And more important, which romance options are mutually exclusive, which are prone to open relationships and which are willing to become part of your harem!how many romances are here?
I recommend using the number keys for it.switching weapon modes is awkward,
Yeah, it's much more manageable, especially if you're rolling with companions. I would imagine there's a little more gradual difficulty curve being applied here. I'm happy it's not as insanely lethal as AoD's combat was, but I do honestly think things could be a little more challenging in the beginning than they are. I've only party-wiped in, I think, 2 of the 8-9 encounters I've been in so far, and those were right at the beginning when I didn't have much of anything equipped. Still having a blast so far though. About 4-5 hours in.I'm playing on hard or whatever and finding combat much easier than AOD.
PCGamesN still reading like it was written by a chatbot, I see.
Yeah, we assumed the same. Very much felt like buzzword robotalk.PCGamesN still reading like it was written by chatbots, I see.
What's your evasion? Stacking evasion and gadget is prime way to make yourself hard to hit. If you literally play tank build donning heavy armor without massive STR and armor skill to compensate, you will eat a ton of evasion penalties making yourself easy to hit even behind cover.Is it me or the enemies seems to rarely miss, no matter where I am, behind cover or on th
PCGamesN still reading like it was written by chatbots, I see.
The combat log will show the details. Afaik no enemies have haxxor stat/skill distributions (like having 15 per ever or 8 rifle skill at the start of the game). Your evasion might be shit.Is it me or the enemies seems to rarely miss, no matter where I am, behind cover or on the fucking moon, 95% of the time they seem to hit, which to me is kinda bullshit, especially when i have an uber skilled shootgunner injected with all juices, missing his ass off point blank xcom style.
yeaaah... it seems like waiting for some balance patches proved to be not such a bad idea.So combat and non-combat skills have different learning curves now (non-combat ones have much more steep curve). For example, electronics requires 700 LP for level 5 while for evasion that would be only 80. But the learning token gives 200 to any skill no matter the category. And there's skill monkey perk which boosts learning rate up to 35% for non-combat ones. There was also some other way afaik. So tagging a non-combat skill has much more value. What a fucking mess.
In-game fps cap is usually trash. You should always use something like Rivatuner to cap your fps instead.Vault Dweller
- Please add 120 and 144 FPS caps as well.
- Make the extra mouse buttons bindable. I tend to use those very frequently, binding them to inventory and the like.