Frequently Asked Questions
Graphics Options
Our intention is that the game looks and feels as close to a late PS1 game as possible, but we understand that certain effects can make people uncomfortable, especially on a monitor. Right now, you will be able to change aspect ratio, resolution, and camera FOV.
We are looking into making other graphics features like texture warping and polygon jitter optional as well.
Gameplay
The game will be a focused linear singleplayer narrative driven shooter. It is still an action game at heart, but a more deliberate, slower paced one.
There will be an inventory system, but we’re still iterating on the exact functionality and style.
There are no plans for multiplayer at this time.
Dinosaur and Gun Variety
The game will feature a variety of dinosaurs of different size and difficulty levels, in addition to a variety of weapons and weapon upgrades.
Difficulty
It’ll be a challenging game that rewards fast reflexes, but you won’t always die in a single hit. The deadliness of raptors especially is subject to change as we develop their behaviour and animation sets.
In addition, we’ll have extra-difficult modes for expert players.
Saves
We’ll have checkpoints as well as manual saving at any time.
Languages
We can’t commit to any additional languages yet, as we don’t have the resources to fund translations ourselves. We’d love to make Compound Fracture playable in as many languages as possible, and we’ll investigate our options closer to launch.
Controller Support
The game will have full controller support and rebindable buttons.
Accessibility Options
In addition to subtitles, we’ll be exploring a variety of additional accessibility features. If there’s anything that’d be particularly helpful to you, please let us know!
Mac/Linux version
We’re exploring both, but because of our limited ability to test these platforms we can’t make any promises just yet.
Demo
We will know whether or not we will have a demo closer to launch.