Watching
broteam play Volcano High (around 1h50m mark) and when talking about the notDnD the dinos play the DM dinosaur talks about writing a character arc for the MC's character.
Raptor Jesus Christ How Horrifying
YOU ARE DESIGNING A GAME NOT WRITING A STORY! YOU DESIGN ENCOUNTERS! YOU DESIGN ENEMIES FOR THOSE ENCOUNTERS! YOU DESIGN INTERESTING NPCs AND WORLDS FOR THE CHARACTERS TO INHABIT! YOU ARE DESIGNING SOMETHING THAT IS THEN PLAYED AND REQUIRES PLAYER PARTICIPATION TO PROGRESS!
You are not writing a story. A predetermined series of events in a linear fashion. You are making A FUCKING GAME THAT OTHER PEOPLE PLAY! I fucking hate these ghoulish twats so much.
It's sad that all of my friends got super into CR and don't really enjoy the games I run anymore. They don't like playing the game nearly as much as they like being enveloped in some grand story. I definitely have an overarching story but most of my games are a lot more sandboxed, where there are pre-established objectives to accomplish but they're all about as important as anything else in the grand scheme of going to beat the big bad. I like the world to feel pretty natural and grounded and I think that turns people off. Everyone now plays in a different guy's campaign who is a lot more along the lines of something like CR.
I don't think it's necessarily a bad thing that people might want to play a game that's more like that, but I have to admit it's upsetting that no one wants to play with me because I don't have some insane story set up for them that's going to be just like they've seen in D&D media. I've had a lot of new players who watched CR or something similar join in on a couple campaigns I tried to get going, but it was only a few months before they all farmed out because they didn't actually like playing D&D. The truth is probably that they just didn't like my style of game, and would have preferred something with a lot more drama and pizzazz.
I like a slow burn adventure through a world that reacts to what the players do in a natural way. It seems like a lot of players want a Marvel movie style of adventure where they are truly the main characters and are treated as such at all times, where they story affects them more than they affect the story and most of it was planned from the beginning. That's also part of why 5E has some nasty power creep when it comes to PCs and you have to buff your monsters' HP by like 2x or 3x and give them more resistances/immunities if you want them to be able to do anything at all.