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Incline Colony Ship RELEASE THREAD

Joined
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It's not bad Beansy is just an autist and doesn't understand there's a middle ground between great and shit.

It's a side grade to AoD. Your mileage depends on what you liked/disliked about AoD, and how strongly.

The issue comes from the fact that this should been AoD improved but the thing that made AoD great was stripped down to bare bones.

It's a decent to solid modern cRPG.
 
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Marat

Arcane
Wumao
Joined
Jan 6, 2017
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(reposted from my thread)

AoD had two parallel storylines, the one of whichever faction you aligned with and the one with the temple, whilst CS has just the one - and it is centered on a piece of technology that's the be-all, end-all of the setting. You get considerably less variance over the course of the story compared to AoD. You always visit the same locations and see largely the same things in them, when AoD showed you different storyline in each of the major cities and you could observe and influence events unfolding from different perspectives - a feature CS sorely lacks. I can't help but think it is what AoD would be like if you only had the quest for the temple.

Pit being the only exception, you see almost no consequences of your actions during the game, which seems logical given the plot and the setting, but is nevertheless most unfortunate. The political machinations over the course of the plot also have negligible impact on the endings, with whoever gets the machine basically nullifying everything else that took place - it doesn't much matter who took over the Pit and aligned with which faction, it certainly doesn't matter who rules the muties, who came out on top in the Factory, what is the situation with the Shuttle Bay - again, logical given the "winner takes all" nature of the MacGuffin-Class Converter, but it does render the player's actions in all those side locations kinda meaningless. Would be interesting to see the fate of the Ship being influenced by all those things were the machine to be taken off the table, just like not unleashing the gods in AoD, thus not subverting everything you did prior.

Another thing was the game tickling my nuts , promising some big revelations that I'd have to piece together from scraps to understand what happened in the mutiny, what caused it, what were the roles of those Named Characters(tm), but ends up not delivering. The historical account was a major theme in AoD, figuring it out, realizing the tales spun by storytellers in the taverns about the "gods" were much distorted accounts of events that actually occurred during the war thanks to something you dug up from ancient ruins or a miraculously preserved Magi tower, figuring out that the mystical shaman from the Ordu tales was actually the chief Magos of the old empire, details about the pre-war cooperation with the Quantari putting a different spin on the whole thing et cetera et cetera. CS does a good job setting up some mystery, but it fizzles out into much of nothing - the Mission Control reveal doesn't have the kick to it and leaves much unanswered.
 
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So what's the overall verdict on Colony Ship? Doesn't seem like there's a lot of positive sentiment over the past few pages.

I feel like Iron Tower would have been a lot better off making 2D isometric games. I think making something 3D look decent takes a lot more effort and probably took up so much of their time that could have been spent on other things.

If you like AoD, I don't see why you wouldn't enjoy it. It's better than AoD in some ways, worse in others(that's my impression so far).
 
Vatnik
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澳大利亚
Insert Title Here Strap Yourselves In
So what's the overall verdict on Colony Ship? Doesn't seem like there's a lot of positive sentiment over the past few pages.

I feel like Iron Tower would have been a lot better off making 2D isometric games. I think making something 3D look decent takes a lot more effort and probably took up so much of their time that could have been spent on other things.
I didn't play through AoD because of the vomit inducing camera and didn't buy this because it's more gratuitous 3D
 

Iluvcheezcake

Prophet
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Le Balkans
So what's the overall verdict on Colony Ship? Doesn't seem like there's a lot of positive sentiment over the past few pages.

I feel like Iron Tower would have been a lot better off making 2D isometric games. I think making something 3D look decent takes a lot more effort and probably took up so much of their time that could have been spent on other things.
As posters above said, its better in some things than AoD, and some things are worse. Hard sci-fi is less popular than fantasy so I guess that played a part too.
Overall its a good game.

Shame if it ends up being the last IT game tho, really enjoyed all of their games.
 

Tenebris

Scholar
Joined
Sep 18, 2017
Messages
275
So what's the overall verdict on Colony Ship? Doesn't seem like there's a lot of positive sentiment over the past few pages.

