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Colony Ship Early Access Release Thread [GAME RELEASED, GO TO NEW THREAD]

Pink Eye

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I'm very into cock and ball torture
I think steal would have to offer something similar to compete.
Another quest with Jia where you use steal in habitat but this time get access to unique or very good gear wouldn't be a terrible idea. Otherwise, yeah, agree with the rest.
 

Elhoim

Iron Tower Studio
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Yeah. Getting some bonus cash is nice and all, but I doubt it will ever be worth a precious tag (unless it's a huge amount of cash: overclocking everyones implants is too expensive for any build right now, especially combined with buying gear in the habitat. Overclocking an extra 3+ implants would make the tag feel valuable on every build I guess). Considering that the reward for tagging one of the tech skills is often a unique and best in class piece of gear (like energy rifle or dermal armor in act1) I think steal would have to offer something similar to compete. Feels like there should be lots of opportunities to swipe some good stuff in act 2, what with visiting the inner chambers of all 3 factions, the monks, etc.

Yes, definitely on unique gear as well. The money is meant to give the skill more use, and as you said, allow you to upgrade/equip your party more easily.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,577
Yeah. Getting some bonus cash is nice and all, but I doubt it will ever be worth a precious tag (unless it's a huge amount of cash: overclocking everyones implants is too expensive for any build right now, especially combined with buying gear in the habitat. Overclocking an extra 3+ implants would make the tag feel valuable on every build I guess). Considering that the reward for tagging one of the tech skills is often a unique and best in class piece of gear (like energy rifle or dermal armor in act1) I think steal would have to offer something similar to compete. Feels like there should be lots of opportunities to swipe some good stuff in act 2, what with visiting the inner chambers of all 3 factions, the monks, etc.

Yes, definitely on unique gear as well. The money is meant to give the skill more use, and as you said, allow you to upgrade/equip your party more easily.

i always wondered why u didn't increase the loot in the hydroponics living quarters and/or baxter's HQ - while increasing the required sneak/steal skill at the same time of course (above 3 is enough). it's simple and if u put something interesting there it certainly would get people thinking if they wish to spend tag or not.

the batch u get this way doesn't do much right now. but maybe u still got plans for that, idk.
 

Elhoim

Iron Tower Studio
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Messages
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San Isidro, Argentina
Yeah. Getting some bonus cash is nice and all, but I doubt it will ever be worth a precious tag (unless it's a huge amount of cash: overclocking everyones implants is too expensive for any build right now, especially combined with buying gear in the habitat. Overclocking an extra 3+ implants would make the tag feel valuable on every build I guess). Considering that the reward for tagging one of the tech skills is often a unique and best in class piece of gear (like energy rifle or dermal armor in act1) I think steal would have to offer something similar to compete. Feels like there should be lots of opportunities to swipe some good stuff in act 2, what with visiting the inner chambers of all 3 factions, the monks, etc.

Yes, definitely on unique gear as well. The money is meant to give the skill more use, and as you said, allow you to upgrade/equip your party more easily.

i always wondered why u didn't increase the loot in the hydroponics living quarters and/or baxter's HQ - while increasing the required sneak/steal skill at the same time of course (above 3 is enough). it's simple and if u put something interesting there it certainly would get people thinking if they wish to spend tag or not.

the batch u get this way doesn't do much right now. but maybe u still got plans for that, idk.

Yep, we are planning to place extra stuff there as well. Also having a similar sequence in Fort Stanton in the factory.
 

Pink Eye

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I'm very into cock and ball torture
Some exciting stuff planned for the Pit!
https://steamcommunity.com/app/648410/discussions/0/3454842785113324113/
The next update - what to expect?

You'll finally return to the Pit, stopping in the Factory and the Armory first. The Pit's events and updated visuals depend on who's in charge:

Braxton will need to secure the town and bring a lot of law-n-order, Protectors style, to secure Protectors' support. If alive, Red Beard (fool me once...) and Nazar (Shuttle Bay) will play a role in the events.

Mercy will need to save some souls and spread the teaching of God throughout this godless town, which is easier said than done. If you sent Mother to the Pit, Mercy's efforts will become much more radical, so there will be a nice branch there (Mother vs Solomon). If Isaiah's alive, he'll take part in the festivities as well.

Jonas will need to replace Braxton and his Regulators (the independent path) OR consider Hanson's offer (if Garrett escorted you). If alive, McNeil and Martinez will play a role in the events.

So 4 different directions there. There will be new arena fights (reflecting the social changes under each leader); Earl will have new quests for you as well.

The Outskirts will grow and a new leader (inspired by a certain AoD's character) will appear.
Since we'll be using the existing level design (with some changes), we'll finally be able to focus on the quests and reactivity.
 

1ttffsse

Literate
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Jul 20, 2022
Messages
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do companions have their own agenda and clash with the pc?
They have opinions, and occasionally one of them will say "no, we have to solve this quest without killing, because the opponent is my friend". Pretty light on interference so far though, thankfully. It feels like they're being built up to real conflict 'soon' though.


IDK if too much scripting work would be involved but I would suggest the devs to look into closing some loopholes of companions becoming mad at you and leaving if you "meta" game - YUCK - and say temporarily leave a party member at camp, go kill their friend behind their back and then come back and rerecruit said follower at camp. There should be consequences for that type of behavior. andthey should not just go on like nothing happened. Granted the ship is probably a big place but eventually maybe they hear of it?
 

Elhoim

Iron Tower Studio
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do companions have their own agenda and clash with the pc?
They have opinions, and occasionally one of them will say "no, we have to solve this quest without killing, because the opponent is my friend". Pretty light on interference so far though, thankfully. It feels like they're being built up to real conflict 'soon' though.


