a cut of domestic sheep prime
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I get motion sick from some 3rd person games, or any game with motion blur.It’s bullshit. I don’t buy any of this. Motion sickness my balls.
Getting sick from ALL FPS games is a bit ridiculous though.
I get motion sick from some 3rd person games, or any game with motion blur.It’s bullshit. I don’t buy any of this. Motion sickness my balls.
Like the game, you lack empathy.It’s bullshit. I don’t buy any of this. Motion sickness my balls.
I doubt that next console matters much, it will be targeted at ps 4 pro and if lucky the next xbox will be able to run it 4k@30fps.I suspect it will be cross-gen so late 2019/early 2020 is my guess, considering MS is already working on the next Xbox.
Going to tpp does not fix any problems. It’s bullshit. These people are liars and it is, quite frankly, disgusting.
I'll rediagnose: You lack sense of humor.Like the game, you lack empathy.It’s bullshit. I don’t buy any of this. Motion sickness my balls.
No I don’t. I had a relative who suffered from a visual disability. We learned a lot over the years about eye focus, acuity and how movement affects what a person can see or not.
Just like bad and shaky fpp can indeed be a bit disorienting, so can the same be said about tpp.
Going to tpp does not fix any problems. It’s bullshit. These people are liars and it is, quite frankly, disgusting.
I had motion sickness from Half Life 1 backt then only, if I play more than 1 hour I started to puke, get dizzy and felt sick.
but that never stopped me and I finished the game in 3 days :D
After playing HL1 and mods a lot of time, I kinda forgot my motion sickness. Though it came back with a blood vengeance when I first tried VR googles... Never again.
Nowadays I just adjust FoV to my liking and never have problems with it.
Since depicting any modern urban environment means making a more diverse cast across ethnic and gender lines, we wanted to quickly check in with CD Projekt Red about how they were handling depictions of those characters.
As part of that accountability process, Mills says that CD Projekt Red absolutely wants players and developers to let them know if they see the dev team slipping up. Overall, it's fascinating to see a developer team reckon with the setting they've selected for their game, and acknowledge it may be worth trying to dampen instances of racism, sexism, or other prejudices & bigotry that could arise from that setting.
Thanks for the wink, will need to read. Somehow I got a shitty vibe about the setting though.Read Ian McDonald's "River of Gods" set in futuristic India. It's probably the best cyberpunk ever written (better than anything Gibson has created) and it has a very different vibe.
Nah, it was just the street poo meme, tbqh.Thanks for the wink, will need to read. Somehow I got a shitty vibe about the setting though.Read Ian McDonald's "River of Gods" set in futuristic India. It's probably the best cyberpunk ever written (better than anything Gibson has created) and it has a very different vibe.
Not a fan of India? I've been there so it connected with me immediately. Everything is subjective tho. But again, it's not much of a punk and the cyber part is mainly about AIs. That said it's an awesome novel.
Not senior. They were hiring a bunch of leads at the end of 2017 (a producer and gameplay and level designers). I checked their site when the rumor about problems appeared.They showed journalists an hour of gameplay. And replacing a bunch of senior people is not rebooting the project. Deciding what you have is junk and starting over nearly from scratch is a reboot. Whatever they have is playable FFS.
You can say that Pondsmith picked up a few......pounds.All I'm thinking is - who is fatter, Pondsmith or Vargas.
All I'm thinking is - who is fatter, Pondsmith or Vargas.
I think he had an operation to lose that many.Is that Boogie? He lost a lot of weight.
CD Projekt explains why it went with first-person for Cyberpunk 2077
At E3, CD Projekt pulled the curtain back on Cyberpunk 2077, its upcoming sci-fi open world game. As it did, one major revelation emerged: Cyberpunk is a first-person role-playing game.
Not everyone, it seems, is thrilled at the news. The Witcher 3, CD Projekt's previous game, was of course a third-person adventure. The switch to first-person for Cyberpunk 2077 means the game is in part a first-person shooter, and it's this realisation that seems to have worried some fans of the studio's games.
So, why did CD Projekt go with first-person for Cyberpunk 2077? Quest designer Patrick Mills told me there were a few reasons for it. First up, the developers wanted the player to feel like they were in the body of the character they control.
In Cyberpunk 2077 you play V, a mercenary who is making their way through Night City on the hunt for the big time. However, you can create your own version of V - male or female - and customise everything from how they look to their backstory. Your version of V can become a Netrunner, Techie or a Solo - or a mix of all of them.
"With Witcher 3, you're playing Geralt and you're watching Geralt. You're controlling Geralt. He's a character, right? He's somebody who already exists," Mills said.
"In this game we wanted to put you in the shoes and in the body of the character you're controlling, so you feel like this is your character. First-person was one way to do that."
Secondly, the developers felt that a first-person perspective offered a greater sense of immersion. At one point in the gameplay demo, I saw V emerge from a mega building into the City Center, and the jaw-dropping scale and detail of the world hit me as the CD Projekt member of staff moved the camera to soak everything in. It's this possibility for kind of effect that meant a move to first-person make sense for the developers.
"Additionally, you have a greater immersion," Mills said. "And we can do some environmental stuff from first-person that you wouldn't be able to do in third-person. If nothing else, I think it's going to be really cool when you're walking around the city and you look up, which is something that in third-person doesn't really feel right. To really experience that verticality you need a first-person perspective."
Whatever your opinion on Cyberpunk's camera perspective, there's a lot more to the game's combat than first-person shooting. While we did indeed see a lot of FPS action during our 50 minute gameplay demo at E3 this week, there's a lot of variety to the combat. With the twin blades seen in the game's debut trailer, there's the possibility for melee fighting. You can also disable enemies by hacking into their dead friends and infecting them with a virus.
The concept art behind the Cyberpunk 2077 reveal trailer
It's all very well Wesley painting an ever-so-exciting picture of Cyberpunk 2077 after seeing nearly an hour of the game at E3 2018, but we - everyone watching from afar - haven't seen it, have we? I mean we're not jealous but it's really unfair.
All we've seen is the Cyberpunk 2077 reveal trailer which, OK, yes, does do a rather magnificent job of selling us on the character and riches of the Night City playground we'll lose ourselves in - you could even argue it's the city which will be the main character in CD Projekt Red's new game.
But before there was a trailer - awaited with something approaching Grand Theft Auto-like anticipation - there was of course concept art, and now CD Projekt Red has shared a smattering of images of it.
This isn't normally the sort of thing I'd write about, but not only are the images gorgeous in their own right, and not only is it fun putting them side by side with their associated moments in the trailer, but we've seen so little for so long I'm feasting where I can. And it goes some way to itching an urge to see more - either that or I've simply made it worse.
Cyberpunk 2077 is in development for PC, PS4 and Xbox One "at the moment" (CDPR told Wesley) and was given no release date at E3. "When it's done," is the message for now.
They're further along in development that most people probably thought. A 2019 release date is possible but 2020 is probably too thematic to pass up right?
First up, the developers wanted the player to feel like they were in the body of the character they control.
W3's behind closed doors E3 was in 2013 which got a very similar response from media and game released in 2015, now they have more people on a more ambitious project, don't expect anything earlier than 2020 release. Let's hope Adam Badowski rumors were exaggerated
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