Right. The fact is, you're a normie cuck who has no business with niche RPGs whatsoever so again, your opinion is worth absolutely nothing. Your attraction to this type of games is motivated only by virtue of growing on Fallout. Face it already.
Fallout is the best RPG ever made. Cry about that if you want stanislav lol.
Also I thought underrail was fantastic, the deep caverns still sucked ass.
I know that you're lying, basically. I'll explain why. UR is inspired by Fallout. But it's decided to delve more into combat and exploration facets, Styg says it himself on the store page. So Deep Caverns is the pinnacle of the game, by design. Yes, many people have found it frustrating because they couldn't figure out the core mechanic and much else but again - they've ended up there by chance. CSG also delves deeply on combat mostly compared to its inspiration but you haven't been able to value that since you've played it with party and almost on easy level. So, in the end, you wasn't impressed with the game's story or whatever. That's not the point of it and never was. The meat of the game is combat and various experiments with it and also with the stealth system. Which is great but is fucking grand when compared again, with its inspirational one, from the good old Fallout. But again, you aren't able to appreciate that.
If we're to value AoD or Underrail for their Fallout heritage, then it doesn't make much sense to give them a free pass on the basis of having good combat, because Fallout's combat was simple fun.
If we're valuing the Fallout angle then we have to judge them by exploration, skill use, immersive setting, and writing. Underrail is exceptional and extremely underrated on all of those (at rare points it lets the word count flow and makes it clear that it's also Planescape-inspired).
In contrast it sounds like AoD is mediocre on these aspects, though I haven't played it because I don't support shitting up the genre with gratuitous 3D.
I've played Underrail through on the hardest difficulty around 4 times, and there's a lot of fun to be had there, but it's actually the best storyfag RPG I have ever played, if you're looking for an emphasis on an immersive and very richly developed original setting (Underrail's playable plot is kind of deranged and only makes sense if the PC was mind-controlled to accept every insanely dangerous mission he was offered). It feels like the best of Jeff Vogel's writing for Avernum and Geneforge. Original, very well fleshed out, no-nonsense in style, but capable of grand dramatic moments. I don't care if Deep Caverns was intended to be the pinnacle of the game, it's tedious because there are too many respawning enemies. I only enjoy DC on replays because I skip everything not needed to win the game while stealthing past almost all combat. I respect the experiment that was tried, but it didn't really land, and the subsequently added Abyssal Station, Ice Tower, and Compound are all very intriguing locations that are at least as good for providing a mysterious adventure without overstaying their welcome. For gameplay, the Institute of Tchort's varied quests are arguably the real peak of the game.
I'm just posting to reject the Fallout-centric and combat-centric views of things, even though I enjoy the combat and other mechanics (enouigh to show up to tchort with a bunch of rare crafted medicines and other tryhard stuff), and enjoy Fallout 1/2 (enough to have played Resurrection and Nevada fangames). Ultimately the point of the RPG genre is the immersion in a strange world IMO.