Yes, Blackrock's money is about to "run out" aaaaany second now. They're doing it for the money, guys!The money eventually runs out, though. The Saint's Row reboot cost over a $100m to develop. It flopped and Volition was shut down.It's not about money, but about pushing agenda. They don't care about money because money is essentially unlimited for ESG affiliated corporations.I was about to post that $400m tweet. That's a lot of money and it doesn't even include the cost of the studio. I said it a number of pages back, but I can't see Sony releasing another game with “progressive” character designs again. You can't just forget about a failed project that likely cost close to half a billion dollars and eight years of development time.
Other game publishers will probably be more wary, too, though not entirely discouraged.
It's not about money, but about pushing agenda.
easily my favorite part of this trainwreck. literally tier of "madam president" magazine cover from 2016. aged soooooo gud.Don't forget the Concord episode that was made for "The Secret Level" too.-8 years of production+developmentOh please, is a arena shooter, no way that can cost 400m.
-high production value that matches other products made by studios under sony (we already know that games like horizon zero dawn and last of us 2 had a budget over 200kk)
-one of the features promised was weekly short-movies about the lore and characters
-also they promised at least 3 seasons of content for the game
I can see it costing over 400kk mainly because its a live service game with playstation tier production value.
Not only they had to waste money on their shiny graphical fidelity bullshit (which is expensive as fuck), they had to work to pump content (with the same bloated high fidelity quality) for upcoming seasons and the weekly shorts bullshit.
Playstation games are bloated "muh graphics" movie games, Concord added live service shit (and animations and weekly shorts) to the mix. Bloating their recipe that is already bloated.
SECRET LEVEL is a new adult-animated anthology series featuring original stories set within the worlds of some of the most beloved video games. Games that inspired the 15 epic stories include Concord
They wanted the normie audience, hence the Marvel-tier humor in the trailers.Ignoring the other moronic costs, you should see if your game will even be embraced before also committing to short films and other connected projects.
Hey, you didn't cave into buying into a 40k game that had female custodes (god fuckin forbid). It could be a lot worse.yesterday i had an epiphany. i understood why everything is shit. i was desperate for entertainment, i almost caved in and bought total warhammer 3 for some nurgle fix, and then the light: they want us this way, desperate, so we're willing to buy anything, just anything, literally anything, at any price, for a brief moment of relief. so no, it's going to be worse and worse and worse, we're living idiocracy and *this* is the grimmest and darkest world ever.
They probably thought all the negative criticism from focus groups was some sort of neo-nazi propaganda, and discarded it as invalid.Lol these people are delusional. I can only imagine what the focus groups thought when they were shown the characters for this farce.
Basically an atmosphere that's against any kind of criticism or negative feedback. Participation trophy central essentially.Imagine if just some of those 400 million went to something fun to play instead. But that is an unknown concept for modern day AAA devs.
Btw, wtf is toxic positivity?
Sounds like going postal central.Basically an atmosphere that's against any kind of criticism or negative feedback. Participation trophy central essentially.
Only other game that fucked up so badly was, well, Realms of Arkania HD. But then those dudes didn't even have a budget.Possibly. I have never seen a game fuck up this badly.So, is this actually the biggest flop in video gaming history?
Didn't perceive that Marvel's been dead in the water to most normal people since Eternals flopped then. Inshallah, popular culture will leave the Whedon zone permanently aside from deluded zealots.They wanted the normie audience, hence the Marvel-tier humor in the trailers.Ignoring the other moronic costs, you should see if your game will even be embraced before also committing to short films and other connected projects.
Is there any hope left? Surely this can't last too long.The product cycle is now, like the news cycle, too quick for anything to gain traction.
Very difficult if your brain's being boiled constantly and you don't have the insight or cognitive tools to realise it. Or indeed if you have no incentive to do something about it if you do.Is there any hope left? Surely this can't last too long.The product cycle is now, like the news cycle, too quick for anything to gain traction.
There are some games whose internal development one would like to know more about, the motivation being learning, if not sheer admiration.during development some imbecile turned it into Overwatch
Yes, that is at the root of it, isn't it? How (and why) to deal with apathy?Or indeed if you have no incentive to do something about it if you do.
Even if that was still the case, why would I want to play Concord over Destiny where its that plus more with shared progression between PvP and PvE?apparently concord was designed like Trials of Osiris or Search & Destroy as round-based with no respawns (which is why there are deployables that persist on the battlefield and a long TTK), then during development some imbecile turned it into Overwatch