Parabalus
Arcane
- Joined
- Mar 23, 2015
- Messages
- 17,535
btw. what's behind the door with lockpick 6 on level 3?
Some decent loot - disruptor, stasis and a gas mask.
btw. what's behind the door with lockpick 6 on level 3?
Maybe I'm just really bad then? I can't find any opportunity to advance past the first camera without the cloaking field, and then the stealth bonus degrades too much by the time I reach the row where the eye is located, making for like 3 rows of permared tiles, until eventually the camera turns fully and I got spotted standing under the third camera (the only "safe" tile I can reach).did it with sneak 2 and dex 8. really not that hard.
the only thing impossible with those stats is to do it without cloaking field. and i tried hard to.
Maybe I'm just really bad then? I can't find any opportunity to advance past the first camera without the cloaking field, and then the stealth bonus degrades too much by the time I reach the row where the eye is located, making for like 3 rows of permared tiles, until eventually the camera turns fully and I got spotted standing under the third camera (the only "safe" tile I can reach).did it with sneak 2 and dex 8. really not that hard.
the only thing impossible with those stats is to do it without cloaking field. and i tried hard to.
I think sneak skill doesn't help that much in this quest, since the cameras appear to be pass/fail, instead of slowly gathering awareness like biologicals.
You can do it with Sneak 4 and the cloak:How much Sneak is needed to get the eye? Sneak 5 isn't enough to get past the cameras. Is the cloaking field gadget necessary?
I think this needs a very upgraded cloak. I couldn't do it with sneak 5, ghost and just 4 turn duration on the cloak, the cameras would spot me every time.
Now I can't make it even with [Sneak 5] and a cloaking field with Mk1 components and a Mk2 battery.That stealth section has been updated at least twice since I posted that video to make it harder.
It doesn't matter if you get caught after getting the eye.edit: did it again without even paying attention to the cameras. what the hell are u people doing that it doesn't work for u? with cloaking field and batttery lvl 2 it's almost impossible to fail.
did they change something about getting out? that would be the hard thing to do.
Yeah, that route got removed in the most recent update.
used to work like that, but i got the most recent update only now (gog). so don't know if it still works.
Are there going to be more routes for opening MC without stealthing for the eye? How about [Lockpick 6], allying with the Church, impersonating a guard, paying a large bribe or blasting through multiple waves of Church militants?
If not, it's certainly an unusual design decision. My build with no speech skills presently can avoid losing content, except for some Church quests. Beating Ol' Bub is going to be a large part of a competition as to who's the biggest murderous sociopath and you want to take it away from a large proportion of players.
I don't know whether additional routes are planned, but as it stands a single feat - Prowler - is enough to at least reach the eye, so there will always be the option to just postpone the heist until you level up and can take it. I guess it's not that different to places like the Abyss in AoD that you couldn't reach or navigate without satisfying some rather specific build requirements.
It removes some red tiles that would otherwise block paths from one green tile to another. Tunnel runner might work too, but I don't have a character that can quickly test it.
how do yellow tiles change anything about the cameras?
I guess prowler is key as tsubutai said.got the eye with sneak 2, cloaking field 1/1/2 and prowler. u can also loot one of the two other sarcophogus under such prerequisites.
tunnel runner is probably not effective for those stats however.
For the cameras, the only difference between yellow and green tiles is that you get caught if you end your turn on a yellow tile. The datajack thingy does show up in the inventory, but it's easy to overlook because it only takes up one square. It's an upgrade for the Intelligence implant that gives 10% extra XP and will be needed to access the bridge later in the game. Ghost is useful for looting all three sarcophagi without alerting the guards but no use at all for getting past the cameras since they don't respond to noise. Prowler is definitely the MVP feat for that section since it lets you get past the cameras without using the cloak at all:Yeah about this stealth eye.
