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Grand Strategy Crusader Kings III

darkpatriot

Arcane
Glory to Ukraine
Joined
Mar 28, 2010
Messages
6,296
Alright, which meaningless and shallow flavor pack will the codex vote for for this year?

Snu Snu Stuff
Child Control
Bad Boy Blather

So far Child Control is winning the official poll on the Paradox forums.

Child control would get rid of one of the genuine challenging obstacles of the early to mid game, your lands getting split up due to inheritance. Unlesss I am misunderstanding what is meant by that.

If anything, they should make that harder to manage than it is currently rather than providing more options for mitigating or dealing with it.
 
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thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,694
Paradox and their fans really spend a lot of time straight lying about their stats on Vicky3. They are down 2000 peak and 1200 average over the last month. There was no meaningful 1.2 patch bump. They've lost 87.5% of their average player count since the peak following release. And their losses have been consistent over time. I'd expect them to lose another 400-700 people over the next month. So 10% of their remaining players.
Getting Imperator vibes from this one
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Paradox and their fans really spend a lot of time straight lying about their stats on Vicky3. They are down 2000 peak and 1200 average over the last month. There was no meaningful 1.2 patch bump. They've lost 87.5% of their average player count since the peak following release. And their losses have been consistent over time. I'd expect them to lose another 400-700 people over the next month. So 10% of their remaining players.
Getting Imperator vibes from this one
I think original Imperator was much more of a problem from the userbase, but ironically Imperator 2.0 is much better than Vicky3. Sadly crucial is that Imperator 2.0 is still a typical barebones Paradox release so it didn't get good enough to bring people back even if it would have kept users on launch.

Vicky3 will *probably* not crash and burn as hard as Imperator 1 did, assuming they can add something besides building queue gameplay within the next 400 days or so. Question is whether they are capable of that.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Alright, which meaningless and shallow flavor pack will the codex vote for for this year?

Snu Snu Stuff
Child Control
Bad Boy Blather

So far Child Control is winning the official poll on the Paradox forums.

Child control would get rid of one of the genuine challenging obstacles of the early game, your lands getting split up due to inheritance. Unlesss I am misunderstanding what is meant by that.

If anything, they should make that harder to manage than it is currently rather than providing more options for mitigating or dealing with it.
CK3's sim isn't detailed enough to have really meaningful child gameplay sadly. Imagine a particular super successful ruler who is a bit sociopathic and so his kid really hates him. Not really possible to have neglect or misunderstanding based intergeneration conflict. Also most children exist merely as a canvas on which a very small number of mostly random events are painted. All the things that make kids fun are impossible in the Paradox engine, and they probably wouldn't be smart enough to make engaging child gameplay even if they could.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
So there are some really interesting posts in the PPlaza CK3 is slow at developing thread. Kinda feel bad for the devs because of the nonsense they are spewing.
 
Last edited:

dsndo

Educated
Joined
Jan 25, 2022
Messages
88
Adding gameplay for children is pointless if every single one of your rulers lives into his 60s or 70s like mine do. It's far too easy to live that long and by the time my ruler dies his grandchildren are in their 30s, let alone his heir. I can't remember the last time I actually played as a child.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Man I wish I had Tiax's twitter handle. Dude is doing *work* roasting devs on the Paradox forums.
 

None

Arbiter
Joined
Sep 5, 2019
Messages
2,057
Man I wish I had Tiax's twitter handle. Dude is doing *work* roasting devs on the Paradox forums.
His patch review thread was gold, the guy knows how to write. Very cutting, but witty enough to get away with it where others wouldn't.
 

LizardWizard

Prophet
Joined
Feb 14, 2014
Messages
1,012
Paradox and their fans really spend a lot of time straight lying about their stats on Vicky3. They are down 2000 peak and 1200 average over the last month. There was no meaningful 1.2 patch bump. They've lost 87.5% of their average player count since the peak following release. And their losses have been consistent over time. I'd expect them to lose another 400-700 people over the next month. So 10% of their remaining players.
Getting Imperator vibes from this one

The pre-lease marketing/hype managed to sell well enough to bait fans into thinking it was success. Even Johan is shilling (which is hilarious as were talking V2/CK2 Gamersgate nonSteam numbers in comparison) the initial sales number on the pdx forums.

Unfortunately the numbers aren't adding up considering V3 has it's own pds sub-studio currently that recently split off from CK3. Numbers aren't Imperator bad, but they're absolutely awful with no real change in sight. Doubtful support lasts that long and certainly there is zero evidence to suggest that you can expect any long term support comparable to Stellaris etc.
 
Last edited:

Victor1234

Educated
Joined
Dec 17, 2022
Messages
255
Paradox and their fans really spend a lot of time straight lying about their stats on Vicky3. They are down 2000 peak and 1200 average over the last month. There was no meaningful 1.2 patch bump. They've lost 87.5% of their average player count since the peak following release. And their losses have been consistent over time. I'd expect them to lose another 400-700 people over the next month. So 10% of their remaining players.
Getting Imperator vibes from this one

The pre-lease hype managed to sell well enough to bait fans into thinking it was success. Even Johan is shilling the intial sales number on the pdx forums.

