Space Satan
Arcane
In 2022 "Developer: Relic" means something like, "Publisher: Kalypso" or "Developer: Bioware"
Not entirely fair - I thought Age of Empires IV was an above average effort. Not perfect by any means but I'd still trust them more to produce something decent with CoH3 than I would modern-day Bioware to produce a good ME or DA4.In 2022 "Developer: Relic" means something like, "Publisher: Kalypso" or "Developer: Bioware"
Delayed to February 23rd: https://community.companyofheroes.c...logs/25-company-of-heroes-3-launch-date-moved
jesus christ, the range is ridiculous--- everything is right on top of each other, tanks and artillery and anti-tank guns are like 20 yards away and the troops are out in the open with these heavies, all of them just blasting away (I guess they are managing their HP bars and not worried about being shot)...meanwhile guys literally parachute right down on top of the entire mess..looks totally silly, they are trying to turn WW2 into Cape shit or something, really dumb loooking
Exactly, back then I was shocked to see that infantry could actually take cover behind stuff, cannon shells could bounce off of tanks sometimes and side and rear armor was actually weak. This in itself was a huge change from the usual "stand in the open and shoot at each other until somebody explodes" style combat that was the RTS standard until then.
Wrong there is no side armor in Coh 1 only front and back armour the side one counts as front armor. They added side armor simulation in Coh 2.Exactly, back then I was shocked to see that infantry could actually take cover behind stuff, cannon shells could bounce off of tanks sometimes and side and rear armor was actually weak. This in itself was a huge change from the usual "stand in the open and shoot at each other until somebody explodes" style combat that was the RTS standard until then.
It's just for vet 1 but also increases the rate units gain experience.Saw an upgrade for germans that gives veterancy 1 to all infantry. Not sure if there is one for vet 2 and 3 though.
I like some of the little fixes they did in this game like being able to retreat directly from buildings and auto-reinforcing at base.Saw an upgrade for germans that gives veterancy 1 to all infantry. Not sure if there is one for vet 2 and 3 though.
That's what You Tube and Twitch are for...I just wish they'd add the option to have the game play itself completely so I can just watch.I like some of the little fixes they did in this game like being able to retreat directly from buildings and auto-reinforcing at base.Saw an upgrade for germans that gives veterancy 1 to all infantry. Not sure if there is one for vet 2 and 3 though.
Infantry could take cover in Empire total war. And there was an old game where tank armor was different from front and from sides and back. IIRC it might be still available for free as a promo for its less well made sequel. But I forgot its name.Exactly, back then I was shocked to see that infantry could actually take cover behind stuff, cannon shells could bounce off of tanks sometimes and side and rear armor was actually weak. This in itself was a huge change from the usual "stand in the open and shoot at each other until somebody explodes" style combat that was the RTS standard until then.
jesus christ, the range is ridiculous--- everything is right on top of each other, tanks and artillery and anti-tank guns are like 20 yards away and the troops are out in the open with these heavies, all of them just blasting away (I guess they are managing their HP bars and not worried about being shot)...meanwhile guys literally parachute right down on top of the entire mess..looks totally silly, they are trying to turn WW2 into Cape shit or something, really dumb loooking
The test apparently only uses low res assets so that they can find actual bugs and not have people whining about how it doesn't run on their system well.Gotta say that the art style feels like a downgrade in comparison to CoH2.
I suspect this is because there are lots of transport/tank riding options now to enable infantry to get back to the action quicker...it's just not many players are fully utilising them yet.Maps feel huge and infrantry takes forever to get anywhere... oh well we will see I guess.
I want to see an evolution on the formula where you give orders to squads as you do in COH, but there's an AI involved with the infantry. They would react to situations themselves by taking cover when their life depended on it, hitting the dirt, experiencing fear and going into shock etc or rescuing fellow soldiers. But how it is now they don't really do anything without being told. They will stand out in the open as they get machine gunned and won't flee until you tell them to (they will get pinned but its more of a gamestate)
play men of war, you get #1 but not #2 you petulant bitchI also like how squads will now find the quickest path by auto-vaulting over fences. The more a strategy game works things out for me without any input, the better. I just wish they'd add the option to have the game play itself completely so I can just watch.
I want to see an evolution on the formula where you give orders to squads as you do in COH, but there's an AI involved with the infantry. They would react to situations themselves by taking cover when their life depended on it, hitting the dirt, experiencing fear and going into shock etc or rescuing fellow soldiers. But how it is now they don't really do anything without being told. They will stand out in the open as they get machine gunned and won't flee until you tell them to (they will get pinned but its more of a gamestate)play men of war, you get #1 but not #2 you petulant bitchI also like how squads will now find the quickest path by auto-vaulting over fences. The more a strategy game works things out for me without any input, the better. I just wish they'd add the option to have the game play itself completely so I can just watch.