I can't do it with sneak 6+ghost* and a 1/1/1** cloaking device. I am not going to say it is impossible, but it sure seems like there's no clear path. With sneak 6+prowler I think it might be doable without the cloaking device, since with those high levels you can sit under any camera with impunity, and some of the tiles directly to the side of the camera are yellow, which lets you manoeuvre under the camera while it is perpendicular to the wall. I don't have the patience to try and work it out, and realistically everyone will have a stealth field anyway. Pretty sure it's also possible with sneak6+runner, since then you can get infinite value from your cloaking device, but I haven't tested.
It also feels like there's insufficient feedback, since the cameras seem entirely binary, either they see you or they don't, with no different states like normal enemies. Is there even a functional difference between yellow, green and safe tiles?
As another part of stealth feedback, I'm not a huge fan of the fact that enemies can be takedownable or no depending solely on if they are facing diagonally or not (by putting their back to a diagonal tile, an enemy can effectively block being stabbed from their only blindspot, as all adjacent tiles will now have vision.
What does the datajack with a "hardware encryption key" that you find in one of the tombs do? It doesn't show up in inventory.
*Ghost probably doesn't help at all.
** could be a 1/1/2 cloaking device, but the cloaking device loses effectiveness so rapdily each turn I don't think it would matter to have it active for one more turn.
It hurts my brain to even think of using up all the grenades. What if I need them next patch?As for the robot, spamming pulse grenades is certainly one way to go - you can get six if you hoard them, and each one does 16 damage to it, so if you start with a high initiative character throwing all of them you're about 90% of the way to killing it.
What if I need them next patch?
I don't think steal is worth tagging right now. You can easily get steal 3 in chapter 1 regardless, and while getting a longslide EX in the factory is strong, you can still get it a bit later and it's not a huge payoff for an entire tag. The various small amounts of ammo and grenades are not enough, I think there needs to be some pickpocketing/high tech theft stuff available in the habitat. Or rename steal 'sleight of hand' or something and have it give some accuracy/reaction bonuses or something in addition to its current use. Or rename is subterfuge and merge it with impersonate?
I don't think sneak skill does a lot compared to the perks, and the perks are kinda mandatory anyway? Not super confident in this, as I don't have a "pure stealth" run to compare to so I'm not sure what I'm missing in terms of potential takedowns (I did loot the armory in the factory stealth section, and then do the computer checks to deal with the leader). It certainly doesn't help that to get value out of most hard sneak encounters you need high lockpick/computer/electronics anyway
Biotech is probably in a good state, but I'm not super sure. Tagging it will for sure get you more augs faster which is arguably entirely sufficient, and without maxed learning rate I'd never hit 5 either, which would put dermal armor out of reach. And of course, a party without good electronics would be unable to fix broken ones, which would be further incentive. Still, I'm hoping there will be more environmental biotech stuff for the higher values, or aug upgrade kits.
Yes on both counts. Jed and Faythe will leave/attack you if you attack the wrong people, and later companions are associated with specific factions and will leave if you betray those factions. Mission control has a unique assault rifle and energy SMG as well as some high end grenades and parts for your combat robot.do companions have their own agenda and clash with the pc?
also do you find any weapons/ammo in mission control?
Yeah. Getting some bonus cash is nice and all, but I doubt it will ever be worth a precious tag (unless it's a huge amount of cash: overclocking everyones implants is too expensive for any build right now, especially combined with buying gear in the habitat. Overclocking an extra 3+ implants would make the tag feel valuable on every build I guess). Considering that the reward for tagging one of the tech skills is often a unique and best in class piece of gear (like energy rifle or dermal armor in act1) I think steal would have to offer something similar to compete. Feels like there should be lots of opportunities to swipe some good stuff in act 2, what with visiting the inner chambers of all 3 factions, the monks, etc.We are going to add some environmental interactions for stealing credit chips and other things in cities, plus do other passes on quests.
They have opinions, and occasionally one of them will say "no, we have to solve this quest without killing, because the opponent is my friend". Pretty light on interference so far though, thankfully. It feels like they're being built up to real conflict 'soon' though.do companions have their own agenda and clash with the pc?