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Cyberpunk 2077 Pre-Re-Announcement Thread [GO TO NEW THREAD]

bonescraper

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In the course of our collaboration with CD Projekt RED, we approached dozens of ideas before settling on a seemingly freeze-framed setting that referenced one of the illustrations from the original game manual.
Yeah, so why did try to make your point with a wildly different picture?

Because you don't know what you're talking about, that's why.

And to all faggots around here, you don't know what you're talking about either, so have a nice cup of STFU. If you don't like half naked women, this isn't a game for you.

This is how women will look like seven years in the future, according to Mike Pondsmith and some illustrators. Like it or not:
1360896-XVR2C42.jpg

1360897-LZ0M77H.jpg

1360899-X3EGYA2.jpg

1360900-WJEYE76.jpg

1360891-KYBODHC.jpg
 

Roguey

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After Witcher 2 I would hope that CDP would be a little more self-aware and make suitable aesthetic changes. They're not completely copying the 2020 look since this is 2077 after all.

Plus ex-Obsidianite Patrick K Mills is on the team and the portrayal of women in games is something he cares about. I'm sure he'll make waves.
 

bonescraper

Guest
After Witcher 2 I would hope that CDP would be a little more self-aware and make suitable aesthetic changes. They're not completely copying the 2020 look since this is 2077 after all.

Plus ex-Obsidianite Patrick K Mills is on the team and the portrayal of women in games is something he cares about. I'm sure he'll make waves.
Oh yeah? Have you seen this lady yet?

preview005.png


They used the first picture of a half naked woman they saw when they opened the book (CP 2020 rulebook, page 2), and made a goddamn trailer out of it. This one above looks like she's kneeling on a soft surface, and since she's dressed rather informally, i'd assume it's a bed. So how the fuck did she end up on a street?

Because they wanted a half naked woman in their action trailer, that's how.

I think their minds are set on the kind of aesthethics they want to stick to. After all, they have a half naked woman in the game's logo :lol:
 
In My Safe Space
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Codex 2012
There's little to discuss here. It will be Witcher 40k with all the nudity, amazing acting and graphics you would expect from the studio. But it will be ridiculously demanding on the system with a convoluted combat system. At the end of the day it'll be just just your run of the mill AAA Arpg.

I will be happily playing Shadowrun and not give a shit, really. Both popas and gents getting their share of punk. Everyone's happy.
I wish they'd just make a Fallout-style CP2020 game :( .
 

Roguey

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They used the first picture of a half naked woman they saw when they opened the book (CP 2020 rulebook, page 2), and made a goddamn trailer out of it. This one above looks like she's kneeling on a soft surface, and since she's dressed rather informally, i'd assume it's a bed. So how the fuck did she end up on a street?
Clearly she was asleep in bed when her hardware decided it wanted to go on a killing spree. Also the woman in the trailer is more dressed than the one in the picture.
 

LundB

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My problem with that trailer is that it makes it seem like you will play a fascist futurecop delivering headshots to sexy future spree killer/terrorists rather than a cyberpunk

The trailer really did remind me of AD Police in that way. Then again, what I saw of AD Police was pretty much a mishmash of various preexisting cyberpunk works.


VHAlMw.png
 

Necroscope

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After Witcher 2 I would hope that CDP would be a little more self-aware and make suitable aesthetic changes. They're not completely copying the 2020 look since this is 2077 after all.

Plus ex-Obsidianite Patrick K Mills is on the team and the portrayal of women in games is something he cares about. I'm sure he'll make waves.
Oh yeah? Have you seen this lady yet?

preview005.png


They used the first picture of a half naked woman they saw when they opened the book (CP 2020 rulebook, page 2), and made a goddamn trailer out of it. This one above looks like she's kneeling on a soft surface, and since she's dressed rather informally, i'd assume it's a bed. So how the fuck did she end up on a street?

Because they wanted a half naked woman in their action trailer, that's how.

I think their minds are set on the kind of aesthethics they want to stick to. After all, they have a half naked woman in the game's logo :lol:
The chick IS on the trailer, but as a poster:
e8b5b1b0b5293e5e774b75effd838d12.jpg


I believe this is what they're talking about:
24JC2Uf.jpg


Faggot.
 

Necroscope

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None of which even remotely resembles the trailer scene. Moron.
She actually looks pretty much like the girl from the trailer.

And you forgot to mention that you compromitated yourself while trying to lecture others:
bonescraper said:
Yeah, so why did try to make your point with a wildly different picture?

Because you don't know what you're talking about, that's why.

(...)

This one above looks like she's kneeling on a soft surface, and since she's dressed rather informally, i'd assume it's a bed. So how the fuck did she end up on a street?

 

bonescraper

Guest
They could take any other picture. And they actually did, they also took that cop form page 8 and 9. Oh, and this...

1361052-R8G740K.jpg


They didn't refer to any scene in particular, they just put some random stuff from the rulebook and other sources, and made up a story.

Yet you said it's based on one particular picture, and tried to prove it by showing Platige Image's storyboard panel. So i understand you took that storyboard panel for the actual art they were supposedly inspired by.
 

