gothfox
Liturgist
Fallout is much nearer to a virtual 'old-school RPG paradigm' than M&M.
is this the kind of people who post here now?
Fallout is much nearer to a virtual 'old-school RPG paradigm' than M&M.
How come?
is this the kind of people who post here now?
Will play more Inxile games in the future
That's... not much of a bar to overcome. I mean, when I tie my shoelaces, I too do a better job than 90% of the RPG released post 2001.
How come? M&M6 is a slightly modernized blobber, a sub-genre going back to Wizardry. You can't really be more oldschool than that.
Fallout on the other hand was a new kind of cRPG in 1997/8, with very few predecessors (Wasteland had some of its elements but also blobber combat).
What are 'classes' for in a system when any class can learn almost any skill and use almost any item? You can get a burglar paladin with twin daggers shooting firebolts while flying*.
* You can't, in fact, but you get the idea.
Way to ruin your own point.
Not every class can learn and master every skill.
Nope, every element of Fallout was introduced earlier. This new kind of CRPGs was an evolution of old kind and resurgence of some older mechanics.Fallout on the other hand was a new kind of cRPG in 1997/8, with very few predecessors (Wasteland had some of its elements but also blobber combat).
Nope, every element of Fallout was introduced earlier.
Nope, every element of Fallout was introduced earlier.
Even talking heads? This was a particularly good and fresh new feature to show emotions.
The Daggerfall erasure runs thick in this post.By the way, Fallout-style C&C, I'm pretty sure, was introduced earlier as well. Aethra Chronicles had a two endings depending on fate of the rescued child. Wizardry 4 had several endings depending on your actions earlier (for example, changing alignment). Exile 3 not only had timed destruction of cities (like Fallout later), it took in consideration your actions with Crystal Souls in one of the last battles.
Tunnels&Trolls had most interactions with the world happen through dialog trees, and some options in those did involve stat checks.Probably, the only things that I can't remember now in older games are stat and skill checks in dialogues itself, but I'm pretty sure that someone will correct me.
No, I just quickly tried to remember some examples. Indeed, it has several endings. Also it has C&Cs for some quests. From straightforward "to drink or not to drink" that witch potion, to pretty elaborate multi-part quests from CompUSA Special Edition. Hm, that lycanthropy cure quest was really great too and had two outcomes depending on killing infected child.The Daggerfall erasure runs thick in this post.
Is he ever going to return to Angband? His Nethack posts were some of the best on his blog, so I've found it surprising how much he seems to be struggling to bring Angband to life. Admittedly, the game is unavoidably a slog, but greater vaults, close fights with uniques, lucky artifact finds all lend themselves very well toward summarising the journey into just a few posts.
My Angband efforts have hit several snags since I last blogged about it...
I don't know why any developer would make a game, let alone a permadeath game, this long. Moria was already insane at 50 levels (and it must be remembered, Moria's and Angband's levels are at least four times as large as Rogue's and NetHack's), and the author of Moria was a confessed sadist who deliberately "patched" the game every time someone won. What then to make of Cutler and Astrand? We often hear tales of bright university students who flunked out because they couldn't stop playing video games, but this is perhaps the first game I've encountered that would have absolutely demanded it. Without full-time attention, I suspect you couldn't win it in four years.
And that short entry is my report from 10 more hours with this unending slog of a roguelike. Maybe I'll have another update in March.
His pacing isn't that fast, he has around 7000 hours total now. Many people have wasted more time than that over their lives playing video games. If you spread the time over 11 years, he plays an average of 2 hours a day.I have a conspiracy theory about the CRPG addict.
Remember years ago when he announced that the blog would go on hyatus because he was tired of it? WHAT IF what actually happened after that is some long time reader(s) reached out and offered to help keep the blog alive and complete the project by playing the games and sending him reviews he could re-write and post as his? Doesn't it strikes you as odd that one dude would be able to play so many games so quickly like he has been doing recently while also being so prolific with his writing?
You're a bunch of cute Nazis.Anonymous
March 12, 2022 at 7:58 AM
Blobber is a stupid term coined and propagated by the homophobes and racists of RPG Codex who also have a slew of cutesy images to systematically push their hatred of Jews with.
Don't associate with them or their terms. Cue people like JarlFrank who makes fun of you on there and has for years to defend them.
Do you seriously want to align yourself with the crowd that has stupid images of Jews clutching bags of money posted daily?
It's probably Atlantico being butthurt again.Wait, i swear i have seen blobber being used as a term in other places, in fact, i think i saw it before i even learned of RPG Codex?
Doing a Google Search shows it is a term used to describe a genre, Wikipedia, Giantbomb, Urban Dictionary and other sites like RPGWatch have used the term blobber, i don't know when it started but i wouldn't be suprised if it predated RPG Codex.
Besides, even if it's associated with something the poster hates, what else will he call it, it's just like metroidvania, a term some people hate but fits so well and became so popular it will never dissapear.
I mean, walking simulator stuck despite being a term that really craps on the genre. Hell, in music, Krautrock stuck as a term despite being a horrific and demeaning racial slur. Guess it doesn't count since Germans don't have feelings.Besides, even if it's associated with something the poster hates, what else will he call it, it's just like metroidvania, a term some people hate but fits so well and became so popular it will never dissapear.
metroidvania