yeah, game feels pretty much worse than aod and dungeon rats...
its pretty banal (shit) boring all around, as was shown in early access
banal
boring
soulless
stiff
uninspired
nothing
i would write more but too lazy, there are many a wrong in this gayme here
writing is shit (its like scifi brutalism, dreary soulless shit, there is no idea like in golden age scifi story, just futuristic brutalism), im already not reading what npcs says, only reading the response options, pressing 123, especially in the dialogue minigame...
i still dont give the tiniest of shit if jonas or regulators win and why is it blocking habitat...?
combat is shit, tough fights feel like im dicking around the ai and the rng more than aod and dungeon rats (and that says alot cause i dicked the ai around in dungeon rats a bunch); ai decides to focus down fayth? u r done -> move one square left (without reason!) -> they aggro the tank! - this completely decides the outcome
land a crit right and dominoes fall
aim legs, aim legs, aim legs, aim legs, aim legs... quetsions?
there are only 2 trivial things that i had to decide in combat: do i poison or flashbang depending on resists, AND, sometimes you have to go melee
well... two times i had to reshuffle armor and who gets which gadget
i dont have an opinion on sneaking and starting combat from it, havent thought about it deeper
enemy type is utterly unreadable, is it a pistol or rifle, how much armor where... and so on
enemy variety is so sad, just compare to underrail, cause its practically 1 damage type == physical
i differentiate enemies in melee, ranged, and if its a fucker with obscene reactions and accuracy
there are weapon effect but i have not seen bleed or knockdown, they just shoot you at legs arms head, i dont pay attention to it
itemisation is shit: if im looking at gear after a fight, spot a new boots and look over the numbers and decide that i dont care? well thats bad! terrible! i have a full inventory of vendortrash variants and i only look at them when a fight is not falling even with rng help
graphics are eh, i find them mostly ...unpleasant, hydroponics can be nice to look at just like a nice green hedge can be looked at...
monochrome inventory and outer glow on on soulless plastic trash though, gee, desaturated blackness is the motto
quests... i dunno... they are so compartmentalized, this kill-steal-speak is just ...sovlless...
like on one hand cs offers more options and more approaches to every quests than aod but
it feels like a rogue casting shoot_arrow, vs a fighter casting hit_sowrd, vs mage casting teleport
they start at the same place, and finish in the same place, they have differnt names but feel identical
ooooh, you know how vd made an rpg into a shitty meta-chaining-adventure by denying you free xp allocation and hoarding? well, they "backpedaled"! now you can hoard feats! which can give instant 2 skillpoints if you want to check what is in those 7 lockpick lockers and reload, or pass any trashtier speech miniigame and see if its to your liking |
we are back in bizness fellow powergays! i am hoarding 2 token dispensers right noa!!! they give 400xp crit strike but only 200 for other skills *sadface*
music is different enough, but i wouldnt recognize a tune 10 minutes later... slightly better than elevator?
aod felt more interesting from the get go, dungeon rats had the luxury of very strong weapon type differentiation
cs has nothing but unreal engine with hidden lockpick targets clipping though walls
dead inside