Very extensive trailer:
Yeah, I got it right here:So did anyone analyzed the shit out of that clip and the augs statistics?
To be honest I expect this to be NuDeus EX quality but with a lot more content, which yeah isn't the greatest thing ever or on par OG deus EX, but as far as AAA main stream shit goes, it is pretty good.
Which way's Mayonnaise and Pelmeni? Echpochmak?
probably won't happen Square found out the hard way that its a tough IP to sell. Reminder that all Deus Ex games failed to be massive hits. Deus Ex 1 whilst successful had lower than expected sales hence why Eidos was so harsh to Ion Storm with Invisible War.new deus ex game
Cyberpunk is going to sell because of CDP's previous work, but it is going to sell in GTA-level numbers because of CDP's flawless marketing campaign (although it got harmed by delays and crunch stuff).Cyberpunk is only going to sell because its CDProjekt developing it. Otherwise the normies wouldn't have know what it even was and just ignored it.
IGN being IGN:
Unfortunately, like I said before, with a game this broad, there are bound to be some rough edges – and while the quests themselves are entertaining, the way they are managed is probably one of the roughest things I saw. Cyberpunk 2077’s quest log is a big messy list, and figuring out which of your many quests to pursue next is a hassle for a few reasons: there’s no indication of the XP, money, items, or Street Cred a quest will reward; no sense of how difficult a quest will be beyond a vague “Danger” descriptor like “Moderate,” “High,” or “Very High,” when an actual level number would have let me decide if I should try to punch slightly above my weight or not; and there's little convenient way to tell what’s near you beyond tracking a quest and then tabbing over to the incredibly busy map to see if the waypoint is close by. Generally whatever I picked was enjoyable, but if it’s going to give me this many things to do then I wish there were better tools to inform my decisions about the order to do them.
They'll get scalped by their investors if they delay again. Money talks and I congratulate them on delaying it as much as they did, because it shows they actually care about the quality of their product at least to some degree.They will hit the date. As for the bugs, well - we don't know when reviews were written. This was the last NCW. In my book this strongly indicates no more delays are coming.
I wish they did delay it though, because the amount of neo-nerd asshurt that would entail would be absolutely hilarious.
Cyberpunk 2077’s quest log is a big messy list, and figuring out which of your many quests to pursue next is a hassle for a few reasons: there’s no indication of the XP, money, items, or Street Cred a quest will reward; no sense of how difficult a quest will be beyond a vague “Danger” descriptor like “Moderate,” “High,” or “Very High,” when an actual level number would have let me decide if I should try to punch slightly above my weight or not