Unfortunately the numbers aren't adding up considering V3 has it's own pds sub-studio currently that recently split off from CK3. Numbers aren't Imperator bad, but they're absolutely awful with no real change in sight. Doubtful support lasts that long and certainly there is zero evidence to suggest that you can expect any long term support comparable to Stellaris etc.
The Victoria 3 line ends on those Steam charts sometime in early Jan because that's when it permanently dropped below 10k users. Not looking good indeed, but as always with Pdox, the first few DLC sales will tell whether they keep investing in it or not. Imperator got 3 IIRC before they gave up.
 

Victor1234

Educated
Joined
Dec 17, 2022
Messages
255
Man I wish I had Tiax's twitter handle. Dude is doing *work* roasting devs on the Paradox forums.
His patch review thread was gold, the guy knows how to write. Very cutting, but witty enough to get away with it where others wouldn't.


It really is hit or miss. The user right below him, Rifal, permanently banned after over 10 years on the forums. His crime was heinous indeed. He didn't make his post into a joke.

As it currently stands, it seems to be a case of: Paradox are unable to fix the issue. They simply lack the know-how
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Man I wish I had Tiax's twitter handle. Dude is doing *work* roasting devs on the Paradox forums.
His patch review thread was gold, the guy knows how to write. Very cutting, but witty enough to get away with it where others wouldn't.


It really is hit or miss. The user right below him, Rifal, permanently banned after over 10 years on the forums. His crime was heinous indeed. He didn't make his post into a joke.

As it currently stands, it seems to be a case of: Paradox are unable to fix the issue. They simply lack the know-how
I'm banned from there but to be fair it is better for my happiness. I just can't brown nose hard enough to avoid bans if something really lets me down. I could go a few threads with jokes but I would lose the war eventually.

https://forum.paradoxplaza.com/forum/threads/my-patch-1-5-review.1509797/

Goes on for several pages. Good shit.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Johan claims they were 3 years into CK3 when Holy Fury dropped for CK2. So mid 2015 and it released mid 2020. 5 years and this is all they came up with? Good god. Also wild since CK2 dropped only 3ish years before that.
 

Popiel

Arcane
Patron
Joined
Jul 15, 2015
Messages
1,499
Location
Commonwealth
Pillars of Eternity 2: Deadfire
Modders are keeping it alive to a degree even higher than in CK2's case, and admittedly I didn't think it possible. A couple of very big mods are close to release and it alone should keep CK3 afloat for a good while.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Modders are keeping it alive to a degree even higher than in CK2's case, and admittedly I didn't think it possible. A couple of very big mods are close to release and it alone should keep CK3 afloat for a good while.
Mostly Mechanical Mods is putting out a ton of mods to fill mechanical holes in the game. Of course they don't have a ton of AI integration I don't think, but still. Better characters interactions, friendships, kid stuff, marriage stuff, etc. Luckily the CK3 audience is dumb and shallow as fuck and won't actually notice the AI not doing anything with this stuff.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,694
Modders are keeping it alive to a degree even higher than in CK2's case, and admittedly I didn't think it possible. A couple of very big mods are close to release and it alone should keep CK3 afloat for a good while.
I dunno man, I tried the Elder Kings mod since I had quite a bit of fun with it in CK2, but here it just failed to salvage the thing. I mean, adding progress bars to conversions rather than leaving it to RNG means that shit gets religion and culture converted super fast everywhere, muh custom religions mean that nothing seems to have proper flavour, the UI is ass and an endless frustration, and there just seems to be nothing fun to do at all.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,556
Location
Bulgaria
nothing seems to have proper flavour
Yeah,that is the just of all the paradox games. Mechanically they are the same garbo you get bored after a few games. Flavour is what gives reason to play the games,playing as china should feel different than playing with england for example. Now they have stream lined everything and feels boring. At this point everything they do is add a button that give you a bonus to a number. It is cookie clicker.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Modders are keeping it alive to a degree even higher than in CK2's case, and admittedly I didn't think it possible. A couple of very big mods are close to release and it alone should keep CK3 afloat for a good while.
I dunno man, I tried the Elder Kings mod since I had quite a bit of fun with it in CK2, but here it just failed to salvage the thing. I mean, adding progress bars to conversions rather than leaving it to RNG means that shit gets religion and culture converted super fast everywhere, muh custom religions mean that nothing seems to have proper flavour, the UI is ass and an endless frustration, and there just seems to be nothing fun to do at all.
So mods have pretty granular control of the UI in CK3. What part of the AI is really off putting? The theme/flavor? The controls? The annoying large 3D model images shoved everywhere?
 

Victor1234

Educated
Joined
Dec 17, 2022
Messages
255
Does CKIII even have the same devs as CKII? Or at least late CKII? Really doesn't feel like it.
Nothing seems to have the same devs. I recall someone was asking why message settings (ways to prevent the million annoying popups that constitute gameplay to some) were not in CK3 when they'd been in 2. The answer was it's a different dev team and there are no company wide policies/best practices on anything.

There's an engine code base and the code for each game currently released, and it seems the devs of a new game can pick and choose more or less however they want to combine those chunks of code for their new game. The CK3 dudes decided not to include the message settings code and the other devs wash their hands of it. Sucks to be the consumer.
 

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