Kem0sabe
Arcane
Concerning the map, i think it was a wasted opportunity to not add some unique art, like those old starship cross sections to the fast travel system. They could work as well to an level map, make a cross section of the level.
Easier said than done. We commissioned 3 different artists, none of them could do it and we couldn't turn it into a major project.Concerning the map, i think it was a wasted opportunity to not add some unique art, like those old starship cross sections to the fast travel system. They could work as well to an level map, make a cross section of the level.
Bla bla bla nigger.I'm mystified that the Codex has had a major hard-on for this game as the 2nd coming of C&C RPGs and on release day there is a meager 5 page thread of pretty lukewarm posts. Compare that to BG3 which is supposedly the worst RPG of all time and I could barely read the 25+ pages that had accumulated on release day.
Prestigious Posers are Prestigious. At the end of the day, your average 'Dexer wants to fuck frog girls, Sharess waifus, and maybe bears. Let's just stop pretending there is some higher standard here. The numbers of posts between the 2 games release day threads says it all, doesn't it?
So the release was a success saleswise?Easier said than done. We commissioned 3 different artists, none of them could do it and we couldn't turn it into a major project.Concerning the map, i think it was a wasted opportunity to not add some unique art, like those old starship cross sections to the fast travel system. They could work as well to an level map, make a cross section of the level.
Anyway, thank you for the great reception and support, guys. It means a lot to us all.
It's hard to answer. Compared to Lamplighters it was a smashing success. Compared to Battle Brothers, it wasn't but we didn't expect to hit BB's sales numbers either. I'd say it's selling as expected but my expectations tend to be on the lower side.So the release was a success saleswise?
It's hard to answer. Compared to Lamplighters it was a smashing success. Compared to Battle Brothers, it wasn't but we didn't expect to hit BB's sales numbers either. I'd say it's selling as expected but my expectations tend to be on the lower side.So the release was a success saleswise?
Underrail
high bar
I'm busy actually playing the game.I'm mystified that the Codex has had a major hard-on for this game as the 2nd coming of C&C RPGs and on release day there is a meager 5 page thread of pretty lukewarm posts.
Different system (skills are increased by using them).Does this also have the skill point system from AoD? It didn't work well with the skill check dialogues and made it optimal to keep them to just spend them as needed to pass the current checks. Is this improved or still the same?
Are there 2 handed bladed weapons in the game?
Sounds like a good solution that fixes my main gripe about AoD. Does the game have nice gory death animations like Fallout 1/2 and is the average playtime below 40hours? I'll get it either way but it gets some bonus points if the answers are Yes.Different system (skills are increased by using them).Does this also have the skill point system from AoD? It didn't work well with the skill check dialogues and made it optimal to keep them to just spend them as needed to pass the current checks. Is this improved or still the same?
Funny, considering that biggest critics of BG3 from that thread did 2 playthroughs, while the biggest defender of the game dropped it in act 2, which ofc didn't stop him from spamming for weeks about how stupid people complaining about act3/endings are, but keep rewriting history.The key to understanding that is to realise that people on this site don't play games. The BG3 thread - and the Starfield thread a month later - was like, 20% actual discussion from those of us who were playing the game and wanted to exchange thoughts about it, and 80% people either posturing about how much the game sucked without playing it
No.Does the game have nice gory death animations like Fallout 1/2...
About 20 as the goal is replayability....and is the average playtime below 40hours?
I kind of agree with this. It is very much cookie cutter wild west but in space. Also it doesn't make sense that the people who would be capable of building a generation ship would devolve into a shit society.yeah, game feels pretty much worse than aod and dungeon rats...
its pretty banal (shit) boring all around, as was shown in early access
banal
boring
soulless
stiff
uninspired
nothing
i would write more but too lazy, there are many a wrong in this gayme here
writing is shit (its like scifi brutalism, dreary soulless shit, there is no idea like in golden age scifi story, just futuristic brutalism), im already not reading what npcs says, only reading the response options, pressing 123, especially in the dialogue minigame...
i still dont give the tiniest of shit if jonas or regulators win and why is it blocking habitat...?
combat is shit, tough fights feel like im dicking around the ai and the rng more than aod and dungeon rats (and that says alot cause i dicked the ai around in dungeon rats a bunch); ai decides to focus down fayth? u r done -> move one square left (without reason!) -> they aggro the tank! - this completely decides the outcome
land a crit right and dominoes fall
aim legs, aim legs, aim legs, aim legs, aim legs... quetsions?
there are only 2 trivial things that i had to decide in combat: do i poison or flashbang depending on resists, AND, sometimes you have to go melee
well... two times i had to reshuffle armor and who gets which gadget
i dont have an opinion on sneaking and starting combat from it, havent thought about it deeper
enemy type is utterly unreadable, is it a pistol or rifle, how much armor where... and so on
enemy variety is so sad, just compare to underrail, cause its practically 1 damage type == physical
i differentiate enemies in melee, ranged, and if its a fucker with obscene reactions and accuracy
there are weapon effect but i have not seen bleed or knockdown, they just shoot you at legs arms head, i dont pay attention to it
itemisation is shit: if im looking at gear after a fight, spot a new boots and look over the numbers and decide that i dont care? well thats bad! terrible! i have a full inventory of vendortrash variants and i only look at them when a fight is not falling even with rng help
graphics are eh, i find them mostly ...unpleasant, hydroponics can be nice to look at just like a nice green hedge can be looked at...
monochrome inventory and outer glow on on soulless plastic trash though, gee, desaturated blackness is the motto
quests... i dunno... they are so compartmentalized, this kill-steal-speak is just ...sovlless...
like on one hand cs offers more options and more approaches to every quests than aod but
it feels like a rogue casting shoot_arrow, vs a fighter casting hit_sowrd, vs mage casting teleport
they start at the same place, and finish in the same place, they have differnt names but feel identical
ooooh, you know how vd made an rpg into a shitty meta-chaining-adventure by denying you free xp allocation and hoarding? well, they "backpedaled"! now you can hoard feats! which can give instant 2 skillpoints if you want to check what is in those 7 lockpick lockers and reload, or pass any trashtier speech miniigame and see if its to your liking |
we are back in bizness fellow powergays! i am hoarding 2 token dispensers right noa!!! they give 400xp crit strike but only 200 for other skills *sadface*
music is different enough, but i wouldnt recognize a tune 10 minutes later... slightly better than elevator?
aod felt more interesting from the get go, dungeon rats had the luxury of very strong weapon type differentiation
cs has nothing but unreal engine with hidden lockpick targets clipping though walls
dead inside
You sound like an insufferable fucking queer.Retarded ass shit