Pink Eye
Monk
What's your build? You should not be having issues with Hero Mode, haha.Vince you asshole. Hero difficulty my ass, I just got nailed by a gang of 4.
Going to have to get some levels and come back.
What's your build? You should not be having issues with Hero Mode, haha.Vince you asshole. Hero difficulty my ass, I just got nailed by a gang of 4.
Going to have to get some levels and come back.
Going with a melee evasion build. Nothing that felt like itd be powerful, considering its a futuristic setting. Im level 2 and in a mission where I can sneak behind a gang and attack by surprise.What's your build? You should not be having issues with Hero Mode, haha.Vince you asshole. Hero difficulty my ass, I just got nailed by a gang of 4.
Going to have to get some levels and come back.
To be fair, technological advances have increased since. In Colony, I get the feeling it has stagnated, and nobody knows how to fix certain things.It also doesn't make sense that the people who went to the moon would devolve into a shit society few generations later but here we are.Also it doesn't make sense that the people who would be capable of building a generation ship would devolve into a shit society.
I don't recommend it. Not a fan of evasion based builds unless you're solo. The skill requires a lot of work to hit the thresholds where you can reliably survive with the stat; said thresholds you probably won't be hitting in a party or duo since teammates will absorb precious evasion LP which you need. Even then, you still need supplementary sources to get the most out of the stat, such as smokies, gadgets, stims, and feats with conditional effects - like Artful Dodger. Additionally, in some specific late game encounters you will still struggle against high accuracy enemies. I suggest rolling with the true and tested Juggernaut build. Very easy to play with. The general theme is stacking as much DR as you can with True Grit, Juggernaut, Subbdermal Armor, Heavy Armor, and Cellular Regeneration mutation. You can reach some silly levels of DR.Going with a melee evasion build.
For the record, what does easier difficulty setting do?
Is this me or If I want to make a combat character I should just be fighting instead of bothering with talky.I don't recommend it. Not a fan of evasion based builds unless you're solo. The skill requires a lot of work to hit the thresholds where you can reliably survive with the stat; said thresholds you probably won't be hitting in a party or duo since teammates will absorb precious evasion LP which you need. Even then, you still need supplementary sources to get the most out of the stat, such as smokies, gadgets, stims, and feats with conditional effects - like Artful Dodger. Additionally, in some specific late game encounters you will still struggle against high accuracy enemies. I suggest rolling with the true and tested Juggernaut build. Very easy to play with. The general theme is stacking as much DR as you can with True Grit, Juggernaut, Subbdermal Armor, Heavy Armor, and Cellular Regeneration mutation. You can reach some silly levels of DR.Going with a melee evasion build.
For the record, what does easier difficulty setting do?
It basically breaks the game's balance in favor of giving players an easier time through the combat.
Isn't that obvious with learn-by-doing system?Is this me or If I want to make a combat character I should just be fighting instead of bothering with talky.I don't recommend it. Not a fan of evasion based builds unless you're solo. The skill requires a lot of work to hit the thresholds where you can reliably survive with the stat; said thresholds you probably won't be hitting in a party or duo since teammates will absorb precious evasion LP which you need. Even then, you still need supplementary sources to get the most out of the stat, such as smokies, gadgets, stims, and feats with conditional effects - like Artful Dodger. Additionally, in some specific late game encounters you will still struggle against high accuracy enemies. I suggest rolling with the true and tested Juggernaut build. Very easy to play with. The general theme is stacking as much DR as you can with True Grit, Juggernaut, Subbdermal Armor, Heavy Armor, and Cellular Regeneration mutation. You can reach some silly levels of DR.Going with a melee evasion build.
For the record, what does easier difficulty setting do?
It basically breaks the game's balance in favor of giving players an easier time through the combat.
Tell me about it, mine is 32".Um, try only moving your eyes?
good idea I'll try it!
I recently switched from 17 to 24 inch monitor, maybe I ain't fully adapted yet/maybe I'm too close whatever but still why stare at the corner of the screen when you can just stare to the right lol, its all dedicated dialogue area anyway, just a feedback
What on earth kind of rose-tinted crack are you smoking if you think either of iron tower studios' games have a "reasonable degree of Fallout-ish complexity"? Both AoD and CS blow their ancestors out of the water in build variety and branching/reactivity.Tell me about it, mine is 32".Um, try only moving your eyes?
good idea I'll try it!
I recently switched from 17 to 24 inch monitor, maybe I ain't fully adapted yet/maybe I'm too close whatever but still why stare at the corner of the screen when you can just stare to the right lol, its all dedicated dialogue area anyway, just a feedback
"Why do you play on 21 and 16:10," they said?
"Buy a large enough monitor with 'proper' 16:9, it'll be fun," they said?
...even after 2 years, I am sometimes scared to enter the room with this thing on. I tell you that. Not to mention this new ability to move just my eyes I had to acquire and am still not much used to.
