rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
being able to bank skillpoints is degenerate gameplay behavior
Could you go into detail by what you mean by this?just need to emphasize its flow more in actual gameplay which probably will work better with more acts.
what if you could bank them, but only spend during future level-ups?being able to bank skillpoints is degenerate gameplay behavior
Could you go into detail by what you mean by this?just need to emphasize its flow more in actual gameplay which probably will work better with more acts.
being able to bank skillpoints is degenerate gameplay behavior
Any chance of getting some better inventory filtering/autosort? It would be nice if it could sort all the bad/obsolete items consistently at the top/bottom for easy selling.
Just a simple "tag as junk" in inventory and a "sale all junk" button at merchants would be a big QoL improvement.Any chance of getting some better inventory filtering/autosort? It would be nice if it could sort all the bad/obsolete items consistently at the top/bottom for easy selling.
Yes, we are working on improving that.
Maybe. But I frequently want to keep X copies of a certain item, say a gas mask, in case I need to switch to helmet+goggle+mask instead of mandalorian helmet. And I might want to keep 1 copy of each of the light armor subtypes, one for melee heavy encounters and one for ballistics.Just a simple "tag as junk" in inventory and a "sale all junk" button at merchants would be a big QoL improvement.Any chance of getting some better inventory filtering/autosort? It would be nice if it could sort all the bad/obsolete items consistently at the top/bottom for easy selling.
Yes, we are working on improving that.
Thats pretty bad ass to reflect the item quality and condition. Hate when games do Mk1, 2 and whatever and its just the same item. The nades having their effect as graffiti is pretty neat solution for UI also keeping maintaining immersion, because whoever is stocking then wanna know what the fuck they do.Some pictures of upcoming changes that devs posted in discord:
Fallout had AMAZING 2d animations for every form of gruesome death available in the game and that's a significant part of what made the game memorable. AoD/DR also had very good animations, especially with spears:I wanna see the death animations they plan to implement, hope they are gory specially with those weapons
Everyone hates on monks until they dip 1 level for the passives.The monk class should be excised from RPGs.
Fallout had AMAZING 2d animations for every form of gruesome death available in the game and that's a significant part of what made the game memorable. AoD/DR also had very good animations, especially with spears:I wanna see the death animations they plan to implement, hope they are gory specially with those weapons
Underrail's "tripping on a banana peel" default animation was very unsatisfying. IMO having a ton of death animations is a very worthwhile investment of the dev's resources.
The level 1 dip is just one more great reason to excise them. Lawful characters get out, REEEEEEEE.Everyone hates on monks until they dip 1 level for the passives.The monk class should be excised from RPGs.
Unarmed combat is so cool though. If the attack animations support it, and the mechanics are there, then it'll a whole lot more diverse and fun to play.but the fact that they don't use weapons or armor tends to make them dull when placed next to other classes
I mean Tale of Wuxia exists, and is arguably a monk RPG, and pretty fun. So I don't disagree on that, I just think it doesn't slot that well into the normal rpg mechanics set.Unarmed combat is so cool though. If the attack animations support it, and the mechanics are there, then it'll a whole lot more diverse and fun to play.but the fact that they don't use weapons or armor tends to make them dull when placed next to other classes