What I did try to say was that yes you are free to go where you want, but by the cost of making those choices pointless (outside of few areas that are too hard for you), effectively it makes no difference where you go when enemies are scaled to your level. If that decision is pointless you might as well have levels where you choose what level to play first, on other hand when nothing is scaled then everything is connected in your open world, getting stronger allows you to do more it adds planing, and real progress (that isn't limited to only few selected areas), otherwise the open world only adds ability to hike.
You might not value that freedom of direction but obviously a lot of people do.