I feel like Iron Tower would have been a lot better off making 2D isometric games. I think making something 3D look decent takes a lot more effort and probably took up so much of their time that could have been spent on other things.
It's a good game. It's not amazing, it's not fantastic but most people who are into RPGs would probably enjoy it. I really wish we had a bit more starting variance like in AoD, having you start as a no name pitborn probably hurt the narrative a bit in that regard. But all that aside I think the game laid a pretty good groundwork for a sequel which will probably improve all those aspects.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
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So what's the overall verdict on Colony Ship? Doesn't seem like there's a lot of positive sentiment over the past few pages.

I feel like Iron Tower would have been a lot better off making 2D isometric games. I think making something 3D look decent takes a lot more effort and probably took up so much of their time that could have been spent on other things.
It's just meh on all levels. And gets worse the more you play. I'll just give a very simple example:

In this game, you play as an adult who has lived their entire life on a generational ship. There is simply no other possibility of them being from somewhere else. However, the player character is written in such a way that they know almost next to nothing about the world they are from. Sure, *some* characters know of you, but the PC has almost no knowledge of the people, factions, and major events around them. This is quite frankly a very amateurish mistake.

Maybe there is some plot twist where the above is entirely explained away, but I didn't see anything of that sort in my time with the game.

I don't think CS is anywhere near as good as AoD.
 

Iluvcheezcake

Prophet
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It's not bad Beansy is just an autist and doesn't understand there's a middle ground between great and shit.


No, I understand the middle ground, and I put this game firmly in the shit category.

Eh, you know as well as rest of us its not a shit game. Not a stellar one, but nonetheless.
The retard tryhard schtick has grown old, Beanie. Try a new approach.
 

Beans00

Erudite
Possibly Retarded
Joined
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Messages
1,481

Eh, you know as well as rest of us its not a shit game. Not a stellar one, but nonetheless.
The retard tryhard schtick has grown old, Beanie. Try a new approach.

Maybe the first chapter isn't shit. Everything from the habitat onward is absolutely terrible.

Someone mentioned mission control earlier, which was my favorite part of the game.
 

xuerebx

Erudite
Joined
Aug 20, 2008
Messages
1,022
FWIW, I think story-wise and setting-wise AoD was superior - it was much more interesting and I remember re-trying the game (I think I did it around 3 times in succession) after completion using a different character each time, resulting in a different experience each playthrough.

With that said, this is a fun game. The combat mechanics are really good, visuals are nice, and the UI is neat. The story isn't captivating, in fact I end up skimming the text just getting the just of it. Still a solid game though, I don't agree that it's "meh on all levels" (then again I don't play much these days so unaware if there are some real bangers on the market....doubtful).

EDIT: And yeah Mission Control area was by far the best area. More of that would have been great. I'm in Chapter 3 now.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,190
In this game, you play as an adult who has lived their entire life on a generational ship. There is simply no other possibility of them being from somewhere else. However, the player character is written in such a way that they know almost next to nothing about the world they are from. Sure, *some* characters know of you, but the PC has almost no knowledge of the people, factions, and major events around them. This is quite frankly a very amateurish mistake.
Cryostasis could be a reasonable way of explaining it. Although then you'd have to explain why the player was placed in the cryostasis to begin with.
 

HeatEXTEND

Prophet
Patron
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Nedderlent
I think story-wise and setting-wise AoD was superior - it was much more interesting
Very much agreed, I've seen/read my fair share of sci-fi comparable to CS and many with me I'm sure; Something like AoD?.....For me it's Trigië and that's pretty much it.
Trigie-Integraal-5.jpg
 

ropetight

Savant
Joined
Dec 9, 2018
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Lower Wolffuckery
I think story-wise and setting-wise AoD was superior - it was much more interesting
Very much agreed, I've seen/read my fair share of sci-fi comparable to CS and many with me I'm sure; Something like AoD?.....For me it's Trigië and that's pretty much it.
Trigie-Integraal-5.jpg
There is a bunch of generation ships SF books: Orphans of the Sky, Nightside the Long Sun, Hull Zero Three, even Rama...
So, lots of stuff to get inspiration from.
But in the end, even Serpieri's Morbus Gravis, half a time just a excuse for Druuna figure studies and porn, has more interesting and convincing generation ship than CS.

