More liek Colon Rats.At least make Ship Rats
With a guest appearance by Richard GereMore liek Colon Rats.At least make Ship Rats
With the game? Nothing: I played it on launch and it was amazing from start to finish with my only complaint being not enough Habitat major faction content (which has been at least partially fixed as of now and will probably be fixed even more in the future).what went wrong
Sad to see another game by ITS may never happen I've been a supporter since the early days...
Anyway, happy to have made it to Chapter 2 completing some of the tougher fights on my first current playthrough. Not sure which was the toughest, but the 3 mindworms + frogs + psychic frog fight took me around 10 tries till I learned a good strategy. (EDIT: woo survived the ambush in Ch2 on the first try :D) I am hoarding 3 energy weapons (but no ammo) and what seem to be good helmets for future use - not sure if they will ever become useful though.
Finding it hard to choose which feats to go for, so I also end up hoarding feats. Is tagging another skill worth it to use as a feat?
And finally - is it normal to play with negative armour handling at least up to where I am now (just started Chapter 2)? I mean it's either that or wear nearly nothing - perhaps tagging the armour skill might help alleviate this.
I think my only small gripe so far was that I felt the battle for the Pit was introduced too abruptly? Within just a couple of hours of play I had to make that decision as I randomly chose the quests which led me there. I stopped to actually start exploring all the other areas, but I had already sided against Jonas at that couple-hour mark (the final battle was awaiting me).
Has there been any news if the sequel is happening
What content do you think is missing? Monk? Habitat major factions?They could encourage this "Christmas miracle" by finishing off the second half of the game properly.
Game could really benefit from The Breach area that never developed past idea stage and one concept art piece.What content do you think is missing? Monk? Habitat major factions?They could encourage this "Christmas miracle" by finishing off the second half of the game properly.
That's a pretty neat idea. Did you ever communicate it to Vince?I also always wanted a monk playable ending. Where MC would get converted into borg to replace Azrael as their terminator
Yes, but not like a ton. -5 or something is totally normal I think. Having more negative armor handling will also lead to you getting hit more, and learn more armor than evasion, though usually it won't matter a lot.And finally - is it normal to play with negative armour handling at least up to where I am now (just started Chapter 2)? I mean it's either that or wear nearly nothing - perhaps tagging the armour skill might help alleviate this.
Everything past Chapter 1 has poor exploration and few to none side areas. Factory is pretty much just a straight corridor with about 3 minor branches to a very small amount of side content. Habitat is straight up boring as shit with virtually nothing interesting to find. Maintenance area is better, but could use more content as well. The Heart suffers from the same issues. Hydroponics yellow and red are virtually just straight corridors.What content do you think is missing?
Yeah you're right, but I last played it November 2015 so it's been a while :DSad to see another game by ITS may never happen I've been a supporter since the early days...
Anyway, happy to have made it to Chapter 2 completing some of the tougher fights on my first current playthrough. Not sure which was the toughest, but the 3 mindworms + frogs + psychic frog fight took me around 10 tries till I learned a good strategy. (EDIT: woo survived the ambush in Ch2 on the first try :D) I am hoarding 3 energy weapons (but no ammo) and what seem to be good helmets for future use - not sure if they will ever become useful though.
Finding it hard to choose which feats to go for, so I also end up hoarding feats. Is tagging another skill worth it to use as a feat?
And finally - is it normal to play with negative armour handling at least up to where I am now (just started Chapter 2)? I mean it's either that or wear nearly nothing - perhaps tagging the armour skill might help alleviate this.
I think my only small gripe so far was that I felt the battle for the Pit was introduced too abruptly? Within just a couple of hours of play I had to make that decision as I randomly chose the quests which led me there. I stopped to actually start exploring all the other areas, but I had already sided against Jonas at that couple-hour mark (the final battle was awaiting me).
The Jonas quest, if you played AoD you should've known that you leave important stuff for last. It's all about hoarding as many skill points/items until you're forced to make an irreversible decision. But I don't think it matters much anyway.
Ouch, I've been playing with -15 to -17 lol. Don't know how I managed to win so many fights :D I'll have to use poorer equipment to bring it down though, argh!Monks are already too big a part of the ending, they should be scaled down if anything, as they currently take up the entire ending and undo previous choices...
Also, lock the bridge behind getting the bridge officer chip.
Though I won't say more as thread is being read by people halfway through the game.
Yes, but not like a ton. -5 or something is totally normal I think. Having more negative armor handling will also lead to you getting hit more, and learn more armor than evasion, though usually it won't matter a lot.And finally - is it normal to play with negative armour handling at least up to where I am now (just started Chapter 2)? I mean it's either that or wear nearly nothing - perhaps tagging the armour skill might help alleviate this.
Yeah I guess it is situational, but thanks for the pointer anyway. I had to reduce the penalty to be able to take out the enemies (turrets and soldiers) for the Protectors.Well, I wouldn't run with that much at least, seems like a big hit to your evasion, and you should be able to find gear that can provide similar protection for just a few DRs less.
But I mean, it also depends on what you're fighting. No shame in swapping armor to fit the situation. Riot gear vs frogs and such.
And if it's working for you as it is, no reason to switch just because the numbers look red I guess
Yeah, long ago. And a few more times over the years. But he shot it down even when things were not that grim, like four years ago or so. He said it would be narratively cool (idea where you surrender much of your player agency and become part of networked cybernetic gestalt collective where whims of individuals are not as important as the will of the whole, which is a cool twist because Iron Tower protags usually end up as extremely selfish grifters and mercs) but it would also be hell to balance and design. Not to mention extra time which they never had. So even if they did it, it would end like AoD's godhood ending where your exploits as OP combat borg remain behind the scenes. Where I wanted it to be playable power fantasy path.That's a pretty neat idea. Did you ever communicate it to Vince?
So what's the overall verdict on Colony Ship?