Beans00
Erudite
- Joined
- Aug 27, 2008
- Messages
- 1,776
So Colony Ship was the last good game that I have played.
If you think this pile of shit was good, you must not have played many good RPGs.
So Colony Ship was the last good game that I have played.
AoD had two parallel storylines, the one of whichever faction you aligned with and the one with the temple, whilst CS has just the one - and it is centered on a piece of technology that's the be-all, end-all of the setting. You get considerably less variance over the course of the story compared to AoD. You always visit the same locations and see largely the same things in them, when AoD showed you different storyline in each of the major cities and you could observe and influence events unfolding from different perspectives - a feature CS sorely lacks. I can't help but think it is what AoD would be like if you only had the quest for the temple.
You aren't allying with a faction as you're nobody but selling the machine to the lesser evil (or whoever strong arms you into selling the machine to them).However, none of the factions offered a compelling reason to really ally with them...
AoD was focused on the factions at the expense of everything else. Most side locations were very small and had a single point of interest/interaction as we didn't have time to do more.I agree with Marat here that the story would have progressed better if the factions were implemented earlier, with varying quests that bind your fate to theirs.
That's the same thing for all intents and purposes. You pick a faction and help it to victory by running missions for it and fighting for it, while locking yourself out of content with the other factions. That the MC's motivation is just money or choosing the lesser evil (supposedly - player's motivation is unknown by definition) is irrelevant.You aren't allying with a faction as you're nobody but selling the machine to the lesser evil
That's generalization. Details matter. The way you join a faction in Gothic, for example, is different from the way you join (and later play for) in Morrowind or Tyranny.That's the same thing for all intents and purposes. You pick a faction and help it to victory...
lazy question so dunno what you really want. Perhaps go with this since its solo and could do almost everythingOk what's the most op character build in this? Don't show me a guy that talks a lot or I will be upset with you.
its super hybrid character, so you can easily change the focus, like discard talking in favor of combat. And/or drop sneaking and just pick feats that sound fancy or mention pistolsbig thanks to Alpharius for idea, my everything hybrid run is over
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didnt do 100% towards the end as I couldnt be bothered to finish all the fights. Not like they would make me stronger considering I wear best everything.
Ultimately I did fail. Turns up that point in cha was important, without it you fail in 2 things, due to single missing point...
- convincing new mother to shut down the engines
- convincing Stanton to help hydro at the end
Annoying as I could do it, could just drop 1 point in dex at char gen.
Anyway, this is my first solo hybrid to kill belzebub!
Also managed to keep pit free(commies path)
throat slitter was crucial to kill everyone in front of armory and call romeo over, picked it at lvl10 for that reason alone.
resolved every single check game was throwing at me(except for Stanton, still would have passed with +1 cha), slotted every piece of cyberware with upgrades. Stole everything, sneaked everywhere, convinced everyone, was able to win every fight(well, didnt try monks).
It was surprisingly easy to keep smiles alive, as with this low evasion everyone targets tank.
mother fight was the hardest, but then I didnt use single stasis/disruptor grenade through whole game so I could trivialize it. As such hardest is act1 as you are very weak combatant.
Picked streetwise whenever I could, clearly no need to have so many speech skills in this game.
In general, if you want to copy this, you resolve problems in following order: speech > sneak > combat. One exception was infiltrating fort, as without it I was missing some sneak xp for habitat.
I was very happy I went with pistols, I often fought in smoke.
char gen:
4 str, overclock to get armored warfare
10 con for fake bio tag
7 per(so you gain access to feats without overclocking, also some secrets require 8per)
7 int (so you can get tag and skill monkey without overclocking, otherwise sneak will fall behind)
5 cha(so you learn from me)
rest into dex
The most op is probably high CHA shooter, 4 man party for some reason is waaay better than a solo guy. But solo is the way to play imo. This is mine release time build for reference, only planning to do a second run after all these patches.Ok what's the most op character build in this? Don't show me a guy that talks a lot or I will be upset with you.
Finished. Had a lot of fun. Brutal, unforgiving combat as usual, at least with my build. When it came online though, sometimes I was able to trigger a huge chain of kills. In that sense, I was missing some crazy encounters ala AoD when you in the late game but agaisnt a whole lot of enemies, even if weak. Maybe there wasn't just on my chosen path. I also craved for one more really tough stealth section but alas (the best for me was the black hand). Anyway, playing a stealth ranger again was fun, although gameplay is for aquired taste (typical glass canon, more or less)
Regarding the writing: I liked it even though I'm biased towards Vince's style. Consicely when it needed, wordy where appropriate as well. Plenty of great dialogues. As for the setting and a bigger picture - it amused me that some guys ITT couldn't recognise a simple, blunt as possible satire when it comes to factions in this not just dystopic but antiutopic setting. 'Muh church' complains etc. Like, come on.
By the way, AI in this game is just great. Still abusable/not perfect sometimes, of course but overall - top tier.
Will certainly do another run for charisma-oriented char, probably some time later though.
And also: did anyone able to beatthe monks on the "back to earth" route? was way too much for my solo build. Maybe will try it some more but it looked completely hopeless
Guy with a shotgun, that is always aiming for the knees.Ok what's the most op character build in this? Don't show me a guy that talks a lot or I will be upset with you.
Dammit, all the Bethesda bashing and it's Vault Dweller who ends up making Skyrim with guns.Guy with a shotgun, that is always aiming for the knees.Ok what's the most op character build in this? Don't show me a guy that talks a lot or I will be upset with you.
The most OP is picking the easy mode when the game startsOk what's the most op character build in this? Don't show me a guy that talks a lot or I will be upset with you.
Strongest combat build is Juggernaut knife-user with the Berserker feat, close second is Dodge This! pistolero.Ok what's the most op character build in this? Don't show me a guy that talks a lot or I will be upset with you.
Anyways, why does every combat need to be your team walking into a successful ambush?
DarkUnderlord new forum description just droppedWe are the trannies of RPG enthusiasts
I hope English isn't your first language or else I'm going to be very upset with you.Liking difficult games makes you a tranny
Assuming it's not another altHe's not wrong all the newfag edgelords coming out of the woodworks in recent years all have the same schtick and it's become increasingly tiresome. Now we probably don't need to block every new poster, just throw all the bad apples in the prosperium for a year when they repeat offend. 'tards would probably start correcting their behavior after seeing 3-4 dozen users winding up there.
This was pretty good even though it pissed me off a lot but it doesn’t top dungeon rats imho. I liked dungeon rats so much that I bought 3 or 4 copies for friends. But no one would play it because it was too hard.
I agree. I think the game should have more of the Fallout/Deus Ex style short-term reactions from the world and characters. Some could potentially influence narrative down the line, like the quest giver recalling that you solved his previous quest by sneaking and dropping a line about that (or even only giving a certain quest if your sneakery impressed him two story acts before) or some character from a (previously) unrelated questline being dead and events unfolding differently - conversely if he survives his participation, he could react to player differently in his quest in turn. Colony Ship lacks a lot of those "little things". Come to think of it, MC's attributes are considerably more rarely used than AoD would have me expect.In my opinion, without the compromising the underlying principles of the studio's game design, the only way to improve it is to add a way more RNG based variety into the game outside of the fixed progression points
They got 900 reviews in a week; 2,600 peak players vs 1,380 for CS and 700 for AoD. In a year they'd probably have 10k reviews.Devs of Drova: Foreskin (inarguably, a much bigger game than either AoD or Colony ship - a full blown open world RPG with gorgeous hand-drawn art) did a stream where they said the game has vastly outperformed their expectations and they're very pleased with it - sitting at 900 reviews on steam.