notpl
Arbiter
- Joined
- Dec 6, 2021
- Messages
- 1,632
Won't it automatically kick you out after a round if no one is aggro'd?You can do it turn based tooStealth is real time though
Won't it automatically kick you out after a round if no one is aggro'd?You can do it turn based tooStealth is real time though
I'm not sure, I'd have to install it again to check.Won't it automatically kick you out after a round if no one is aggro'd?You can do it turn based tooStealth is real time though
Just finished the game and I liked it, it is currently on sale with 35% and it is worth it.Is it any good ?
Echoing what everyone else has said. Not an all-time great like AoD, but a perfectly enjoyable little tacticool with some roleplaying thrown in.Is it any good ?
Started out OK but tapered off big time. I'd recommend waiting for a discount personally.Is it any good ?
New red zone content? Damn, that's pretty awesome - it really needed it. Guess VD did listen to feedback - I criticized it myself.
Of course, the elephant in the room, the Hub, still remains. Wonder if they'll overhaul it too in the future.
That's pretty good. Train station was pretty much just an empty crossroad.View attachment 51685New red zone content? Damn, that's pretty awesome - it really needed it. Guess VD did listen to feedback - I criticized it myself.
Of course, the elephant in the room, the Hub, still remains. Wonder if they'll overhaul it too in the future.
So You Want to Be a Hero
Welcome to the 4th (and the biggest) 'ask and you shall receive' content update since release. Some of you wanted to go out with a bang, so we added a 'war hero' ending and a tough-as-nails (and completely optional) fight to go with it. Tell your faction leader that you don't want a desk job and he'll hook you up.
Other players asked for more exploration in Hydroponics Red (the Red Zone). Now they can enjoy new areas, interactions, and fights.
We also added 3 new implant upgrades, a new music track for the mutant town, reworked the pulse grenade based on your feedback, improved several locations (the visuals), added new dialogues, and enabled custom portraits.
Now you can finally play the game as Sailor Cyber Moon, so there's no excuse not to play anymore.
July 3rd Update
- Improved visuals in Habitat residential areas, added more interactions.
- Faction slides images improvements.
- Blue hair is clearly blue.
- Increased resistances of enemies in the faction rooftop defense fight.
- Tweaked Mathias and Garret equipment and level on the final fight.
- Added video to the death timer tutorial.
- Polished several dialogue interactions in the habitat.
- Fixed wrong weapon skills on faction rooftop defense fight enemies.
- Fixed hydro red door missing when loading a save from the main menu.
- Fixed characters entering the reactor without the hazmat suit when they had it equipped.
- Fixed issue with grey crate in the armory not being visible in the first visit.
- Penetration Mod vs Creatures now applies to all party members.
aod was linear, yes it had a series of locations but generally you have to complete them in orderWay too linear compared to AoD, the one thing that truly set AoD apart. Now its just a decent to solid modern RPG.
A shame, whether it's due to those external circumstances or not, it could've been unbelievable but at best it's a side grade.
Yeah I agreeStarted out OK but tapered off big time. I'd recommend waiting for a discount personally.Is it any good ?
If only there was a button for exactly this sentence, you safe space retardYeah I agreeStarted out OK but tapered off big time. I'd recommend waiting for a discount personally.Is it any good ?
I didn't encounter any rushed or unfinished parts in this game, whether at the beginning or towards the end.I bought into this game during the early access but didn't actually play it at all until today. I just built my character.
How is the state of the game nowadays? Did the devs ever get around to finishing up the final areas? IIRC there were reports here that they were unfinished or something like that.
I think it's "finished", just not very good I'm afraid.I bought into this game during the early access but didn't actually play it at all until today. I just built my character.
How is the state of the game nowadays? Did the devs ever get around to finishing up the final areas? IIRC there were reports here that they were unfinished or something like that.
I stopped my playthrough around launch specifically because of reports of the second half of the game feeling rushed, unfinished, and scant in content. It seemed to be a fairly unanimous criticism around here. I've been waiting until they fully wrapped up development before doing my proper full playthrough because I'd rather remember this game I waited so long to play fondly rather than it falling flat.
So, is the above poster blinded by his optimism for the game, or were the majority of the reports of the second half feeling unfinished hyperbolic negativity?
it is pronounced if your character relies on sneakerySo, is the above poster blinded by his optimism for the game, or were the majority of the reports of the second half feeling unfinished hyperbolic negativity?
No, I'm simply not a modern fag who starts to whine about the whole game being bad when a feature or two don't meet the absolute pinnacle and who is able to enjoy heartfelt projects.I stopped my playthrough around launch specifically because of reports of the second half of the game feeling rushed, unfinished, and scant in content. It seemed to be a fairly unanimous criticism around here. I've been waiting until they fully wrapped up development before doing my proper full playthrough because I'd rather remember this game I waited so long to play fondly rather than it falling flat.
So, is the above poster blinded by his optimism for the game, or were the majority of the reports of the second half feeling unfinished hyperbolic negativity?