Parsimonious cook
Arcane
- Joined
- Nov 22, 2020
- Messages
- 2,568
Eh... I dont dig the graphic style much, but w/e, perhaps it will be good....
Experience the biggest single player campaign in franchise history. The new Dynamic Campaign Map delivers full ‘sandbox-style’ gameplay, allowing players to command the overall war effort and experience an unprecedented level of strategic choice.
Find out how we've worked with our players since day one of Company of Heroes 3, why it's so important, and what the road ahead looks like.
The Coh3 Multiplayer Pre-Alpha offers you more insights into the Multiplayer Pre-Alpha. Find out in this overview what the content is in this build, and why you should download this FREE preview and check it out!
To redeem the Multiplayer Pre-Alpha head to ► community.companyofheroes.com
and follow the steps to download Company of Heroes 3.
If you already played the July Pre-Alpha Preview, the Multiplayer Pre-Alpha will be in your Steam Library.
A a win/loss ratio of 0.47 is pretty bad. Did you mean perhaps win ratio = wins/number of games played ?This looks great, and I'm definetly getting it. I don't know if anyone hare is into CoH, but have about 360 hours in CoH2 multiplayer. I used to be pretty good at one point, Win-Loss ratio of 0.47 And I only play 1:1
So you meant win ratio. A win/loss ratio of 0.5 means that you have 1 win for 2 defeats. I've only experience with CoH1 in LAN mode, mostly 3vs3 or 4vs4. But that has been years ago and wasn't as competitive like online play. I hope CoH3 turns out better than DoW3.If it's close to one game lost for each game won, I think that's not bad. Most people lose many games for each game won.
That is undoubtedly true, and I feel the same, but just in single player. Like say, Arma 2 vs. BF3 a degree of arcade simplifications just streamlines multiplayer matches from the realm of simulation into pure entertainment.I can't really get into CoH anymore after playing Men of War, because it's much less simulationist in its damage model, bullet trajectories, etc. In MoW everything is handled by the physics engine, tanks are completely invulnerable to small arms (unless the commander is looking out of the top hatch and gets hit by a bullet), buildings and cover have no hitpoints but are only affected by the physics system, infantry dies when hit by bullets rather than bullets missing them as long as they have enough HP left, etc.
CoH feels too abstracted in comparison.
It totally is. As a single player game even COH had nothing on the very first Soldiers Heroes Of WW2, especially as the german campaign there and the one in COH: Tales Of Valor virtually present a similar story of a Tiger crew. Complete building destructibility, soldier inventories & driveable vehicles completely mop the floor of the latter. They however are way to minuscule to micromanage in multiplayer, and that's where COH shines, simply because it's all about tactics (and that's why early COH2 bonuses were pure fucking P2W).Yeah I never played CoH in multiplayer so maybe there it's better.
If you want, let me add you on steam. I'd like to have some low-stress sparring because I haven't played in years :DBah, I've played COH multiplayer to oblivion, some COH2 but the early post launch version pissed me off too much with it's P2W shit. Arguably my favorite multiplayer game ever, so while I missed the COH3 single player beta, I was really glad to catch the multiplayer one a while back. And I've got to say, aside from the cartoonish colour tint and abysmal performance of some maps (<30 fps on GTX 1080 @LOW) it sure scratches the itch. The unit variety was nowhere near COH2, in fact both Wehr and US seemed way too similar (nearly mirrored), but damn I've had a good few 1v1 enjoyable matches already.
I have bought all the Men of War games on GOG when they were on a discount, but never installed them yet. What you say piques my interest.I can't really get into CoH anymore after playing Men of War, because it's much less simulationist in its damage model, bullet trajectories, etc. In MoW everything is handled by the physics engine, tanks are completely invulnerable to small arms (unless the commander is looking out of the top hatch and gets hit by a bullet), buildings and cover have no hitpoints but are only affected by the physics system, infantry dies when hit by bullets rather than bullets missing them as long as they have enough HP left, etc.
CoH feels too abstracted in comparison.
BTW while playing RtwP RPGs (IE games, PoE/Deadfire) I've thought "what if these RPGs could implement the terrain-cover systems of CoH?"CoH feels too abstracted in comparison.
I have bought all the Men of War games on GOG when they were on a discount, but never installed them yet. What you say piques my interest.
I have like 1000 hours in CoH2 multiplayer and don't know how many in CoH1. I have zero optimism for CoH3, given Relic's last entry into RTS is DoW3. Where is the talent building an acceptable RTS supposed to come from?This looks great, and I'm definetly getting it. I don't know if anyone hare is into CoH, but have about 360 hours in CoH2 multiplayer. I used to be pretty good at one point, Win-Loss ratio of 0.47 And I only play 1:1
I wouldn't mind at all, however I'm not playing multi until COH3 comes out, proves good and reasonably priced. I've had my full of COH1-2, so there's not much point ATM.If you want, let me add you on steam. I'd like to have some low-stress sparring because I haven't played in years :D
Problem with DOW3 multiplayer lies in fact they wanted to make it into a MOBA which were popular at the time, with laned maps etc. COH3 beta was nothing like that.I have like 1000 hours in CoH2 multiplayer and don't know how many in CoH1. I have zero optimism for CoH3, given Relic's last entry into RTS is DoW3. Where is the talent building an acceptable RTS supposed to come from?