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Grand Strategy Crusader Kings III

Fedora Master

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Apparently there is an intrigue focus event where you can retroactively change someone's parents. Not in the "I've fabricated fake shit to discredit someone" but in the actual mechanical sense. The game sets the biological father to someone else. How retarded is that??
 
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MajorMace

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Am I missing something or is it just that the family informations displayed on the character sheet concern the dynasty of the character ?

I think the case of bastards is a good example : you can either see the wrong father (but dynastic one), no father (dropped by both potential fathers) or the "biological" father (who recognises the child).
I don't think you actually have a way to check the biological parents in the game (which is bad but also you're not supposed to know so... ?)
 

Xamenos

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Am I missing something or is it just that the family informations displayed on the character sheet concern the dynasty of the character ?

I think the case of bastards is a good example : you can either see the wrong father (but dynastic one), no father (dropped by both potential fathers) or the "biological" father (who recognises the child).
I don't think you actually have a way to check the biological parents in the game (which is bad but also you're not supposed to know so... ?)
You can see who the game considers the real biological father through console commands. People have checked. And just as Fedora Master said, there's an intrigue focus event that fabricates bastardy by overwriting this hidden value after the fact. Because apparently the game determines bastardy only by comparing the real father to the legal father and paradox didn't bother to think of any other way to have someone become a fake bastard without actually rewriting reality so that the child is bastard for real.
 

Fedora Master

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So I was playing around. Had two daughters. A wife. All of them loved me.

Suddenly, one after the other, my youngest daughter has an affair. Then my elder daughter. Then my wife. Within like 6 months.
Fuck this and fuck PDX.
 

Fedora Master

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When it rains it pours.
There's a reason you had the option to deactivate intrigue focuses for the AI in CK2 but of course it doesn't exist in 3.

Dont get me wrong, it's not that my wife and daughters fucked around, it's the fact it happens constantly in every game.
 
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MajorMace

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Memes write themselves in my game.

memes.png
 

thesecret1

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This is... surprising, considering how Imperator: Rome performed at release.
Imperator: Rome was such barebones, mana-ridden, flavourless bullshit that even casuals could tell they were served garbage. Not even Johan dressed in a toga while saying it's his greatest work helped (I wonder if his ego took a hit after it flopped). CK3's motto so far is "more of the same", but with added gimmicks on top that people seem to love, and is genuinely in a better state than CK2 was on release. It's unsurprising to see Paradox fanbase adore it.
 

Tigranes

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Apparently there is an intrigue focus event where you can retroactively change someone's parents. Not in the "I've fabricated fake shit to discredit someone" but in the actual mechanical sense. The game sets the biological father to someone else. How retarded is that??

People have mentioned it a couple of times in this thread, and uh

Who the fuck cares, dude. Sloppy code, doesn't effect gameplay, big fucking deal
 

Harthwain

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This is... surprising, considering how Imperator: Rome performed at release.
Imperator: Rome was such barebones, mana-ridden, flavourless bullshit that even casuals could tell they were served garbage.
Imperator: Rome was basically renamed Europa Universalis: Rome, which was simply too similar to Europa Universalis. They failed to make it stand out.

Who the fuck cares, dude. Sloppy code, doesn't effect gameplay, big fucking deal
Turning someone into a bastard has massive impact on inheritance. It should be more like "disputed heritage" rather than actually making a bastard out of someone who isn't a bastard. When someone is a bastard then it should simply reveal the secret.
 

Tigranes

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This is... surprising, considering how Imperator: Rome performed at release.
Imperator: Rome was such barebones, mana-ridden, flavourless bullshit that even casuals could tell they were served garbage.
Imperator: Rome was basically renamed Europa Universalis: Rome, which was simply too similar to Europa Universalis. They failed to make it stand out.

Who the fuck cares, dude. Sloppy code, doesn't effect gameplay, big fucking deal
Turning someone into a bastard has massive impact on inheritance. It should be more like "disputed heritage" rather than actually making a bastard out of someone who isn't a bastard. When someone is a bastard then it should simply reveal the secret.

This occurs in the event of a successful fabrication (by event), yes? In which case for all legal purposes & perception by other characters, your new 'dad' is the real dad, no? Happy to mea culpa if I'm the one with brain failure. I've done a lot of intrigue stuff and I've only seen the game treat every kind of secret as a 'real' secret (i.e. if they have a secret of being born a bastard, they really are a bastard).
 

vonAchdorf

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The Knight system should be opt-in for heirs and sons. It decimates them all over the map and (I forget to forbid them to fight all the time).
 

