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Grand Strategy Crusader Kings III

Joined
Jan 7, 2012
Messages
15,262
There's no real incentive to hold court anyway, especially when the events start getting repetitive and the mana gains from them are minute. You just go to the court interface from time to time to equip any new artifacts that you've gotten yourself for their passives and that's that.
Holding court especially seems to be giving me 100% negative events.

It gets boring when paradox idea about medieval times is that every character plots intrigue. If everyone plots, then the plotting itself as Honkweinig rightfully pointed out gets mundane, because of reducing everything to this one dimensional domain. There were kings who didn't have to plot, and there were ambitious counts who plotted. Clinging to the concept that every successful medieval ruler plotted himself to the top is to say the least quite over the top.

One of my vassals with no claims on me and 100 opinion was caught plotting to kill me. I think because he had the "arbitrary" trait. Not ambitious, or a rival who hated me. I guess paradox takes "arbitrary" to mean "this character arbitrarily presses buttons on the interface".
 

Stavrophore

Most trustworthy slavic man
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don't identify with EU-NPC land
Strap Yourselves In
One of my vassals with no claims on me and 100 opinion was caught plotting to kill me. I think because he had the "arbitrary" trait. Not ambitious, or a rival who hated me. I guess paradox takes "arbitrary" to mean "this character arbitrarily presses buttons on the interface".

Yeah that's the shit im talking about. Only crazy characters, ambitious and people you crossed with should plot stuff. They should not plot to kill you because you refused to warden their children. This is something what a tard-humorous crusader kings player would do on his small youtube channel to stoke drama for the viewership, not something a normal person would do.
 

Stavrophore

Most trustworthy slavic man
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don't identify with EU-NPC land
Strap Yourselves In
Also why vikings don't have courts? It would be super immersive to make a dimly lighted longhouse thing with chieftains voting against each other where you could actually engage in some diplomatic arguing, favors etc. Viking tanistry could be perfect for this kind of "democratic" arguing and accepting plans. It would tie into this 3D court concept quite well. Depending on responses the outcome will be different, though this scene playing might get very repetitive fast if theres not much variety of outcomes.
 
Vatnik Wumao
Joined
Oct 2, 2018
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so is the new dlc bad
meh.png
 

whydoibother

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It gets boring when paradox idea about medieval times is that every character plots intrigue. If everyone plots, then the plotting itself as Honkweinig rightfully pointed out gets mundane, because of reducing everything to this one dimensional domain.

Even in A Song of Ice and Fire, you have those like Eddard Stark and Stannis Baratheon who just straight up refuse to plot. They are there specifically to show the viewer what happens to such people, but they are there.
Anyways, in the trailer there's no room for that, the stage is that that queen guy is taking revenge on all the people invited to attend. There's no characters to talk about, its just a perpetrator and victims.

Also why vikings don't have courts?
For tribes it makes more gameplay sense to have courts, since so much revolves around it. The "gathering house" or whatever it was called, is your main building, and prestige your main resource.
 
Joined
Sep 25, 2013
Messages
653
Soulless and going for grit (when not going for wit):

You know, watching this, it makes you realize just how utterly out of touch they are. The central theme of the trailer seems to be dynastic politics... in a game that at this point in time absolutely lacks any mechanics or even flavor to depict that, other than simple "-6 million points with immediate family of the mofo you killed". Dynasties and houses have no relations whatsoever, you cannot forge friendships, dynasty and house level rivalries, cooperation and such. It's all so mind numbingly shallow, but thank God there's so many fart jokes and among us dynasty coat of arms to save the day amirite?
 

vonAchdorf

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Sep 20, 2014
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13,465
CK2 had a lot of fairly normal events. CK3 has mostly funny maymay events, some of them even forced (like the serial killer or incest events).

The hook system turned out to be a worse idea than expected. It leads to over the top craziness (normal people are the minority - if you have a good enough spymaster, everyone turns out be to an adulterer, pervert, infidel and cuckold child), while the effect on the gameplay is rather limited. In CK2 you cold at least turn off seduction focus for the AI.

Did anyone here try the VIET Events mod for more event variety?
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,421
The central theme of the trailer seems to be dynastic politics... in a game that at this point in time absolutely lacks any mechanics or even flavor to depict that, other than simple "-6 million points with immediate family of the mofo you killed". Dynasties and houses have no relations whatsoever, you cannot forge friendships, dynasty and house level rivalries, cooperation and such.
You raise an interesting point. The reason it is the way you describe is because CK3 follows CK2, which was all about personal ties. They did try to do something with dynasties (by introducing Dynasty and House heads, Legacies), but it's not much and you're correct there is much bigger potential for mory dynasty-oriented stuff in a game like CK.
 

