Jaedar
Arcane
- Joined
- Aug 5, 2009
- Messages
- 10,153
My build in the latest patch, at the current end:
Completely dumped any combat ability on the mc, and instead went full combat on every other companion. Still, this was sufficient to do various hard fights (bot, black hand fortress), loot the entire church tomb and various talky/techy stuff. SkillBot main character with combat focused feels like the most fun way to play the game to me right now.
Not sure if this is optimal compared to 10 cha for more party bonuses, but I also don't know what other stats I would dump. 1 con is an obvious candidate, since I'm only using 2 aug slots anyway.
Also funny that it's just barely possible to reach steal 4 without tagging if you stack all skill rate bonuses.
Feedback on skills balancing for tagging:
I don't think steal is worth tagging right now. You can easily get steal 3 in chapter 1 regardless, and while getting a longslide EX in the factory is strong, you can still get it a bit later and it's not a huge payoff for an entire tag. The various small amounts of ammo and grenades are not enough, I think there needs to be some pickpocketing/high tech theft stuff available in the habitat. Or rename steal 'sleight of hand' or something and have it give some accuracy/reaction bonuses or something in addition to its current use. Or rename is subterfuge and merge it with impersonate?
Impersonate is also very dubious, as it's used by far the least of the dialogue skills, and you can pull off a lot of convos even while failing the impersonates as long as your other skills are good (high disposition probably also works). It's also almost entirely leveled from the generic speech++ xp you get when winning a dialogue encounter.
I don't think sneak skill does a lot compared to the perks, and the perks are kinda mandatory anyway? Not super confident in this, as I don't have a "pure stealth" run to compare to so I'm not sure what I'm missing in terms of potential takedowns (I did loot the armory in the factory stealth section, and then do the computer checks to deal with the leader). It certainly doesn't help that to get value out of most hard sneak encounters you need high lockpick/computer/electronics anyway
Biotech is probably in a good state, but I'm not super sure. Tagging it will for sure get you more augs faster which is arguably entirely sufficient, and without maxed learning rate I'd never hit 5 either, which would put dermal armor out of reach. And of course, a party without good electronics would be unable to fix broken ones, which would be further incentive. Still, I'm hoping there will be more environmental biotech stuff for the higher values, or aug upgrade kits.
Not sure if this is optimal compared to 10 cha for more party bonuses, but I also don't know what other stats I would dump. 1 con is an obvious candidate, since I'm only using 2 aug slots anyway.
Also funny that it's just barely possible to reach steal 4 without tagging if you stack all skill rate bonuses.
Feedback on skills balancing for tagging:
I don't think steal is worth tagging right now. You can easily get steal 3 in chapter 1 regardless, and while getting a longslide EX in the factory is strong, you can still get it a bit later and it's not a huge payoff for an entire tag. The various small amounts of ammo and grenades are not enough, I think there needs to be some pickpocketing/high tech theft stuff available in the habitat. Or rename steal 'sleight of hand' or something and have it give some accuracy/reaction bonuses or something in addition to its current use. Or rename is subterfuge and merge it with impersonate?
Impersonate is also very dubious, as it's used by far the least of the dialogue skills, and you can pull off a lot of convos even while failing the impersonates as long as your other skills are good (high disposition probably also works). It's also almost entirely leveled from the generic speech++ xp you get when winning a dialogue encounter.
I don't think sneak skill does a lot compared to the perks, and the perks are kinda mandatory anyway? Not super confident in this, as I don't have a "pure stealth" run to compare to so I'm not sure what I'm missing in terms of potential takedowns (I did loot the armory in the factory stealth section, and then do the computer checks to deal with the leader). It certainly doesn't help that to get value out of most hard sneak encounters you need high lockpick/computer/electronics anyway
Biotech is probably in a good state, but I'm not super sure. Tagging it will for sure get you more augs faster which is arguably entirely sufficient, and without maxed learning rate I'd never hit 5 either, which would put dermal armor out of reach. And of course, a party without good electronics would be unable to fix broken ones, which would be further incentive. Still, I'm hoping there will be more environmental biotech stuff for the higher values, or aug upgrade kits.