Ihavenoidea
Educated
- Joined
- May 12, 2020
- Messages
- 80
Yeah, but his bulids are good, and his criticism is relatively valid. If anything I'm afraid that the setting might look a bit bland to new players, but I doubt it would be easy to add floats (which I consider one of the best ways to make setting feel alive).
Fairly sure someone else said it, but from what I've seen, the game needs to have the setting fleshed out a bit. More beggars, more flavour non-quest npcs, more workers. Some winks to AoD/DR?
And Milty in space. Double crossing and backstabbing is what made AoD so fun. I know it's early access and the small fixes are being applied, but so far the factions doesn't seem that defined to the let's players I watched. Perfect opportunity to have a priest with sermon I'd assume.
Fairly sure someone else said it, but from what I've seen, the game needs to have the setting fleshed out a bit. More beggars, more flavour non-quest npcs, more workers. Some winks to AoD/DR?
And Milty in space. Double crossing and backstabbing is what made AoD so fun. I know it's early access and the small fixes are being applied, but so far the factions doesn't seem that defined to the let's players I watched. Perfect opportunity to have a priest with sermon I'd assume.