Fedora Master

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i9z2QZG.png


This is... surprising, considering how Imperator: Rome performed at release.

Not really. It's Steam. These people probably never played other PDX games before and only jumped on it because it was a "big" new release. They have no frame of reference to judge the quality of the game.
 

Fedora Master

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The Knight system should be opt-in for heirs and sons. It decimates them all over the map and (I forget to forbid them to fight all the time).
Another issue they didn't really fix between CK2 and 3. At least you don't have to rely on warrior lodges to make your characters not instantly die anymore.
 

Tigranes

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CK2 was already a breakout hit with plenty of casual fans, and if there's one thing CK3 has done very well, it is to deliver something that delivers exactly the CK2 gameplay loop in a way that's easy for CK2 players to pick up and enjoy again. "Shady playz" my ass, it's a sign of weak rationality if you see something you don't like and you can only come up with conspiracy.

At the end of the day, CK2/3 are very easy games where it's difficult to fail, they are very sandboxy in the "do whatever you want and have some fun" kind of way, there's plenty of striking meme moments around murders and STDs and crusades and demonic possession, and it's also set in one of the most broadly accessible historical setting imaginable. CK2/3 also very easily supports a relaxed, casual play where you don't really need to keep track of everything and you can let the clock run while you click around on whatever strikes your fancy - unless you're playing as Count Butthole of Nowhereland trying to conquer Rome.
 
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So I was playing around. Had two daughters. A wife. All of them loved me.

Suddenly, one after the other, my youngest daughter has an affair. Then my elder daughter. Then my wife. Within like 6 months.
Fuck this and fuck PDX.
Are you sure you didn't just get played? By someone not even in your kingdom?
7FrhogK.jpg
 

Fedora Master

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Why the fuck do you get a breakdown of your gold income in the upper right but not with prestige or faith? Dammit Paradox.
 
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If the design of an history-based strategy game contradicts historical plausibility then maybe the design is a bit shit.
Still, weird shit is going to happen, because it's a sandbox. I think it's one of the stronger points of the game, rather than a weak point, because it adds to replayability.
Collapse of a faith's religious zeal -- and corresponding resistance to conversion -- due to it *winning* religious wars is not weird shit happening because it's a sandbox. It's stupid shit happening specifically because Paradox intended that stupid shit to happen. It's stupid shit by design; not by RNG.
 

BlackAdderBG

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The only stable state in the game is ERE and it's obvious why. They need to just give the AI single heir. It feels very non-historic and inverted i.e. the more advanced societies were using fairer inheritance systems not the other way around. In 100 years it makes the map very ugly. I think the magic boats also are a big reason for the randomness.

Changing culture and religion is waaaay to easy too.
 

Harthwain

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This occurs in the event of a successful fabrication (by event), yes? In which case for all legal purposes & perception by other characters, your new 'dad' is the real dad, no? Happy to mea culpa if I'm the one with brain failure. I've done a lot of intrigue stuff and I've only seen the game treat every kind of secret as a 'real' secret (i.e. if they have a secret of being born a bastard, they really are a bastard).
This system leads to THIS though. It needs some checks. And not just for bastardization. There are other situations when this breaks down (like THIS).

CK2 was already a breakout hit with plenty of casual fans, and if there's one thing CK3 has done very well, it is to deliver something that delivers exactly the CK2 gameplay loop in a way that's easy for CK2 players to pick up and enjoy again. "Shady playz" my ass, it's a sign of weak rationality if you see something you don't like and you can only come up with conspiracy.
Indeed. There is nothing surprising about CK3 being a success.

Edit:

Collapse of a faith's religious zeal -- and corresponding resistance to conversion -- due to it *winning* religious wars is not weird shit happening because it's a sandbox. It's stupid shit happening specifically because Paradox intended that stupid shit to happen. It's stupid shit by design; not by RNG.
Again, it makes sense if you don't want an already strong religion to be getting even stronger, because it can keep winning religious wars over and over. The principle makes sense. What doesn't is the execution, like, when it leads to complete collapse of a religion due to fervor being constantly at 0.
 
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