Gozma

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After Witcher 2 I would hope that CDP would be a little more self-aware and make suitable aesthetic changes. They're not completely copying the 2020 look since this is 2077 after all.
Plus ex-Obsidianite Patrick K Mills is on the team and the portrayal of women in games is something he cares about. I'm sure he'll make waves

Blech, I'd much rather have titties and chrome than this matte black angular shit where they try to make everything look military industrial stealth bomberish. Same look as the new Robocop and Transformers, gross
 

Necroscope

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bonescraper said:
Yet you said it's based on one particular picture, and tried to prove it by showing Platige Image's storyboard panel. So i understand you took that storyboard panel for the actual art they were supposedly inspired by.
I thought the storyboard pic is based on a similar one from the manual, but after looking into it turns out it's a mishmash of various elements indeed. Though it's not like they used the first picture and made a goddamn trailer out of it. Turns out we were both mistaken.
 

Mabuse

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Shouldn't or not it was, so what? You don't like the idea, I get it, I really do, but it's nothing to shout wall of text about.

Sorry for delay.

If it's nothing to shout about, why do you even reply? Why are you even posting of this forum? Me, I just want to make the point and I'm giving some arguments for it.

Why should it be specifically relevant to the plot and not the setting? I can't imagine prostitution being uncommon in a post nuclear realms e.g.

It's not about a prostitution or having sex in general. My point is about sex scenes' meaning to the plot. If it has no meaning to the plot, it shouldnt be there;)

But I don't know, perhaps if the sex scenes from The Witcher or Mass Effects/Dragon Ages weren't so cheesy and juvenile, maybe I'd be ok with them.
Well, obviously I'm not one of the Bioware/Cd Project's target audience. I certainly know what Bioware teens expect, judging from Bioware forums it's WHY CAN'T MY CHARACTER MAKE OUT WITH XXYYZZZ, etc. CD Projekt isn't that much more mature in their approach to love/sex subject. Nevermind.

[B]Infinitron[/B] said:
The sex in Witcher is really no more immature than the porn star stuff in Fallout 2.
It's just more titillating because the graphics are high fidelity enough to actually show tits.

Is that an important, qualitative difference?

Yes, it is. In Fallout 2 we don't see IT. All the cheesiness is in the text, so it's certainly less "offensive" that way. No clumsy 3D moves and heavy handed, cliche directing, not even 2D stills to look at. It's all very minimal. And it's actually funny at times, being read/heard, not seen. Only imagined. Sure, Fallout2 is cheesy and over the top, being a pornstar and a prizefighter, having a Holy Hand Granade.... "Cheesy and over the top" is a common disease of sequels, isn't it. :cool:

It's actually an adaptation of the illustration from the original game manual:
Not to mention it would be difficult to show augmentations otherwise.

It wouldn't be difficult. There are quite a few other ways to show augmentations. They really didn't need to go for that L'Oreal "I'm worth it" look:)
Also, all the glitter and gold brings it closer to Deus Ex HR, which isn't good sign. I haven't read a lot about what direction they want to go with augmentations and all that, but it seems like they are through with the good ol' 1980s visible augs and going the 2010s invisible route, aren't they.

The girls from the manual are more or less archetypical sexy chicks, but all drawn in comic-cartoony, b&w style. So it's kind of tongue-in-cheek, semi realistic, and the imagination is supposed to fill any gaps. But the girl from shampoo ad teaser is photorealistic, and there's a fuckin golden dust sprinkling everywhere.

The sketchy picture from storyboard looks quite ok to me. But they've come a long way from it. All the big turn-downs in the teaser are a matter of wrong artistic direction and CD Potatoes' bad taste really. I could be wrong, but I suppose this teaser is a sign of things to come. So, more wrong artistic choices and bad taste, like doing shampoo ad in slo-mo instead of doing proper cyberpunk.

But it's all a matter of definitions, right. Bad taste, wrong direction, proper, cyberpunk.

To me, cyberpunk should be raw as punk and stylish like Chiba City blues. Not soft and glittery like PlayboyPlaymate's skin.
That's what I'm bitching about, after watching this effect of their half year struggle with augmented boobs the genre.

Well, the Shadowrun project is an alternative, but it's going to look like Final Fantasy meets Cartoon Network. So, it's more likely to be good for cartoon "gents", not the other gents, sadly. It's beyond my understanding why didn't they hire some of their old illustrators and decided to visually fuck it up like this.
At least we shouldn't expect any interracial sex scenes.... Ha, they have no idea how you're supposed to make & sell rpgs nowadays, do they;)
 

Infinitron

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[B]Infinitron[/B] said:
The sex in Witcher is really no more immature than the porn star stuff in Fallout 2.
It's just more titillating because the graphics are high fidelity enough to actually show tits.

Is that an important, qualitative difference?

