Update Notes for Nov 9 - Release Version
IMPROVEMENTS
- Game is now content complete.
- Added achievements.
- Added civilians moving around in populated areas.
- Added weapon reload sounds.
- Added footsteps sounds.
- Added ambient sounds.
- Added interaction sounds.
- Improved camera during dialogue.
- You can select a jumpsuit color in character creation.
- Improved "warning" sequence on the monks path.
- New music for Armory, Mission Control and Hydroponics areas.
- Added help screen.
CHANGES
- Interface tweaks.
- Tweaked premade characters.
- Added a non-combat solution for Jia's quest.
- Gifted is +3 to stats, +4 to skill points (from +2/+3).
- Added shop on Eli when delivering the machine to the monks.
- Tweaks to stores and loot.
- Updated Arena shop on CH3.
- Made bodies a bit harder to be found by enemies during stealth.
- Improved pathfinding around characters.
- Adjusted noise and sneak penalties.
- Tweaks to some early game checks (might require a new game to work correctly).
- Tweaked hydro red elder creeper encounter, added a tech option.
- Stealth tile danger now renders over objects around the mouse cursor.
- Energy rifles can now fire snap at point blank.
- Tweaked early game dialogues, especially some of the main character questions.
- Improved journal descriptions.
FIXES
- Fixed outlines and characters being visible through the "fog of war".
- Fixed issues with building interior objects outlines and interactivity (Camp Reid in particular).
- Fixed issue with forcefield door in Hargrave's quest.
- Fixed being able to use map in Menzel's quest, breaking the flow.
- Fixed being able to use map in Hargrave's ambush by leaving the conversation.
- Fixed issue with not getting the fuel cell and Mathias when he's not in your party.
- Fixed combat activating on Brotherhood warehouse stealth.
- Fixed issue with map screen button position.
- Fixed issues with characters blocking navigation.
- Fixed issue with sneak on armory frogs.
- Fixed issue with being stuck in apostolic heights apartment.
- Fixed "stiff body" issue with off-screen deaths.
- Fixed Hit & Kill Master trader interaction.
- Fixed loop when trying to leave ELCSS via elevator on the Hydro Alliance quest.
- Fixed issue with wall hole in gang building in pit outskirts.
- Fixed several issues when not doing certain events and going to the location later.
- Fixed incorrect interrupt tiles against melee enemies.
- Fixed issue in Jonas/Church events in the epilogue chapter.
- Fixed missing door sounds.
- Fixed minor misc errors.
That's not correct. There's just graze sector. Between misses, proper hits and criticals.One of the comfiest decisions was to make misses still deal damage.
Congrats VD. I somehow held off on this since the closed beta years ago, looking forward to seeing the changes.
Pick one of the "needs 10 of a stat" starting feats that seem fun. Doing a solo build is an extra challenge.Any general pointers for key choices in chargen (not minmaxing per se)?
It's a miss but you get a consolation prize since many people have chimpouts about missing. This is an ingenious way of placating them without sacrificing the game.That's not correct. There's just graze sector. Between misses, proper hits and criticals.One of the comfiest decisions was to make misses still deal damage.
Well a) it elevates armor importance since evasion won't work every time so grazes will kill you sooner or later, kind of background death timer if you don't have enouth DR which in turn correlates with armor handling mechanic b) there's a graze upgrade feat so to say so you can build some sort of graze builds with perception deviciency. So it's not exactly that.It's a miss but you get a consolation prize since many people have chimpouts about missing. This is an ingenious way of placating them without sacrificing the game.
Congrats VD. I somehow held off on this since the closed beta years ago, looking forward to seeing the changes.
OK, turns out I forgot everything about the game
Any general pointers for key choices in chargen (not minmaxing per se)?
Pick a few skills to be really good at, and select attributes / talents that support those skills. If you’re making a combat MC, the weapon-specific talents make a big difference.Congrats VD. I somehow held off on this since the closed beta years ago, looking forward to seeing the changes.
OK, turns out I forgot everything about the game
Any general pointers for key choices in chargen (not minmaxing per se)?
Tell me you're a Zoomer without telling me you're a Zoomer.moving with RMB and interacting with LMB is omega weird
Who's making those videos? Is that VD's voice?