Short review from playing through the first zones up to the factory.
Positives:
+ Writing is at least as good as in AoD, I like a lot of the flavor text for the setting, between the companion interjections and some of the quest dialogues, I'm having fun reading all that text;
+ Character progression system. Really enjoy leveling skills through use, and having a lot of environmental skill checks that are too high for your character when you first enter an area, which "forces" you to revisit zones and use those new skills;
+ Loot, lots of items, loot, weapons, armors to deck your characters. A big improvement over AoD;
+ Combat, it's challenging and unforgiving. You will die a lot, at least I did.
Negatives
- Teleporting. The worst part of AoD... The levels are already small, so why make them smaller by the player teleporting everywhere? Not only a lot of quests use this, but the map has too much teleport to points of interest;
- Map. There's no such thing in-game;
- Quest log, non existent beyond a gloried Quest list. I love quest logs with flavor text and extensive descriptions to read through, this game has none;
- Companions and npcs. None of them have been very interesting so far,
- Graphics. Game world looks too "clean" and lifeless
- Level design, some of them are too dark to navigate, some of them are not very clear to navigate, like the greenhouse level. Most of them are just boring to explore