IDK if too much scripting work would be involved but I would suggest the devs to look into closing some loopholes of companions becoming mad at you and leaving if you "meta" game - YUCK - and say temporarily leave a party member at camp, go kill their friend behind their back and then come back and rerecruit said follower at camp. There should be consequences for that type of behavior. andthey should not just go on like nothing happened. Granted the ship is probably a big place but eventually maybe they hear of it?

I'm pretty sure that in the case of Faythe that's only possible if she doesn't know Morgan was in there (as in you didn't meet her yet or went to hydro without her). And I don't think that as you as get back she suddenly knowing it would be better (or even worse, after you meet her for the first time).

The point of her leaving is you being a dick to her, by saying you won't kill her friend and go ahead anyway. At least we scripted it that if she knows Morgan is there, asks you not to kill him, dumping her on the pit and then killing him, she will know you did it.
 

GentlemanCthulhu

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Ended up buying this on early access without reading this thread or trying a demo. I don't intend to play the EA builds as I'm not a fan of unfinished products and glorified demos. How poor was my purchasing decision? Is this game any good? I'll be honest, I made a gamble here as I was not a fan of Age of Decadence (I don't like how it handles the story sections with teleporting you around all the time and basically delivering the content in a VN style fashion).
 

jackofshadows

Arcane
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Oct 21, 2019
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5,231
Ended up buying this on early access without reading this thread or trying a demo. I don't intend to play the EA builds as I'm not a fan of unfinished products and glorified demos. How poor was my purchasing decision? Is this game any good? I'll be honest, I made a gamble here as I was not a fan of Age of Decadence (I don't like how it handles the story sections with teleporting you around all the time and basically delivering the content in a VN style fashion).
Have you tried combat approach in AoD? If you did and liked it then you'll like it in this game, too. Otherwise, I wouldn't be sure although there're some improvements regarding story approach.

Either way, you did the right thing by buying this - among very, very few devs these ones deserve all the support we, RPG-enthusiasts can give.
 

Ninjerk

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Jul 10, 2013
Messages
14,323
The teleporting was definitely jarring for me when I played Age of Decadence. I'd imagine it was a workaround for something else, but I don't know if they have ever spoken on it (I feel like they must have).
 

Elhoim

Iron Tower Studio
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The teleporting was definitely jarring for me when I played Age of Decadence. I'd imagine it was a workaround for something else, but I don't know if they have ever spoken on it (I feel like they must have).

You have no idea how many times we've spoken about it jajaja

AoD: Since we are a small team, we made it to make scripting easier by lowering the amount of scenarios that we had to take care of. In several cases we overdid it (the original Teron demo was horrible in that regard), and in general we should have kept it as a convenience option.

Colony Ship: It's definitely, much, much lower here. We use it only in two cases: When you are accompanying an NPC somewhere, or when the quest happens in a separate level instance or unique level structure. So for example, the first case is when Jed tells you to go with him to get the money from Black Will. Whenever you are ready, you talk to him, say yes and then the dialogue and events play out. Similar to the attack on junction F14, which is a separate level. You talk to Buford when you are ready, say yes, and you are taken to that separate level (you are free to walk around when you arrive). Something similar with the final events on the pit questlines. We use those points as triggers to spawn the level changes and place you in the modified instance.

In general, the game structure is a bit more open and with more exploration, whereas in AoD the city quests were the bulk of the content. Now, we also like using it as a narrative tool similar to how a dungeon master would work in tabletop, in which you say "I accompany Jed", and the DM describes the situation, and in that regard when we use it is a narrative choice as well.
 

Crispy

I feel... young!
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Strap Yourselves In
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Sòren

Arcane
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Aug 18, 2009
Messages
2,577
the only thing of value i get out of this discussion is that roguey bangs his/her head against a wall out of boredom.

but i don't even know why this info is of value tbh.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
Ended up buying this on early access without reading this thread or trying a demo. I don't intend to play the EA builds as I'm not a fan of unfinished products and glorified demos. How poor was my purchasing decision? Is this game any good? I'll be honest, I made a gamble here as I was not a fan of Age of Decadence (I don't like how it handles the story sections with teleporting you around all the time and basically delivering the content in a VN style fashion).
Have you tried combat approach in AoD? If you did and liked it then you'll like it in this game, too. Otherwise, I wouldn't be sure although there're some improvements regarding story approach.

Either way, you did the right thing by buying this - among very, very few devs these ones deserve all the support we, RPG-enthusiasts can give.
The combat in AoD is your run-of-the-mill TB style affair, with difficulty cranked up. I am fine with that, but I would like things like extensive C&C, multiple approaches to quests, wildly different classes and TnA. I doubt this game will feature TnA as zoomers are sex-negative, but I know AoD had most of the other aspects covered.
 

Pink Eye

Monk
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I'm very into cock and ball torture
AoD skill system was better, just let me dump points on what I want.
Eh. Colony Ship's system has grown on me. I like it. You put tags on the skills you want to hyper focus on. Do the content to level up those preferred skills and you're able to naturally get good at them. It takes a bit, but the system is at its best when you're a combat build.
 

Üstad

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AoD skill system was better, just let me dump points on what I want.
Eh. Colony Ship's system has grown on me. I like it. You put tags on the skills you want to hyper focus on. Do the content to level up those preferred skills and you're able to naturally get good at them. It takes a bit, but the system is at its best when you're a combat build.
I just don't like tagging system and I think it has some kind of popularity only thanks to the fallout series even though tagging was never one of the things defined the series in a positive way. Giving points is easier and flexible, much easier to plan ahead or fix what's wrong with your character. The gameplay would be golden if only they went with older skill system that used on AoD.
 

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