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Grand Strategy Crusader Kings III

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,842
Location
Sweden
After playing this for a while now I have to say that I'm pleasantly surprised by it. It's not comparable to the full CK2 if anyone was expecting that, and yes, they will obviously milk the game for lots and lots of dorrars. But it is fun and a great foundation to stand on for future milking.

I was skeptical on the character models at first, and they can definitely look derpy, but I find it also helps give character. The UI looks bad aesthetically, and there are bits of it that doesn't work well but on the whole I'm quite impressed with how they've, yes, streamlined it all. I find it generally a lot easier to find what info I need, and that's coming from someone who has played CK2 quite a lot.

Well done overall.
 

Quilty

Magister
Joined
Apr 11, 2008
Messages
2,377
I really like the diversity of character models in the game. It actually helps a lot recognizing at first glance who's on the screen. In my experience in England, at least.

And, is it me or are heresies too quick to spread ? Catholicism is basically on its knees at the moment because everybody's turning insularist, cathar or whatever. Wtf ?

Totally, I love the new character models, I can recognise characters at a glance and overall it encourages roleplay. In fact, just knowing who was who caused me to do things that were not optimal, but definitely something my character might do. I like that, it nudges you out of the whole min/max kind of attitude.

And regarding heresies, that's been my experience too. They just keep popping up all over the place. Seems unbalanced.
 
Joined
Apr 3, 2006
Messages
1,386
And, is it me or are heresies too quick to spread ? Catholicism is basically on its knees at the moment because everybody's turning insularist, cathar or whatever. Wtf ?
Kill them all. God will know his own.

The 'fervor' model is stacked against the larger faiths, but Catholicism feels broken at the moment. It's at 12% for Catholicism in my current game, despite wining numerous holy wars and a full blown crusade, versus the next lowest Christian fervor which is Orthodox at 78%.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,584
Clipboard02.png
 
Joined
Apr 3, 2006
Messages
1,386
Winning actually decreases it.
Thanks. I thought it was the opposite way around for some reason. It makes no sense to me that wining a religious war somehow makes the victorious faith more vulnerable to conversion by infidels/pagans/heretics/heathens.
 
Joined
Jan 7, 2012
Messages
15,490
Winning actually decreases it.
Thanks. I thought it was the opposite way around for some reason. It makes no sense to me that wining a religious war somehow makes the victorious faith more vulnerable to conversion by infidels/pagans/heretics/heathens.
Probably for "muh MP balance" reasons.

Though it was an issue in CK2 that if christians won a few crusades and defended against the first few jihads, future crusades would just start blobbing across the whole world with an endless tide of catholicism. But its an absolute joke to
"fix" this by having half of France turn to "insular christianity", which itself is a joke that I expect was only added because polygamy is only possible through a religous reform in CK3 unlike CK2 where such things could be attached to culture.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,585
Thanks. I thought it was the opposite way around for some reason. It makes no sense to me that wining a religious war somehow makes the victorious faith more vulnerable to conversion by infidels/pagans/heretics/heathens.
It makes sense from design standpoint - prevents big faith from becoming even bigger by snowballing everything in their path. What is wrong are the values, because right now Catholicism seems to be the only faith affected so much.

Clicking mass execute button was a mistake. I now have cancer.
Indeed. Your heir is going to inherit big penalty after his father ("opinion of predecessor"). I wonder how big it can get... I know I saw at least -30.
 
Joined
Jan 7, 2012
Messages
15,490
It happens for every religion that is big, especially if they have crusades. All of the muslim faiths are split up while Orthodox both doesn't have crusades and has the +fervor traits on their religion.
 