bu_morgrav-1_63580ec1cea5a83d7d.jpg

bu_morgrav-1_64a74679ba7b2ce4fc.jpg
 
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Joined
Sep 1, 2020
Messages
1,307
People are being too harsh on CS, it does a lot of things differently from AoD. Non-human enemies, stealth and party combat for starters. It's also very impressive visually. How many people even worked on this? 4-5? It must've been a superhuman effort. Unfortunately, it's too ambitious for its own good. This manifests in the Habitat already very clearly(and even before, in the Factory), but it still manages to impress in certain parts.

I'm playing the game only now, I never played Early Access. I think a lot of people made up their own minds before some of the new content was added. For example, I thought Hydroponics Yellow and Red were just OK, not great, but it's very unfair to call them simple corridors.

I'm almost finished, now in Ch. 4. Will probably finish today once I get home.
 

Iluvcheezcake

Prophet
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Oh i really like the game, played over 400 hours on Gog during EA and after full release. Bought it on Steam as well, to support IT.
Its an amazing game made on a shoestring budget by a small team, in harsh conditions.
 

GloomFrost

Arcane
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Dec 9, 2014
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Northern wastes
People are being too harsh on CS, it does a lot of things differently from AoD. Non-human enemies, stealth and party combat for starters. It's also very impressive visually. How many people even worked on this? 4-5? It must've been a superhuman effort. Unfortunately, it's too ambitious for its own good. This manifests in the Habitat already very clearly(and even before, in the Factory), but it still manages to impress in certain parts.

I'm playing the game only now, I never played Early Access. I think a lot of people made up their own minds before some of the new content was added. For example, I thought Hydroponics Yellow and Red were just OK, not great, but it's very unfair to call them simple corridors.

I'm almost finished, now in Ch. 4. Will probably finish today once I get home.
There are plenty of Ok games that were completely crucified on Codex for a lot less and never been given a second chance (Encased, Black Geyser, InSomnia). CS still got voted incredibly high (way too high in my opinion) during GOTY voting. As for the amount of people who worked on the game well its been in production for a very long time and had EA for years as well. Also there are some other huge and impressive RPG made by even fewer people. (Underail, Skald, Serpents of Staglands).
 
Joined
Sep 1, 2020
Messages
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People are being too harsh on CS, it does a lot of things differently from AoD. Non-human enemies, stealth and party combat for starters. It's also very impressive visually. How many people even worked on this? 4-5? It must've been a superhuman effort. Unfortunately, it's too ambitious for its own good. This manifests in the Habitat already very clearly(and even before, in the Factory), but it still manages to impress in certain parts.

I'm playing the game only now, I never played Early Access. I think a lot of people made up their own minds before some of the new content was added. For example, I thought Hydroponics Yellow and Red were just OK, not great, but it's very unfair to call them simple corridors.

I'm almost finished, now in Ch. 4. Will probably finish today once I get home.
There are plenty of Ok games that were completely crucified on Codex for a lot less and never been given a second chance (Encased, Black Geyser, InSomnia). CS still got voted incredibly high (way too high in my opinion) during GOTY voting. As for the amount of people who worked on the game well its been in production for a very long time and had EA for years as well. Also there are some other huge and impressive RPG made by even fewer people. (Underail, Skald, Serpents of Staglands).

I don't know what the Codex thinks in general, I'm talking about specific claims by people in this thread. As to how much work went into this compared to, say, Underrail, I can't say. I mentioned it because CS is the kind of game that would typically need a medium sized studio to accomplish successfully. All those lush 3D backgrounds, the fully animated creatures, on top of all the systems gameplay, that's a tall order, specially considering the scope of the game. There are 5 large areas in the Habitat alone (Entrance, Shuttle Bay and the 3 faction areas) that needed each as much attention as the Pit, and that means they clearly overshot the mark. That it still turned out somewhat OK is pretty impressive to me.

Anyway, I just finished the game. Ch. 4 has almost no gameplay, it's more of an addendum. The final encounter had no thought put into it: fight a robot and some turrets or just go down a ladder and use lockpick/computers to skip it. The ending was rather underwhelming too.

