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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,261
You're saying this and yet you've posted three examples that aren't alike beyond just having narration.

In exact same style which was your point not mine. Like i said already i don't see any resemblence here other than using one of common ways to make trailers which is in use for over 30-40 years in movies and good deals of games used it.
 

conan_edw

Arbiter
Patron
Joined
Dec 3, 2017
Messages
856
Grab the Codex by the pussy Pathfinder: Wrath
Would want lots of quests that are structured like Beyond the Beef. Don't want to just either negotiate or kill but sneaking and stealing and working with while deceiving and having special content if you are with a certain faction or you have a certain perk or a skill or a companion, and obviously very different outcomes. In short, not making dialogue the only way to branch your quest. Also, huge amount of reactivity whether as a result of a dialogue choice or other gameplay aspect you did. If this was given a decent focus then almost everything else is secondary for me.
 
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Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
You'll have companions? I thought you'll be going solo similar to Witcher.
 

conan_edw

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Dec 3, 2017
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856
Grab the Codex by the pussy Pathfinder: Wrath
Yeah in the Eurogamer interview they said there are moments when you get certain companions with you but I don't know if they are only for certain quests or something that's more flexible
 
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Keppo

Cipher
Joined
May 15, 2015
Messages
385
Location
Internet


10:20 - another reason why they choose FPP, their new dialogue system, it sounds really interesting, they were talking about it in 2013 but i thought they will cut it
 

Big Wrangle

Guest
This dude was way more enthusiastic back when he was doing W3 interviews, they must have worked him hard since then.
cd0.jpg
 

conan_edw

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Messages
856
Grab the Codex by the pussy Pathfinder: Wrath


10:20 - another reason why they choose FPP, their new dialogue system, it sounds really interesting, they were talking about it in 2013 but i thought they will cut it

Honestly this might be very cool if was done properly. I've always felt that dialogue systems are generally not that dynamic in a sense that you should always stand face to face with the other npcs to have a conversation or in some situations be in a predetermined animation so conversation while moving or looking around is impossible although that kinda take away some stuff like the perception check if the example he mentioned is what they are trying to go for
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,819
Location
Ommadawn


Interviews with the pathological liar, the grab the kickstarter money and run man, the one and only, coming in the next few days.
 

Big Wrangle

Guest
Interviews with the pathological liar, the grab the kickstarter money and run man, the one and only, coming in the next few days.
Mike Pondsmith had a kickstarter and ran off with the money?
How does that happen in a tabletop? For the most part the game system is already finished the the KS money goes to distribution.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,819
Location
Ommadawn

Big Wrangle

Guest
Welp, there goes all my faith on a hypothetical Cyberpunk 2080 campaign.
 

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