Yes, it is. In Fallout 2 we don't see IT. All the cheesiness is in the text, so it's certainly less "offensive" that way. No clumsy 3D moves and heavy handed, cliche directing, not even 2D stills to look at. It's all very minimal. And it's actually funny at times, being read/heard, not seen. Only imagined. Sure, Fallout2 is cheesy and over the top, being a pornstar and a prizefighter, having a Holy Hand Granade.... "Cheesy and over the top" is a common disease of sequels, isn't it. :cool:

So what you're saying is that due to the unavoidable improvement of graphics technology, game developers should no longer be allowed to create the exact same kind of "immature" sexual scenes and situations that they could before? That's rather oppressive.
 

ironyuri

Guest
BROS CHECK THIS OUT THEY RUINED BLADERUNNER WITH REPLICANT TITTIES, JUST LIKE CYBERPUNKZZZZZZ:

tumblr_m1xt5yOAW81rt5rzxo1_500.jpg


tumblr_mat9gzyVNG1qdu807o1_1280.jpg


FUCK ITS AN OUTRAGE BLAEHGGGEJE

prisref1.jpg
 
In My Safe Space
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Messages
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Codex 2012
It wouldn't be difficult. There are quite a few other ways to show augmentations. They really didn't need to go for that L'Oreal "I'm worth it" look:)
Also, all the glitter and gold brings it closer to Deus Ex HR, which isn't good sign. I haven't read a lot about what direction they want to go with augmentations and all that, but it seems like they are through with the good ol' 1980s visible augs and going the 2010s invisible route, aren't they.

The girls from the manual are more or less archetypical sexy chicks, but all drawn in comic-cartoony, b&w style. So it's kind of tongue-in-cheek, semi realistic, and the imagination is supposed to fill any gaps. But the girl from shampoo ad teaser is photorealistic, and there's a fuckin golden dust sprinkling everywhere.

The sketchy picture from storyboard looks quite ok to me. But they've come a long way from it. All the big turn-downs in the teaser are a matter of wrong artistic direction and CD Potatoes' bad taste really. I could be wrong, but I suppose this teaser is a sign of things to come. So, more wrong artistic choices and bad taste, like doing shampoo ad in slo-mo instead of doing proper cyberpunk.

But it's all a matter of definitions, right. Bad taste, wrong direction, proper, cyberpunk.

To me, cyberpunk should be raw as punk and stylish like Chiba City blues. Not soft and glittery like PlayboyPlaymate's skin.
That's what I'm bitching about, after watching this effect of their half year struggle with augmented boobs the genre.
In Cyberpunk 2020 there's no good taste. Shit is vulgar, obscene and violent. That's how the shitty future works. And nipples sticking out through plastic clothes leave no space for imagination.
 

Necroscope

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Mabuse said:
If it's nothing to shout about, why do you even reply? Why are you even posting of this forum? Me, I just want to make the point and I'm giving some arguments for it.
The thing is you are trying to crack a nut with a sledgehammer due to some personal bias towards tities. There are more worthwhile issues about TW than stupid and easily ignored sex cards.

Mabuse said:
It's not about a prostitution or having sex in general. My point is about sex scenes' meaning to the plot. If it has no meaning to the plot, it shouldnt be there
So you're saying that having sex in general shouldn't come along with sex scenes unless it's plot related. What's the point?

Mabuse said:
It wouldn't be difficult. There are quite a few other ways to show augmentations. They really didn't need to go for that L'Oreal "I'm worth it" look
I think it's more likely that a woman who augment herself would want to look L'Oreal than, say, like Anna Navarre. Isn't that the whole point of augmentations nowdays?

Mabuse said:
It's beyond my understanding why didn't they hire some of their old illustrators and decided to visually fuck it up like this.
These illustrations (I understand you mean the cards?) look kinda cheap to me.
5166878152_10171f64c0.jpg

And there's no deep philosophy behind the grittiness, because this is how game artworks looked like back in the day. By the 90's standard it's pretty generic.
 

Suchy

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I don't mind the visual direction, looks just as I would expect from a cyberpunk title. Also the latest video with Pondsmith makes me cautiously optimistic. No info about gameplay though, and I'm afraid that we'll get yet another title with 3rd person mole popping, with some RPG mechanics tacked on. I'd much more prefer to have it in 1st person, with old good crouching+leaning - Deus Ex 1 style.
 

The Plague

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A new engine? How many games did they made with previous one? I welcome technical progess, just hope it's something you can really see not just more Bloom. Anyway, gotta make sure to write an email and remind them to insert jump ability. Welcome the 20th century muthafuckaaaaas.
 

Rahdulan

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A new engine? How many games did they made with previous one? I welcome technical progess, just hope it's something you can really see not just more Bloom. Anyway, gotta make sure to write an email and remind them to insert jump ability. Welcome the 20th century muthafuckaaaaas.

It's not really a brand new engine as much as an iteration of the original REDengine, now called REDengine 3. Speaking of which, it always puzzled why they never licensed the engine to other developers after Witcher 2 came out. It seemed solid enough.
 

Roguey

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It's not really a brand new engine as much as an iteration of the original REDengine, now called REDengine 3. Speaking of which, it always puzzled why they never licensed the engine to other developers after Witcher 2 came out. It seemed solid enough.
There would have to be companies actually interested in licensing it for whatever price they'd offer and there's also the matter of it possibly being an illegally modified UE3.
 

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