Kem0sabe
Arcane
Have they said anything about forging bloodlines and creating/finding items for your treasury? i took a quick look at the dev diaries but none had a title suggesting it addressed these two gameplay elements.
Neither of those will be in at release.Have they said anything about forging bloodlines and creating/finding items for your treasury? i took a quick look at the dev diaries but none had a title suggesting it addressed these two gameplay elements.
Does that mean Muslim women can take four husbands?No surprise, they also call Islamic polygamy "polyamory".
This is not homosexuality (at least in the modern sense). That's pederasty, ie. relationship between grown-up men and young boys. The Ancients had much more nuanced view of what was acceptable and what wasn't. It was, for instance, absolutely below the dignity of any free adult man to be a bottom penetrated by another man. Such man was considered to be lacking any dignity. In Athens, for instance, a man with such a past was ineligible to stand for public office. It was, however, socially acceptable for a man to be a top in a homosexual relationship. It was also acceptable to be the receptive partner while still a prepubescent boy. Even for a royal, since future Philip II of Macedon was a youthful lover of one Theban statesman.
Wait, no navy improvements again? Lol, imagine making a medieval life simulator and not having navigable rivers being your most vital economic artery.
Nobody wants this game. It's another shameless cash grab like EU4 in which Paradox has not only not made any improvements worthy of a new release, but has dumbed down on the previous title.Wait, no navy improvements again? Lol, imagine making a medieval life simulator and not having navigable rivers being your most vital economic artery.
Imagine wanting naval mechanics in a Paradox game when they've been horribly AI-breaking shit in every title they have ever produced
Rivers are navigable, boats cost ducats and take attrition. Which is an abstraction that worked much better in CK1 than the laughable, ahistorical, micro-managey chore it became in CK2.
Ah yes. The classical idiocy of comparing a sequel at launch with its precursor including all its DLCs.Nobody wants this game. It's another shameless cash grab like EU4 in which Paradox has not only not made any improvements worthy of a new release, but has dumbed down on the previous title.Wait, no navy improvements again? Lol, imagine making a medieval life simulator and not having navigable rivers being your most vital economic artery.
Imagine wanting naval mechanics in a Paradox game when they've been horribly AI-breaking shit in every title they have ever produced
Rivers are navigable, boats cost ducats and take attrition. Which is an abstraction that worked much better in CK1 than the laughable, ahistorical, micro-managey chore it became in CK2.
Ah yes. The classical excuse for a company that puts less and less effort in its products with every year. Don't compare the games as they stand now, declare the last 8 years never happened and pretend the missing features are unimportant.Ah yes. The classical idiocy of comparing a sequel at launch with its precursor including all its DLCs.
Ah yes. The classical idiocy of comparing a sequel at launch with its precursor including all its DLCs.Nobody wants this game. It's another shameless cash grab like EU4 in which Paradox has not only not made any improvements worthy of a new release, but has dumbed down on the previous title.
Ah yes. The classical idiocy of comparing a sequel at launch with its precursor including all its DLCs.Nobody wants this game. It's another shameless cash grab like EU4 in which Paradox has not only not made any improvements worthy of a new release, but has dumbed down on the previous title.
If a sequel at launch can't compete with its precursor in its final state, why switch over?
And if it costs 200 euros by the time it can compete, why buy it? For a while Paradox had a really good scheme going on but we're starting to see the cracks. They can never make a sequel that doesn't disappoint because they bloated the previous iteration of each franchise with years of dlc, they simply can't develop a sequel of same scope. Might have been a good idea to look yeaes into the future instead of quarterly earnings.Ah yes. The classical idiocy of comparing a sequel at launch with its precursor including all its DLCs.Nobody wants this game. It's another shameless cash grab like EU4 in which Paradox has not only not made any improvements worthy of a new release, but has dumbed down on the previous title.
If a sequel at launch can't compete with its precursor in its final state, why switch over?
And if it costs 200 euros by the time it can compete, why buy it? For a while Paradox had a really good scheme going on but we're starting to see the cracks. They can never make a sequel that doesn't disappoint because they bloated the previous iteration of each franchise with years of dlc, they simply can't develop a sequel of same scope. Might have been a good idea to look yeaes into the future instead of quarterly earnings.Ah yes. The classical idiocy of comparing a sequel at launch with its precursor including all its DLCs.Nobody wants this game. It's another shameless cash grab like EU4 in which Paradox has not only not made any improvements worthy of a new release, but has dumbed down on the previous title.
If a sequel at launch can't compete with its precursor in its final state, why switch over?
And if it costs 200 euros by the time it can compete, why buy it?
Perhaps, but it will be to a diminishing customer base.Theoretically they can develop a sequel that competes because each 20 dollar DLC consists of three new features (which were probably already implemented in some mod lmao) and that's it.