V_K
Arcane
Sounds too good to be true. I started following the project with mild curiousity but these reviews converted me to cautiously optimistic. Can it be that we'll finally have a worthy successor to Legacy: Realm of Terror?
Cyanide told me that their game won’t become a shooter
They've said you will actually have a gun in the game, it just won't be useful most of the time - monsters mostly laugh off bullets or maybe get slowed down. Also you don't bring a case of ammo with you like Rambo storming a beach (and I assume you won't find ammo and health by breaking open crates or barrels). To me this all sounds perfect.It will be a shame if they'll ditch combat systems. It's not like I wait this game for that, but I'm just tired of Amnesia clones where characters have no hands at all.
None of them are RPGs though. And none of RPGs are completely non-combat. So if this turned out to be the first non-combat RPG that would be great.It will be a shame if they'll ditch combat systems. It's not like I wait this game for that, but I'm just tired of Amnesia clones where characters have no hands at all.
Sounds good to me.They've said you will actually have a gun in the game, it just won't be useful most of the time - monsters mostly laugh off bullets or maybe get slowed down. Also you don't bring a case of ammo with you like Rambo storming a beach (and I assume you won't find ammo and health by breaking open crates or barrels). To me this all sounds perfect.It will be a shame if they'll ditch combat systems. It's not like I wait this game for that, but I'm just tired of Amnesia clones where characters have no hands at all.
Today I learned that Eldritch abominations are vulnerable to enamel.killed by a guard dog
This particular point is not about loyalty to Lovecraft, it's about being a good horror game instead of a shooter. It's kind of hard to have terror of the unknowable when having a gun solves all your problems.I dunno where people got the monster=power in Lovecraft's works. It is all about the terror and the unknowable.
He turns the boat around and plows it into Cthulhu's fucking head (apparently Cthulhu doesn't have the reflexes to dodge A STEAM BOAT THAT HASN'T EVEN GATHERED FULL STEAM THAT HAD TO MAKE A U TURN FIRST). In response the great mighty unstoppable unknowable space god Cthulhu goes "fuck this I'm going home" and lets two survivors live. But OMG so unstoppable and ethereal and mysterious. You would be completely missing the point by making a story in which Cthulhu can be stopped by, for example, mildly inconveniencing him. He's unstoppable.
This idea came to me while browsing a forum imagining the confrontation of the mightest beings and heros from Pop Culture... When Cthulhu was eventually evoked, someone came up with the irrefutable argument that this ubber-mighty God was defeated by a mere steamboat... Not so untrue. What make Him so feared afterward is still a mystery.
What is Plague tale Innocence ?
It’s 1349 and France is having a pretty awful time, what with the whole apocalyptic plague being spread by rats. Players will have to look after a pair of orphans as they make their way through the blighted land, pursued not just by swarms of apparently supernatural rats, but by the Inquisition as well. They’re not having much luck.
This particular point is not about loyalty to Lovecraft, it's about being a good horror game instead of a shooter. It's kind of hard to have terror of the unknowable when having a gun solves all your problems.
I have a feeling the rpg parts of the game are little to non-existent.
Speaking of the old one:
Only realtime-with-pause action-RPG.Nothing can beat "turn-based action-RPG". Nothing.