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Grand Strategy Crusader Kings III

None

Arbiter
Joined
Sep 5, 2019
Messages
2,057
I saw this too. A great change of pace, but the developer responses are disappointing.

This distinction between mechanics and roleplaying is the problem. Mechanics should enforce roleplay, which in turns enforces the mechanics. Norse characters do Norse things because they are encouraged to, greedy characters are greedy for the same reason, etc. If I have to start playing pretend and ignore the game itself, then there is a mechanic and systems failure. And it looks like the dev responding doesn't understand this.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Axioms watching Paradox fail in delivering a good sequel to Crusader Kings II and thus opening space for when his eternal vaporware CK-killer finally releases:

443
Hey, at the rate their development process is going I've got at least *10 years* before I have to worry about CK3 not being dogshit.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,797
No, that definitely puts her there in constantinople. You can in fact do things like spread disease this way. There's a few other instances in which character location is important, I believe you need at least one character in the same province as the target of an assassination plot to get an opportunity, regardless of your plot power. According to the wiki you can also avoid disease by raising an army and leading it somewhere where the plague isn't ravaging. Not sure I fully believe that though, I think as a ruler you might always be considered as occupying your capital unless you're on one of the specific event-based trips that give you a regent.
Nah, even as ruler, you travel with your army. It's why you can die on the battlefield. And why the scurvy exploit works. Do you have a character in your kingdom that you wanna kill? A vassal, heir, or even yourself? Raise levy, add him as commander, load the levy to a ship, set sail to sea, and just park it there. After a couple months, the character will develop scurvy and likely die soon.
Taking a page from Medieval 2 huh
 

Malbrouck

Barely Literate
Joined
Mar 4, 2023
Messages
4
I spent thousands of hours on CK2 but I can't last a single playthrough in CK3. It's just so ugly and boring.
I don't mind the look of CK3 but you are a million percent right on it being boring, no matter where you are playing each region feels bland and with few exceptions, I wish there was more content to make different regions and cultures feel different, hopefully paradox will do this but who knows, they seems to have forgot what made their older games good. Oh and also CK3 ai sucks, it feels like a downgrade from CK2.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Man I had to stop reading the PDox forums and the subreddit for CK3. CK3 isn't terrible. It is like a 6/10 for roleplay, though +2 of that is just becaue of pretty graphics. But people are acting like their social simulation is good and amazing. The whole roleplay vs strategy argument doesn't make sense because the roleplay is so mid. Even if you accept the premise that some people want more roleplay the roleplay they are getting is just not strong enough to justify that position. How can people be so stupid and have such a deficit of imagination?
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Posted a big rant on the r/CrusaderKings subreddit using the example of the impossiblity of replicating even the shadow of Philip II of Macedon's life as my example. CK3 roleplay isn't great. It's dogshit.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Tiax has been banned, along with a slew of lesser Plaza realists, although I haven't found the post he got the hammer for.
 
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Belém do Pará, Império do Brasil

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
New dev diary mediocre as hell. There was a brief rush of braindead losers saying it was amazing followed by relentless optimists saying the changes could amount to something cool *eventually* and now lots of mildly to very negative comments. God bless Paradox. If they actually made 8-9/10 instead of 5-7/10 games they'd block out all the potential competition but luckily they are shite.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Vassal Stances seem interesting. I do think it would be interesting to have each character with more than one stance.

I'm not sure I like the changes in Domains and Buildings. I feel like you already to dedicate yourself a lot to Stewardship to get a decently-sized domain. Plus, seems more liable to hurt the AI - it needs its rulers to properly accumulate big Domains to make itself more threatening. As for buildings - AFAIK they are still quite weak. Even in CKII, there was zero reason to start building until you managed to carve yourself your planned domain and got rid of Gavelkind.
Vassal stances are half assed. The general idea is fine. The lazy and shoddy implementation is not.
 

Victor1234

Educated
Joined
Dec 17, 2022
Messages
255
New dev diary mediocre as hell. There was a brief rush of braindead losers saying it was amazing followed by relentless optimists saying the changes could amount to something cool *eventually* and now lots of mildly to very negative comments. God bless Paradox. If they actually made 8-9/10 instead of 5-7/10 games they'd block out all the potential competition but luckily they are shite.
They are lucky to have momentum just from being around, releasing games for 20 years. If a new developer other than PDox had released Victoria 3 or even CK 3 as it was on release, they would've folded already with the generic 50 negative/mixed reviews on Steam. Console is also making up more and more of their sales which potential new competitors won't have the budget/marketing to tap.

These barriers to entry effectively block out potential competition anyways until the quality gets low enough that they crash altogether and free up the market share with their demise.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
New dev diary mediocre as hell. There was a brief rush of braindead losers saying it was amazing followed by relentless optimists saying the changes could amount to something cool *eventually* and now lots of mildly to very negative comments. God bless Paradox. If they actually made 8-9/10 instead of 5-7/10 games they'd block out all the potential competition but luckily they are shite.
They are lucky to have momentum just from being around, releasing games for 20 years. If a new developer other than PDox had released Victoria 3 or even CK 3 as it was on release, they would've folded already with the generic 50 negative/mixed reviews on Steam. Console is also making up more and more of their sales which potential new competitors won't have the budget/marketing to tap.

These barriers to entry effectively block out potential competition anyways until the quality gets low enough that they crash altogether and free up the market share with their demise.
I have always argued that the direction they pursued with CK3 was a sort of AAA style raising the production values and stream friendliness bar to block out competition. So I guess we are essentially in disagreement although I'm more cynical about it? Like I think the top level execs explictly planned for this strategy instead of it occuring organically.
 

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