Anyway, I think I'll forgive this game anything. Even if it turns out to be somewhat too simple with only the beginning promising a reasonable degree of Fallout-ish complexity.
It's just that sometimes, you run the game, you only see the menus, hear the unobtrusive, simple-but-elegant music, click the mouse a few times, and you know that this is it.
You are right.What on earth kind of rose-tinted crack are you smoking if you think either of iron tower studios' games have a "reasonable degree of Fallout-ish complexity"? Both AoD and CS blow their ancestors out of the water in build variety and C&C.Tell me about it, mine is 32".Um, try only moving your eyes?
good idea I'll try it!
I recently switched from 17 to 24 inch monitor, maybe I ain't fully adapted yet/maybe I'm too close whatever but still why stare at the corner of the screen when you can just stare to the right lol, its all dedicated dialogue area anyway, just a feedback
"Why do you play on 21 and 16:10," they said?
"Buy a large enough monitor with 'proper' 16:9, it'll be fun," they said?
...even after 2 years, I am sometimes scared to enter the room with this thing on. I tell you that. Not to mention this new ability to move just my eyes I had to acquire and am still not much used to.
Anyway, I think I'll forgive this game anything. Even if it turns out to be somewhat too simple with only the beginning promising a reasonable degree of Fallout-ish complexity.
It's just that sometimes, you run the game, you only see the menus, hear the unobtrusive, simple-but-elegant music, click the mouse a few times, and you know that this is it.
For the Hanson / Matheson / Sheffield thing -
I helped the spy escape, and then got a random teleport to talk to Sheffield, but without the speech skills necessary to gee him up. Is that the only chance to get further with the Traitor quest, after which you simply have no more leads & give up on it?
Yep, that's the nature of learn as you do system. In my opinion it's not as flexible as Age of Decadence. I found AoD far more smoother with how you can bank SPs then spend them whenever you need to pass a check. In Colony Ship you basically pick a skill and commit to it; unless you're a high INT build that can afford to specialize into multiple things. Basically you're going to miss out on checks by nature of how it works. The trade off though with the system is that it's less taxing for those who don't want to bank SPs and plan around skill checks - you just tag and use it whenever it pops up. However, Colony Ship at least gives you the opportunity to bump a skill or two with tokens and the ability to go back to an area. There's also companions too where you can turn them into utility monkeys. Personally I just tag at least two civics on Faythe then two civics on main character so we can cover as many checks as we come across; lockpicks, biotech, computers, and electronics.Is this me or If I want to make a combat character I should just be fighting instead of bothering with talky.
Evasion is hit or miss, it thrives with feat stacking+high dex and gets better than armor skill. A melee player most likely use those feats to other stuff so it's better to pick armor as you say. Welcome back by the way.I don't recommend it. Not a fan of evasion based builds unless you're solo. The skill requires a lot of work to hit the thresholds where you can reliably survive with the stat; said thresholds you probably won't be hitting in a party or duo since teammates will absorb precious evasion LP which you need. Even then, you still need supplementary sources to get the most out of the stat, such as smokies, gadgets, stims, and feats with conditional effects - like Artful Dodger. Additionally, in some specific late game encounters you will still struggle against high accuracy enemies. I suggest rolling with the true and tested Juggernaut build. Very easy to play with. The general theme is stacking as much DR as you can with True Grit, Juggernaut, Subbdermal Armor, Heavy Armor, and Cellular Regeneration mutation. You can reach some silly levels of DR.
Yeah that's the pointEvasion is hit or miss
It used to be a silly, silly, build in the early days of EA. Get Mastermind, high Int, stack all the evasion feats, grind out evasion LP on easy encounters; and boom you become Neo the dodge monk. I'm glad it was brought down because as much fun as it was to roll a build like that, fighting against some of the high evasive enemies Elhoim created wasn't really fun.Evasion is hit or miss,
Yep, that's the nature of learn as you do system. In my opinion it's not as flexible as Age of Decadence. I found AoD far more smoother with how you can bank SPs then spend them whenever you need to pass a check. In Colony Ship you basically pick a skill and commit to it; unless you're a high INT build that can afford to specialize into multiple things. Basically you're going to miss out on checks by nature of how it works. The trade off though with the system is that it's less taxing for those who don't want to bank SPs and plan around skill checks - you just tag and use it whenever it pops up. However, Colony Ship at least gives you the opportunity to bump a skill or two with tokens and the ability to go back to an area. There's also companions too where you can turn them into utility monkeys. Personally I just tag at least two civics on Faythe then two civics on main character so we can cover as many checks as we come across; lockpicks, biotech, computers, and electronics.Is this me or If I want to make a combat character I should just be fighting instead of bothering with talky.
Why are you walking around bare foot on a dilapidated ship? Are you trying to get tetanus?View attachment 43320
Hmmm....
it's JarlFrankWhy are you walking around bare foot on a dilapidated ship? Are you trying to get tetanus?View attachment 43320
Hmmm....
That's this guy https://soundcloud.com/osiginonhats off to the composer