this crude jab pointed...Being treated as a spy by the Protectors is fine up until locating the real spy in the same building, and suddenly being able to turn him in to the entrance's guards despite killing their buddies just two rooms earlier. What the fuck?
They didn't have the spy though? He was on the lam, in hiding and ready to bolt, far from being securely in their hands.I know you took me for a spy but look, you've had the real spy all along all by yourselves! Now let me give the spy to you even though he was already yours and mark this quest as complete.
Well, the factions of the Habitat have been in a deadlock for a century now and, the situation being relatively stable, the MC only begins to stir shit up.Doing quests for the Protectors and the Brotherhood -- no indication how it changed the state of affairs, if at all. Despite being able to talk to leaders of both groups, there's no progression or resolution as the quests run out.