There are no benefits to the FP pov of any kind. It only increases any sense of immersion to people who already prefer that pov and have gotten used to it. To all others it decreses the "sense of immersion" which is only achieved by great design - not by fucking POV.
Gotta say, I've always thought the "1st person increases immershuh" line is a load of BS too. I said it's BS when Warhorse used it to justify Kindgom Come being FP-only and I say it now.
There's no decrease of immershun - or gunplay fun - in TP games like Human Revolution whatsoever.
That said I don't mind FP at all, I just think the immershun argument is retarded.
Its a pr schtick meant to influence idiots who upon hearing it have subconscious reactions about how "awesome the game will be" because they will be "so immersed in it".
And its a schtick meant to attract shooter crowds. Because how ever many millions W3 sold is not enough.
As you said there, there are several examples of TP pov games where shooting works just fine.
What im saying isnt coming out of "fp is bad" angle, as i play and relatively like many of shooters, but from the angle of being fed up with moronic PR bullshit and distortion.
The way you design enemy encounters and how they are handled by the player can differ in certain ways depending on whether you design for FP vs third person. An ambush of melee characters (which Cyberpunk will have, it's not only shooting) from behind is more of a surprise in FP than in third person where you can see it coming once they reach the area covered by the camera and react to it faster. Same goes for dodging slower projectile weapon stuff, which you can react to in third person even when it doesn't come from your character field of view. Same for enemies coming from corners. In Dark Souls this stuff typically only gets you about the first time you play these games, then you start getting into the habit of turning the camera and looking at what's there without your character entering enemy aggro range.
I thus disagree that FP vs third person is merely an aesthetic choice. It's also a gameplay choice. If they really intend to design the game for first person providing a toggle would affect some of the gameplay.
Only if your gameplay design is dumb and lousy.
An ambush of melee characters (which Cyberpunk will have, it's not only shooting) from behind is more of a surprise in FP than in third person where you can see it coming once they reach the area covered by the camera and react to it faster.
Yeah really? Because such an ambush must happen in open space and the assailant has to do it slowly enough?
While having your head in a box with front opened is somehow more realistic, or better, is it? Because thats how you ambush people, you wait for them to put the box on their heads and then you can sneak up to them.
While avoiding any ranged weapons or hacking tricks or anything else available in a cyberpunk game. And it has to be a single assailant - from the back!
Just to prove how box on the head is superior to something.
Same goes for dodging slower projectile weapon stuff, which you can react to in third person even when it doesn't come from your character field of view. Same for enemies coming from corners. In Dark Souls this stuff typically only gets you about the first time you play these games, then you start getting into the habit of turning the camera and looking at what's there without your character entering enemy aggro range.
Great examples you make there. The ... slower projectile weapons... ffs...
As for seeing enemies around corners by moving the camera around, well... fortunately in TRUE RPG GAMES there are character abilities and skills that can be used to prevent that and limit what you can see.
Even in a shooter-RPG hybrid like this, in TP you can limit what is shown by revealing only stuff that is in the vision cone of the character.
Not that FP games are magically free from multitude of similar exploits and cheese tricks, while the constrained pov requires a lot of "adjustments" for any melee combat.
Instead of trying to invent these bullshit nonsense excuses, you can just say playing such a action-rpg in FP is fine by you.
You prefer it, you like it. Thats it.
Else you might wanna tell me how many times you got stabbed in the back and killed outright without even seeing what hit you in those awesome ambushes in FP games.