Lyre Mors
Arcane
- Joined
- Nov 8, 2007
- Messages
- 5,411
So you'll essentially end up getting more out of the game if you avoid a stealth build?it is pronounced if your character relies on sneakery
So you'll essentially end up getting more out of the game if you avoid a stealth build?it is pronounced if your character relies on sneakery
First chapter is the peak of the game. But there have been updates (and probably more coming) for the later areas so still better to wait and play it in its best condition. It won't be a complete overhaul but make it less shit in terms of layout/content.I stopped my playthrough around launch specifically because of reports of the second half of the game feeling rushed, unfinished, and scant in content. It seemed to be a fairly unanimous criticism around here. I've been waiting until they fully wrapped up development before doing my proper full playthrough because I'd rather remember this game I waited so long to play fondly rather than it falling flat.
So, is the above poster blinded by his optimism for the game, or were the majority of the reports of the second half feeling unfinished hyperbolic negativity?
Not speaking for anyone else, but I had no agency at the end of the game because I hadn't built my team strong enough in combat. It was fucking infuriating. Last hour or so ended up being autoplay.So you'll essentially end up getting more out of the game if you avoid a stealth build?it is pronounced if your character relies on sneakery
So you'll essentially end up getting more out of the game if you avoid a stealth build?it is pronounced if your character relies on sneakery
I played shortly after release and the game was finished. It was uneven as far as some areas having much more to do than others. The Pit (starting area) is the most fleshed out area of the game as far as interacting with NPCS and having stuff to do. There is also less content locked behind choices in this area. When you move on, the locations get larger with not as much to do and more content locked behind build and faction choices. The further you move along, the more you feel on the rails based on decisions you've made.I bought into this game during the early access but didn't actually play it at all until today. I just built my character.
How is the state of the game nowadays? Did the devs ever get around to finishing up the final areas? IIRC there were reports here that they were unfinished or something like that.
when you phrase it like that, then not really. There are some sneak exclusive content and frankly - i like sneaking in here. A lot.So you'll essentially end up getting more out of the game if you avoid a stealth build?it is pronounced if your character relies on sneakery
The emphasis on stealth can, reputably, significantly reduce the play time.So you'll essentially end up getting more out of the game if you avoid a stealth build?
You're such an annoying retard, it's amazing in its own special way.The combat is trash, the writing is trash, the choices are mostly trash and most of all, the factions are trash.
It's a bad game, which has a dozen or so fanboys on this site. Which fair enough if they enjoy it. In my opinion it is one of the worst rpg's released post 2012 from the indie era.
I wasn't crazy about AOD, I would say I enjoyed it. DR was a fun game. Colony ship is a 4.5/10 rpg at best.
It's all easily doable in chapter 3, especially if you use the robot (he turns ol'bub into a cakewalk, pretty much). In act 5, you go through the hydroponics, but the fights there were easy and unmemorable – it was one of the few points in the game where rather than having solid encounter design with interesting fights, it felt like I was fighting trashmobs. There's the optional bossfight at the end of red zone, but I found it far, far too easy by that point in the game. Then it's more piss-easy fights until, finally, you get to the monk fight, which isn't hard if you've built your characters right, but relies on RNG a lot (basically, you need to disable them ASAP. If you give them a couple rounds act, they'll massacre everything. Hope you stocked up on all those cool grenades, they're super useful here). But then you get to the ending and the monks win anyway because reasons, which honestly made that whole bossfight feel especially unrewarding.Otherwise concur with thesecret1' assesment and particularly need to highlight that the 5th act needed more things to do. Including more enemies to shoot because if you did the shadow and old beeb stuff in chap 3 (it is very doable if you got the repeater energy rifle) then what other big fights or secrets do you have left to uncover in this game? Nothing other then the monk fight.
You're such an annoying retard, it's amazing in its own special way.
I liked the habitat the most, just wished there was more content for the major factions.First chapter is the peak of the game. But there have been updates (and probably more coming) for the later areas so still better to wait and play it in its best condition. It won't be a complete overhaul but make it less shit in terms of layout/content.I stopped my playthrough around launch specifically because of reports of the second half of the game feeling rushed, unfinished, and scant in content. It seemed to be a fairly unanimous criticism around here. I've been waiting until they fully wrapped up development before doing my proper full playthrough because I'd rather remember this game I waited so long to play fondly rather than it falling flat.
So, is the above poster blinded by his optimism for the game, or were the majority of the reports of the second half feeling unfinished hyperbolic negativity?
It's not the worst game, but it's far from being good. AoD was a flawed gem, but still a gem, it had problems, but there was something magical hiddden beneath them. CS has all AoD's problems, while removing all the parts that made it great. It just feels like a souless slop, it's edible, but not tasty. I replayed AoD like 8+ times at this point, but left Colonoscopy Shit after 16 hours, and I doubt I will ever touch it again.I dunno about complete garbage but I definitely lost all interest about 17 hrs in
I feel like I got my money's worth but I was disappointed by it tbh
it meant to establish a reputation with each faction, or you can disregard the questions and begin with zero.I liked it enough to play it two times in a row with different builds. I wish they leaned more into detailing life on the ship and more ambient things though. Like that personality "quiz" at the start I don't think it really changes anything.
I was excited to play a second time up until a certain point in the game. At that point I couldn't wait for it to end and I'm kind of butthurt about the way the game jilted me.