Axioms

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Jul 11, 2019
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1,630
Soulless and going for grit (when not going for wit):

You know, watching this, it makes you realize just how utterly out of touch they are. The central theme of the trailer seems to be dynastic politics... in a game that at this point in time absolutely lacks any mechanics or even flavor to depict that, other than simple "-6 million points with immediate family of the mofo you killed". Dynasties and houses have no relations whatsoever, you cannot forge friendships, dynasty and house level rivalries, cooperation and such. It's all so mind numbingly shallow, but thank God there's so many fart jokes and among us dynasty coat of arms to save the day amirite?


A future Axioms purchaser right here.
 

Axioms

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Developer
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Jul 11, 2019
Messages
1,630
CK2 had a lot of fairly normal events. CK3 has mostly funny maymay events, some of them even forced (like the serial killer or incest events).

The hook system turned out to be a worse idea than expected. It leads to over the top craziness (normal people are the minority - if you have a good enough spymaster, everyone turns out be to an adulterer, pervert, infidel and cuckold child), while the effect on the gameplay is rather limited. In CK2 you cold at least turn off seduction focus for the AI.

Did anyone here try the VIET Events mod for more event variety?

The Secret and Hook systems are just too shallow and rigid. Back in 2013 when I invented the Secret system for Axioms it already had much more flexibility and way more options for secrets. Because they are generated by the actions you take and not predefined. Plus there were other parts of the system like Desires. And there were no hooks. Hooks are dumb as fuck, too. There are basically 2 kinds and their impact isn't scalable at all.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,421
Is Axioms a real game with long ass autistic development cycle, some mythical vaporware or just part of a local shitposting folklore?
From what I know it's vaporware used for shitposting by one guy. Although calling it vaporware could be stretching the truth by much.
 

Fedora Master

STOP POSTING
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One of my vassals with no claims on me and 100 opinion was caught plotting to kill me. I think because he had the "arbitrary" trait. Not ambitious, or a rival who hated me. I guess paradox takes "arbitrary" to mean "this character arbitrarily presses buttons on the interface".

The AI plots because it has nothing else to do. Traits are meaningless in that regard, sometimes the game straight up forces characters to do stupid shit.
 
Joined
May 11, 2007
Messages
1,854,427
Location
Belém do Pará, Império do Brasil
Sure wish something was done about these motherfucking lieges asking to ward my sons all the fucking time.

Yes, I know that my son is a heathen with a different culture and you want to brainwash him into your arabic death cult so he can be your pet general in your pet jihads to bathe India in blood.
No, I'm not giving him for you to educate, fuck you. Please stop asking. Its annoying. What are you going to do, revoke my titles? You can't, bitch, because your daddy was a fag and I found out his dirt.

The hook system turned out to be a worse idea than expected. It leads to over the top craziness (normal people are the minority - if you have a good enough spymaster, everyone turns out be to an adulterer, pervert, infidel and cuckold child), while the effect on the gameplay is rather limited.

I think the hook system is pretty interesting, you can use it to make other characters follow your schemes and all. Althrough I mostly use with Golden Obligations AKA Pay the Horny Tax. My realm is very tolerant, we tolerate all sorts of practices, just pay the tax.

Although yeah, it gets a bit weird at some points. Twice I found cannibal characters in pretty close sucession, the fuck. Those fuckers be having Cannibal Churrascos in Persia or something.

Also lmao twice I got incest dirt on a... zoroastrian character, both of them married to relatives (sister in one case, aunt in the other). Oh no, a zoro engaging in incest with his... wife. Which everyone knows about! Impossible, how can it even be?
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
I guess paradox takes "arbitrary" to mean "this character arbitrarily presses buttons on the interface".
This is basically how the AI is, yes. Every AI is basically a set of random buttons it can push with a random chance to press those buttons. There's no plan, purpose, or agenda. The AI simply has a list of buttons it is able to push and a weight for pushing those buttons, slightly influenced by traits. It then pushes the buttons at random. Arbitrary sims, are, well, more likely to push buttons at random, as they have more buttons unlocked by that trait.
 
Joined
Jan 7, 2012
Messages
15,262
Started up a new CK2 game after playing a 150 years of CK3 and I legit think that playing CK3 caused brain damage.
 

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