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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Hellraiser

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Danzig, Potato-Hitman Commonwealth
34eee8d6ffc4f8c363e09e01a10945a7.png

Arasaka-approved version?
 

Readher

Savant
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Nov 11, 2018
Messages
704
Location
Poland
If anyone had any doubts that gaming journos are faggots:
Posing as a customer to get inside and find some information, I signed up. After I chose a safe word (uh-oh), the system picked a male and a female doll for me, Angel and Skye, and showed portraits of each. When the clerk asked which I would like, I immediately forgot which name applied to which person. I picked Angel and found myself in a small room and a pink-haired man who invited me to sit on the bed.
https://www.gamespot.com/articles/d...yberpunk-2077-sex-scene-with-me/1100-6484602/
 

RepHope

Savant
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Apr 27, 2017
Messages
429
Looks pretty fucking good to me! Guess we’ll see if they can actually hit that December date. The previews mention there’s still plenty of bugs.
 

Naraya

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Tuono-Tabr
IGN being IGN:

Unfortunately, like I said before, with a game this broad, there are bound to be some rough edges – and while the quests themselves are entertaining, the way they are managed is probably one of the roughest things I saw. Cyberpunk 2077’s quest log is a big messy list, and figuring out which of your many quests to pursue next is a hassle for a few reasons: there’s no indication of the XP, money, items, or Street Cred a quest will reward; no sense of how difficult a quest will be beyond a vague “Danger” descriptor like “Moderate,” “High,” or “Very High,” when an actual level number would have let me decide if I should try to punch slightly above my weight or not; and there's little convenient way to tell what’s near you beyond tracking a quest and then tabbing over to the incredibly busy map to see if the waypoint is close by. Generally whatever I picked was enjoyable, but if it’s going to give me this many things to do then I wish there were better tools to inform my decisions about the order to do them.

:roll:
 
Last edited:
Shitposter
Joined
Nov 13, 2020
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Konoha - Village Hidden in the Herb
IGN being IGN:

Unfortunately, like I said before, with a game this broad, there are bound to be some rough edges – and while the quests themselves are entertaining, the way they are managed is probably one of the roughest things I saw. Cyberpunk 2077’s quest log is a big messy list, and figuring out which of your many quests to pursue next is a hassle for a few reasons: there’s no indication of the XP, money, items, or Street Cred a quest will reward; no sense of how difficult a quest will be beyond a vague “Danger” descriptor like “Moderate,” “High,” or “Very High,” when an actual level number would have let me decide if I should try to punch slightly above my weight or not; and there's little convenient way to tell what’s near you beyond tracking a quest and then tabbing over to the incredibly busy map to see if the waypoint is close by. Generally whatever I picked was enjoyable, but if it’s going to give me this many things to do then I wish there were better tools to inform my decisions about the order to do them.

:roll:

lmao what the fuck
this guy reads reddit strategy guides to figure out what shirt to wear every day
 

Naraya

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Tuono-Tabr
Looks pretty fucking good to me! Guess we’ll see if they can actually hit that December date. The previews mention there’s still plenty of bugs.
They will hit the date. As for the bugs, well - we don't know when reviews were written. This was the last NCW. In my book this strongly indicates no more delays are coming.
 

cpmartins

Cipher
Joined
Jan 9, 2007
Messages
601
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Brasil
They will hit the date. As for the bugs, well - we don't know when reviews were written. This was the last NCW. In my book this strongly indicates no more delays are coming.
They'll get scalped by their investors if they delay again. Money talks and I congratulate them on delaying it as much as they did, because it shows they actually care about the quality of their product at least to some degree.
I wish they did delay it though, because the amount of neo-nerd asshurt that would entail would be absolutely hilarious.
 

Infinitron

I post news
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Staff Member
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Finally:



The fifth – and last – episode of Night City Wire is now available!

00:00 Intro
01:20 Johnny Silverhand
03:34 Behind the Scenes: Keanu Reeves
07:51 Dev insights: bringing Johnny Silverhand to life
14:13 Behind the Scenes: Score and Soundtrack
20:36 Behind the Scenes: JALI
23:10 Digital goodies and rewards
24:59 Gameplay Trailer
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,263
Looks like POI from TW3 are back in. Remember to switch them off on release. WTF are they thinking ? TW3 was much better game with them off. It is good option when you replay game but not at first play-trough.

Listened to soundtrack on spoty. V. Good. Don't expect synthwave though this is straight up techno/rave fire.
Moreover there is interview with lead which says directly they wanted to avoid synthwave and they chose rave for 90s astetic.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,386
Divinity: Original Sin Divinity: Original Sin 2

20418F84BFBFF5EE16BB21F95F227C60BF034687


I like the 2077's augs UI because is reminiscent to Deus Ex 1.

So did anyone analyzed the shit out of that clip and the augs statistics?
 

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