Joined
Apr 3, 2006
Messages
1,386
Meh. I can't imagine a bunch of 7th century Arabs standing around saying "Hey Muhammad, peace be upon you, look at these vast swathes of territory we've conquered in the name of the true faith. We're a bit bored with the whole Islam thing now, let's try Zoroastrianism instead". If the design of an history-based strategy game contradicts historical plausibility then maybe the design is a bit shit.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Meh. I can't imagine a bunch of 7th century Arabs standing around saying "Hey Muhammad, peace be upon you, look at these vast swathes of territory we've conquered in the name of the true faith. We're a bit bored with the whole Islam thing now, let's try Zoroastrianism instead". If the design of an history-based strategy game contradicts historical plausibility then maybe the design is a bit shit.
Lol has Paradox ever *really* been about history?
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,358
The Last Byzantine Emperor in my game died from inbreeding complications, his sudden and early death leading to an irreparable fracturing of the realm and a brief Muslim lordship over Byzantium. Fitting, really.
 

Deflowerer

Arcane
Joined
May 22, 2013
Messages
2,088
Noob help here.

Started with Duchy of Estonia in 1066. I managed to get Duchy of Livonia title as well and created Kingdom of Estonia with the initial ruler, now he is approaching very old age and I've started to think about inheritance. Do I understand correctly that this was the best move under the gavelkind inheritance as the primary heir would get the King title and thus the realm would stay together (even though Duchy titles go to other heirs)?
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,585
If the design of an history-based strategy game contradicts historical plausibility then maybe the design is a bit shit.
You get the historical framework (the setup, the mechanics, etc.), but as soon as you hit "play" it goes off the rails. Excepting anything else in a not-scripted game is folly. In CK3 Paradox did include game rules, which can force a more historically-strict conditions (such as heresies being limited only to historical ones in their historically-respective regions, for example), so here is that. Still, weird shit is going to happen, because it's a sandbox. I think it's one of the stronger points of the game, rather than a weak point, because it adds to replayability.

Oh yes, such diversity. Much different. Wow.
I have yet to mistake one character for another. Even in your screenshot each character is different, if not by facial features then because of their clothing.
 
Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
Noob help here.

Started with Duchy of Estonia in 1066. I managed to get Duchy of Livonia title as well and created Kingdom of Estonia with the initial ruler, now he is approaching very old age and I've started to think about inheritance. Do I understand correctly that this was the best move under the gavelkind inheritance as the primary heir would get the King title and thus the realm would stay together (even though Duchy titles go to other heirs)?
Yep. Your highest-tier titles are split among your heirs, and in a situation where you have a single king title, your primary heir gets the kingdom as well as your best/biggest duchy (If possible), then other duchies go to other heirs.

In situations where you have the ability to CREATE more of the highest-tier title (In your current case, kingdom) then when you die and succession happens, it may generate and assign the extra title(s) to heir(s) as needed. But that's ONLY for your highest tier. You can't generate duchies out of your ass through succession when you're a king.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,585
In situations where you have the ability to CREATE more of the highest-tier title (In your current case, kingdom) then when you die and succession happens, it may generate and assign the extra title(s) to heir(s) as needed. But that's ONLY for your highest tier. You can't generate duchies out of your ass through succession when you're a king.
For Confederate Partition the game automatically creates new titles when possible in the event of your ruler's death.

When you first become Holy Roman Emperor for some reason your succession law will default to Confederate Partition. So if you become Holy Roman Emperor your heir will get Holy Roman Empire (when elected), but your second son will get Empire de Italia created, unless you change the law from Confederate Partition to something else.

The same will happen with Confederate Partition if you have the ability to create another Kingdom while being king anyway.

Under Partition and High Partition no new titles are created, so there is no need to worry about realm getting fractured.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
When you first become Holy Roman Emperor for some reason your succession law will default to Confederate Partition.

That's strange - I think when I checked the events, it set the succession law to Princely Elective / Male only when you found the HRE.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,585
That's strange - I think when I checked the events, it set the succession law to Princely Elective / Male only when you found the HRE.
When you found it - maybe. I am talking about when the Holy Roman Empire is already established and you win a vote to become the next Emperor (I started as Czech in 1066). Others have reported similar experiences, so I am assuming it isn't just me.
 

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