Some observations:

- learn by doing has its own set of problems, but it's overall an improvement from AoD's hoarding points to pass a skill check in the future.
- EXP feats work retroactively, wonderful.
- stealth can be pretty fun with an optimized build, otherwise it takes a bit of trial and error. Huge improvement over AoD regardless. BTW, why not allow multiple character stealth(someone distracts the guard while another takes him out)?
- 3D backgrounds look fantastic, as do the characters and animations. I like the huge variety of 2D assets for the equipment. Characters portraits are good, but not as memorable as AoD.
- Quest log should be a bit more detailed. I had to look up who Luther was, I'd completely forgotten about him.
- Mission Control is great, probably my favorite area in IT games so far. Other areas of the game are not as good, but often still look pretty cool(e.g. Hydroponics Green, the Pit, Brotherhood area).
- The game overpromises and underdelivers when it comes to some areas like the Factory and the Habitat. Shuttle Bay was the worst, imo. Boring, self-contained, disconnected. It should probably be completely redesigned.
- I'd like to see them add more non-generic content to the Habitat, specially quests that require you to explore multiple areas and talk to characters from various factions. Make it seem like a real place where not everyone believes the official ideology. More hidden areas too, like the container in the Pit you need 5 Electronics to access. The Factory should have a lot going on beneath the passageway.
- the early game is much less effective in drawing you into its world than AoD. Here you are immediately introduced to and forced to take sides in(even if not in a consequential way) a faction conflict you don't care about(Braxton vs. Jonas). You hear about stuff like Regulators and Protectors, which now swirl in the void between your ears while you're still figuring out you can use Alt to highlight scenery. Compare to AoD, where you're given a job and only later learn about the broader context.

About combat:

- hard, while still allowing decent variety of builds. Pretty good balance with stats and feats. However...
- it's not as tactical as I'd like, relying mostly on ruthless build optimization and economy(which is good, but why not both?). It's often impossible to control space, unlike AoD where you could use fire grenades to section the battlefield(there are Stasis grenades, but these are expensive items you hoard for special occasions). Add to it that some later enemies are immune to everything.
- I found the cover system a bit inconsistent. Sometimes you have an object that provides cover on one side, but not on the opposite. What gives?
- Every AoD weapon type had a specific use tied to its special ability. CS abandoned this simple and effective model, but is also much less clear about the benefits of each type until you've played the game for a considerable time.
- the economy relies on scarcity of certain items, like grenades, which are too few, imo(I can't imagine how solo players manage). On the other hand, you always have plenty of money and ammo.

Overall, pretty good but not great. I'd gladly pay 10 more bucks for them to finish the game if that's what it takes, just like I'd pay Tim Cain in 2001 to finish Arcanum. Level up your trading skill, Vince.
 

notpl

Arbiter
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You can, in fact, use multiple characters on stealth missions. I think there's only one or two where you're forced to solo, and no explanation has ever really been given for why this is the case.
 
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Really? I must've missed it. I assumed you could only use a single character in infiltration missions. I'm now imagining an entire team using Cloaking Fields taking out a bunch of guards in one turn.
 

Beans00

Erudite
Possibly Retarded
Joined
Aug 27, 2008
Messages
1,481
There are plenty of Ok games that were completely crucified on Codex for a lot less and never been given a second chance (Encased, Black Geyser, InSomnia). CS still got voted incredibly high (way too high in my opinion) during GOTY voting. As for the amount of people who worked on the game well its been in production for a very long time and had EA for years as well. Also there are some other huge and impressive RPG made by even fewer people. (Underail, Skald, Serpents of Staglands).

This is true. The existence of underrail shows how incompetent ITS really is. Can't wait for infusion.

I was excited to play CS, it ended up being one of my most disappointing games ever. Instead of fixing the problems AOD had, they made them worse and created new problems.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,506
So blades are still just strictly inferior to blunt, huh? I was sort of expecting that to change somewhat between three years ago and now, but the exact same issues still appear to be present. Blunt does more damage, penetrates armor better, and inflicts stronger debuffs on enemies.
 

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