deuxhero
Arcane
One would assume the challenge of landless is gaining land.
Difficulty is the least of concerns, it just depends on how restricted will be landed vs unlanded.Can't see how this will work well. Owning land is basically the challenge of CK3. The game is (annoyingly) set up so that vassals give you practically nothing in terms of military or economy but love to revolt. What's the difficulty for unlanded characters? I assume if you're some kind of merc band you can still raise retinue (the actual army units that matter), can still fight wars, capture characters and ransom them (the actual way to make money, not holding shit ass counties that give 1g/month), can still plot to seduce the queen and force the king to let you marry his daughter or w/e your path is to getting a realm, and so on.
Yes this is was a common monarch problem of the era that the game largely simulates well.The game is (annoyingly) set up so that vassals give you practically nothing in terms of military or economy but love to revolt.
Right? The game actually simulates it terribly. Sure managing vassals was a pain in real life, but the social and political simulations of CK3 aren't deep enough to represent that, or the primary reasons, or the importance and depth of personal and familial relations.I agree in principle but the balance is off. For military, MaA are way too powerful in comparison to levies and you only get levies from vassals. This means that military contributions of vassals is always basically zero, and all they do is contribute money to help you maintain your own MaA. But then the balance of income is off. Hiring a mediocre physician costs like 10 years worth of income from a duke that is perfectly loyal to you, same for hosting a feast or hiring a new MaA. Instead the only way to get decent income is stuff like ransoms. I know ransoms were a thing but I don't think kingdoms historically made 90% of their income ransoming nobles to each other.
What's funny to me is how they claim they are much more serious and realistic than CKII, because they don't have satanists, supernatural powers and occasional talking horses.You guys are thinking too deep about a meme generator. The goal is to generate hilarious events like a gay Pope cheating on you with the Caliph. The armies, provinces, money, etc. is just a minigame to give you something to do while the game sets up another funny scenario and was probably coded by interns in an evening.
Is there a mod to restore this?Daily reminder that you can't take a loan from the Jews and kick them out anymore, but you can "promote Jewish sciences" and get great modifiers for that
Most of those let you borrow from 'merchants' or templars or whateverIs there a mod to restore this?
Less control over your character traits and skills make for better gameplay. CK3 feels like a paint by numbers game with how you basically pick the same paths through the lifestyle ability trees. It also locks a lot of options that sensibly should exist for every character behind certain paths. Having randomness in things makes for more replayability and the feeling that you're actually strategizing on the fly rather than repeating the same circle of actions. This also applies to forging claims, which in CK2 is random but in CK3 is on a timer so you always know when you'll get a new one (and claims are one of the main ways to expand early as a vassal).What makes CK2 better than CK3 at similar stages of development (ie don't compare CK2 with 30,000 DLCs to CK3 with 10,000 DLCs)?
Similar stages of development is a bit of a difficult metric. Should we compare by time since release, or by number of DLCs released? Because CK2 had assloads of DLCs out compared to CK3 in the same timespan (and the DLCs were better to boot).What makes CK2 better than CK3 at similar stages of development (ie don't compare CK2 with 30,000 DLCs to CK3 with 10,000 DLCs)?
Yes, in CK2, armies only spawned in the province of their lords, so you had to manually regroup them in a province, and therefore the soldiers from the farthest provinces were vulnerable to enemy attacks. Also, with this solution you could see at a glance who the lords were who didn't support you.I also think the way CK handles levies just sucks. AFAIK, before mass conscription, the biggest army ever assembled in Europe was around 170k frenchmen in the 1700s, and the King of France literally had to go up and down across the country to muster such numbers. A BIG issue in the Hundred Years War, was the fact that althrough theoretically, all these feudal lords owned allegiance to the King of France, a lot of them straight up didn't send troops when requested. You still just press a button and your levies teleport where you want. Boring.
It was a rather historically accurade mechanic...and absolutely atrocious gameplay-wise. Gathering all those 20-30 men stacks was a constant pain.Yes, in CK2, armies only spawned in the province of their lords, so you had to manually regroup them in a province, and therefore the soldiers from the farthest provinces were vulnerable to enemy attacks. Also, with this solution you could see at a glance who the lords were who didn't support you.I also think the way CK handles levies just sucks. AFAIK, before mass conscription, the biggest army ever assembled in Europe was around 170k frenchmen in the 1700s, and the King of France literally had to go up and down across the country to muster such numbers. A BIG issue in the Hundred Years War, was the fact that althrough theoretically, all these feudal lords owned allegiance to the King of France, a lot of them straight up didn't send troops when requested. You still just press a button and your levies teleport where you want. Boring.
Men-at-Arms.What's MaA?
Later patches added rally points so you only had to manually manage islands (and could get around this by giving the vassal a capital on the mainland)It was a rather historically accurade mechanic...and absolutely atrocious gameplay-wise. Gathering all those 20-30 men stacks was a constant pain.Yes, in CK2, armies only spawned in the province of their lords, so you had to manually regroup them in a province, and therefore the soldiers from the farthest provinces were vulnerable to enemy attacks. Also, with this solution you could see at a glance who the lords were who didn't support you.I also think the way CK handles levies just sucks. AFAIK, before mass conscription, the biggest army ever assembled in Europe was around 170k frenchmen in the 1700s, and the King of France literally had to go up and down across the country to muster such numbers. A BIG issue in the Hundred Years War, was the fact that althrough theoretically, all these feudal lords owned allegiance to the King of France, a lot of them straight up didn't send troops when requested. You still just press a button and your levies teleport where you want. Boring.